Battlefield 4 ‘Dragon Valley’ Remake Coming Free Soon

The temple, meandering river, and destructible bridges of Battlefield 2’s Dragon Valley are returning in Battlefield 4 [official site] for free later this year, all gussied-up and reworked for BF4. The map’s no secret – it hit the Community Test Environment months ago – but DICE have now announced it’ll arrive as part of the free ‘Legacy Operations’ DLC alongside the game’s holiday season update. They’ve also explained some of their changes while showing off how fancy it looks now in a wee trailer:

That’s pretty, that. As Battlefield 4 is not Battlefield 2, either in how it plays or its technology, so DICE have made a few interesting decisions in reworking Dragon Valley. They explain:

“Battlefield 2 featured a poor draw distance (how far you can see in the game world) by today’s standards, and the original map was built around those limitations. We tackled this in several ways: first we increased the terrain verticality to closer mimic a real life Chinese river valley – and to give us more terrain occlusion for long distances, especially on the central island. We also added a dynamic cloud layer, which not only adds a welcomed air-to-ground separation in terms of gameplay, but also helps shroud far distances at ground level. This has the added bonus effect of allowing you to have intense aerial firefights above the cloud level, which looks really, really cool in Battlefield 4.

“Our Conquest setup has more flags than any other Battlefield 4 map in the game, to mimic the layout of old and get that same type of gameplay. It’s also slightly asymmetrical when it comes to vehicle spawns at flags to mimic the Conquest Assault gameplay. We are extra excited to be able to include Rush on this map, which wasn’t available as a game mode in the original. We think Rush combined with dynamic bridges brings something unique to the table!”

Here, check this video from ‘DANNYonPC’ comparing the BF2 and BF4 incarnations:

9 Comments

  1. Didden says:

    “As Battlefield 4 is not Battlefield 2, either in how it plays or”…

    More is the pity. Loved BF2 and Bad Company 2, but found BF4 to be spawn, die, spawn die etc. I guess they wanted to make it more like the CoD stuff.

    • Sulpher says:

      If you were playing at launch these factors would explain that experience:
      -Assault rifles were a 4 bullet kill at medium distance.
      -netcode treated high ping players’ bullet data same as yours, hence many deaths after taking cover.
      -Map design is in general larger and longer range, encouraging sniping

      Since then there has been a damage nerf to most guns and gadgets that have increased the survivability of most fire fights. Other than that, it always comes down to map knowledge and smart positioning. I was garbage at this game at launch, but I stuck with it and now its one of my fav FPS multiplayer games.

  2. Alfius says:

    IMHO one of the better maps from BF2. Might persuade me to pick up BF4 in time for my next LAN.

  3. Keasar says:

    All that trailer did was make me miss the good music from the older Battlefield games. :(

  4. TormDK says:

    I will love them long time la~ if they remake Karkand.

    • Alfius says:

      They did, there was DLC for Battlefield 3 called ‘Back to Karkand’.

      • Ephant says:

        I dropped BF4 because of the shitty maps. Just give me BF3’s version of Karkand, Dice.

        • machstem says:

          Please no. Karkan is this generation’s version of Wake Island ;)

  5. Στέλιος says:

    Or… just go back to the real thing: the “Revive BF2 Project” is a one-click solution to get the thing running again with servers and everything!