Is Star Wars Battlefront A Good Singleplayer Game?

Not really. There, saved you a click.

Aw, go on though.

The confusing thing about Star Wars Battlefront [official site] – in any mode, though I’ll be writing about multiplayer separately in a day or two – is how it looks like the newest, fanciest, prettiest game around, but feels like some PlayStation thing whose name you can’t remember that you played with college mates in a boozy haze fifteen years ago. Of course, that’s partly the intention: the original two Star Wars Battlefronts were well-loved on console, even if they didn’t quite measure up to Battlefield in the eyes of PC players. Battlefront isn’t just nostalgia for the 70s and 80s, but for the turn of the millennium too.

In multiplayer, this works to at least some degree. Blast ’em! Blast ’em! Top that leaderboard! Unlock a new hat! In the rudimentary but oddly front-and-centre of the main menu singleplayer modes, the robotic behaviour of AI baddies mixes with the simplistic shooting leading to an end result that feels hollow and repetitive.

Clearly, it’s no surprise that a series – and a studio – whose lineage is almost entirely in multiplayer team shooters wouldn’t be boasting the most fleshed-out solo play around, but I do feel as though Battlefront is trying to have its cake and eat it. It’s shipped with only the barebones of a singlepalyer mode – i.e. botfights – but tries to carry itself as though there’s something more substantial, because some portion of its audience is 30- and 40-something Star Wars old hands who don’t want to dance a dance of sweary online ganking with unblinking teenagers. This is what the main menu looks like:

(The main menu also looks like a beautifully minimalist coffee table book about the art design of Star Wars. It’s my favourite main menu of the year, but that’s another story).

‘Missions’ – which can be undertaken either alone or with a co-op chum – are given equal billing to multiplayer. And what do you get from that ‘Missions’ section? Either wave-based survival against AI attackers, or a simpler bot match reinterpretation of the core team deathmatch multiplayer mode. There’s also the option to play the latter as a ‘hero’ character, and some training missions. The latter I almost skipped over entirely, before realising that, actually, these were the best singleplayer bits, mysteriously hidden under an unappealing and inaccurate name.

The training sessions are a chance to take some of the most recognisable Long Time ago vehicles out for a test drive, free from the main game’s breathless competition for spaces in the driver’s seat. No mucking about and chasing distractingly unreal icons on foot: you’re straight into the craft of your choice, with plenty of AI attackers to battle against. You get to be in an AT-ST Scout Walker, an X-Wing, on a Speeder Bike on Endor, or in a Snowspeeder on Hoth. No AT-AT piloting because DAMNIT. There’s also a Rebel NPC slaughter mode in which you can play as Vader or Palpatine storming into the Hoth base and laying waste.

All of these mini-games – to give them a more accurate title – have one thing in common. They’re power fantasies. They’re easy, you don’t have to compete with anyone else for points or vehicle access, you get to spend a whole lot of time flying around on something you probably once owned a toy of, you get to insta-kill a whole lot of people in the space of just a few minutes, and you are not meaningfully threatened at any point. The sole exception to this is the speederbikes, and that’s only because I kept crashing into trees and killing myself. Even that is an inherent part of the speederbike fantasy, of course.

The Training missions are a hoot. Once. And then they’re effectively the same every time, bar the option to pursue some achievements, such as finishing under a certain time limit or with a minimum of health loss. It’s a great shame there are no difficulty settings, as there are for every other mode, as it would extend their life a little. As it is, the best bet for keeping them fresh is co-op play with a buddy, but even then you’re still recycling the same five-minute experiences over and over. So, in that respect, they are just training missions – a chance to try out some of the vehicles and hero characters without the pressure of competition. But they also feel like the vanguard of a more satisfying singleplayer game, some collection of – urgh – iconic Star Wars experiences that was too-soon curtailed.

Brief they may be, but they’re also the best opportunity to admire Battlefront’s wonderful, meticulously authentic graphics and art style (everything from the shadow-dappled forests of Endor to the exaggerated death-flail animation of a shot Stormtrooper) and dream that it’s the Ultimate Star Wars game the marketing pitches it as.

The other, full singleplayer modes are more replayable, but both suffer from and accentuate the core problem of Battlefront as a whole: it’s extremely game-y, all about timers and collectibles rather than anything which is convincingly a war. It’s one thing when your side is trying to score more kills than the other, but another still when a cackling Emperor Palpatine is waddling around Tatooine looting tokens from generic Rebel footsoldiers’ corpses. What is this? What even is this?

It is Videogame. And no matter how many fancy CGI adverts showing office workers’ X-Wing pilot fantasies come to life there might be, Battlefront is as Videogame as they come. Yes, it is a game about the just-so noise of the blaster and the walrus roar of the TIE Fighter, but mostly it is a game about picking up icons. Without the unpredictable, invigorating, infuriating push’n’pull drama of human vs human conflict, the mechanical truth of Battlefront is laid bare. And in the singleplayer bot matches, it rapidly starts to feel the same every time.

God, it looks good, though. And sounds good, too. Pornographically good. For some reason I repeatedly cried ‘this is just unfair’ during my initial experiences with it, and by that I meant both a disbelief at how truly, resoundingly Star Wars it looked, and how comparatively impossible the task for any other action game which had to design a science-fictional world from scratch would be.

I try to be all grown-up and aloof, but an X-Wing means something. A speederbike chase through Endor means something. The way a Snowtrooper falls over means something. An AT-AT means everything. Battlefront has both technology and enormous cultural resonance to call upon, and on a purely aesthetic level it has leveraged both of those things expertly. It’s just unfair.

The short cutscenes which top and tail each solo mission are lavishly, perfectly Star Wars, working hard to keep the fantasy alive after all that routine running and gunning, and they almost get away with it. For the first few viewings, they’re a treat. They are the game you’ve seen in the adverts.

But the feeling doesn’t last. Battlefront is not a great singleplayer game. The first half hour of it definitely is, as music and vehicles and sound effects and the way Boba Fett’s jetpack looks lethal rather than efficient all combine to sell the illusion of Ultimate Star Wars. But then it’s rinse and repeat, a hollow rehearsal for multiplayer. Getting to insta-kill inept Stormtroopers, movie-style, is a lovely indulgence for a while, but there’s a reason that the movies were not just that for two straight hours.

This will come as precisely no surprise to a great many of you, of course. Battlefront is a multiplayer game, and it stands to reason that singleplayer wouldn’t be a deal-maker. I just wanted to warn you, though, in case you’re not a multiplayer-player but have been eyeing up screenshots and videos and feeling that itch at the back of your skull. I’m going to say it. I’m so sorry, but: this is not the game you’re looking for. Not if you’re a singleplayer-player.

If the DLC expands on what the Training mode starts to investigate though, and we get a more full-fat Greatest Hits Of Star Wars solo mode – harrowing £40 season pass price notwithstanding, that could mean the revenge of the solo Sith. I might revisit the Snowspeeder vs AT-AT and Speederbike race missions a few times yet, because they are these kernels of expertly-judged nostalgia recreation, but they will sadly be exhausted quickly. Time to see if they can live longer over in multiplayer, then.

A full review of Battlefront, focused primarily on multiplayer, will follow in the next couple of days. The game is out now in the US, but not until Thursday in the UK, because of stupid reasons.


  1. Fnord73 says:

    I popped by to check out if the pricerange for the PS4 was going to drop on my local gameshop just recently. (Yes, I know, heresy). The young man behind the counter started to enthuse about this game coming soon, before trailing off after looking at me. I just asked him if I looked like a 16 year old. He replied, “Uh, the Witcher may be more up your road”. I nodded affirmative.

    Lets hope they make KOTOR 3 on that engine!

    • geisler says:

      As if The Witcher isn’t just as geared towards a teenage audience as anything else AAA…

      Also, they’ll never make a single player KOTOR game again as long as SWTOR is printing them money. They’ll just keep making Battlefronts.

    • SaintAn says:

      No, they should make a new Jedi Academy/Outcast game with that engine. KOTOR is dead, and if they tried to revive it it would be dumbed down garbage like Bioware puts out these days, and I’d rather not have the corpse further desecrated.

    • Kajisan says:

      Similar thought. There is so much potential using all of these assets to tell old and new stories. Hell you could even just recreate the whole SW IV-VI storyline like Lego SW did (in an familyfriendly way) and people would buy it. Probably just played KOTOR 1 back in the days, don’t know..Jedi Knight would more fit into this, could be enhanced with Deus EX/Mass Effect like RPG elements.

      • nearly says:

        Given the recent update to KOTOR II and the comparative lack of love for KOTOR’s PC edition, I half-suspect they are working on a remake. On the other hand, it might have just been the reality of who owned the rights and had the inclination to update.

  2. Shadow says:

    It’s more than a bit of a shame, as Alec touched upon, that the game recreates the classic Star Wars universe so exquisitely well, creating huge potential for immersion, only to throw that out of the window deciding to be so pointlessly gamey.

    • heretic says:

      Yeah, shame!

      Although I would not call them hugely immersive, I have very good memories of the Jedi Knight games – shame there isn’t anything single player around that’s vaguely similar these days.

      A proper single player game in this universe with the rather good looking world they’ve created for Battlefront would be great. As the poster above said, KOTOR3!

      • GepardenK says:

        Jedi knight 3, made with old-school lucasarts level design, coupled with improved sword and blaster combat and Battlefront 3 level aesthetic would make any other game ever made meaningless

  3. kbrot says:

    I registered and logged in just to tell you how much I sincerely appreciate you summarizing the opinion prior to the “jump” in the article. Love you all.

  4. lomaxgnome says:

    While I’m disappointed it doesn’t have a single player aspect, I will give them credit for being pretty honest from the beginning that this was a purely multiplayer title through and through, and saving me the trouble of being interested. At least they didn’t feel compelled to put in a terrible 4 hour long campaign that was just a highlight reel of scenes from the original trilogy and pretend that was “the game.”

  5. Riaktion says:

    Thanks for this RPS. I am EXACTLY the person this article is aimed at. Seriously bot support and single player deathmatch etc is a huge selling point for me when it comes to multiplayer focused games. I still love playing the Unreal Tournament’s of this world due to bot support and have been keeping an eye on the recent Call of Duty games purely due to their not support. You answer the question I have been asking myself precisely about this game and I see no other media outlet doing it. Fully support more of these (Vermintide for example?). No one else does it and I genuinely care about this. Decent Bot support can mean a sale for me.

    • Perjoss says:

      The nice thing about Vermintide is that its been out less than a month and there has already been a patch that improves the bot AI in quite a few ways, so it shows that they acknowledge the single player mode as being quite important.

      • Thurgret says:

        Started posting at about the same time you wrote that, but the bots lack a sense of urgency when it comes to picking up downed companions, and they are very, very bad about targeting Ratling Gunners, Globadiers and Packmasters – they seem able to cope with Gutter Runners. A Rat Ogre typically means a party wipe if paired with a horde, since bots don’t use strength/speed potions, and aren’t that great at prioritizing targets.

        • Perjoss says:

          You’re right about all those things, they still need a lot more work. One thing I have noticed though is the bots are very good at basic combat vs a big wave of rats, I’d even go as far as saying that they can handle themselves better than most real players, based on how much health they have left after a big scrap and based on my 70 hours playing mostly on normal, easy and some hard matches when I’m feeling suicidal.

          There are so many players that have not quite grasped the blocking and pushing and will lose a ton of health from just fighting a few non special rat waves.

          • Riaktion says:

            Fingers crossed they keep working on them, and if not, then maybe one day I’ll get it in a sale and play it on Easy :)

        • Kitsunin says:

          Hoo boy yes, they are garbage at prioritizing targets.

          One time, I was in a game with one other human player. I went off with two of the AIs, not realizing the other human had gone off in the other direction (it was the open “gather food” map). A Packmaster snagged me while the AIs were right next to me, but they just kept fighting waves. I was strung up, but they just kept fighting waves. The lone human was downed while elsewhere, but they just kept fighting waves. The Packmaster snagged one of the AIs, but the other just kept fighting waves. The Packmaster snagged the second AI, and that was that.

          Probably the only time this month that I outright screamed at my monitor. Especially because it was the first time I had managed to find a game with another player yet no substantial lag.

    • Thurgret says:

      Vermintide’s bot AI is currently insufficient to provide an enjoyable singleplayer experience. Two human players lessen issues somewhat, while three human players is ample.

      • Riaktion says:

        Yeah this is what I suspected, I do wish there was more coverage of the bots in games though, but then I know I am possibly in the minority which is why you don’t see that.

    • gwathdring says:

      Unreal has always done a fantastic job. It’s particularly interesting because it isn’t as though they’ve hit upon some secret magic of AI; some of their older games with more rudimentary technology and AI theory managed to present a better experience. They just did that much better a job working with what they had and fudging it just-so. :)

      • Hedgeclipper says:

        Its amazing to me how few games in whatever genre seem to get AI really right – setting aside all the obviously buggy issues like running into walls I’m not sure I’d need two hands to count the number of games that seem to have convincing behavior of any sophistication.

        • mukuste says:

          To be fair though, that’s because making a computer behave convincingly like a human is hard; in fact, unsolved-problem hard.

          • Riaktion says:

            For me I don’t want convincing, I want them to be fun to play against. What that actually means in practice is hard to put in words, but I enjoy playing against Bots from UT, Quake 3, Counter Strike GO and Rocket League. I guess as long as bot knows how to play the game (knows the maps etc, what weapons to use when perhaps, cover use) doesn’t cheat (i.e. they make mistakes sometimes and don’t have access to things the player doesn’t, or more specifically if they do it doesn’t seem to give them an advantage) and has difficulty settings… those would be some of things I would like, but as I say… that is so basic and nebulous on “how” you achieve those things, I have no idea if it is useful in anyway. But I can say those games get it right, at least for me.

    • Darth Gangrel says:

      I am somewhat exactly the person this article is aimed at. I always knew that SP wouldn’t be a huge priority and that what little there was wouldn’t be nearly enough to satisfy me, but it’s still better to read about it than just assume stuff.

      I love the Jedi Knight and Force Unleashed games for the power fantasies they offer, so in that way Battlefront is better than I expected. I don’t want difficulty, I just want to murder enemies in amusing and varied ways. The training missions and other SP parts do seem like they lack the fun and replayability of the Jedi Knight/Force Unleashed games. They also seem like they’re over quite quickly, so Battlefront lacks both quantity and quality (aside from the superb audio-visual experience). If the Star Wars itch gets too hard to ignore, I think it’s much better if I just play some more of Jedi Knight/Force Unleashed.

      • Premium User Badge

        syllopsium says:

        Wait, Jedi Knight is a power fantasy? OK, you do become rather powerful, but I still died a lot playing it.. Same with Outcast.

        • Darth Gangrel says:

          I always played the Jedi Knight games with cheat codes, so it was a power fantasy for me. Stupid The Force Unleashed didn’t have cheat codes, but it was so easy on Easy that I didn’t need any. I tried TFU 2 on a harder difficulty, hoping it would throw more and/or harder enemies at me, but they just increased the damage the regular enemies made and that was no fun, so I went back to Easy.

  6. Geezer says:

    I am horribly depressed, horribly. I preordered, woke up at 5am this morning and the joke was on me. Yes, I did play the beta (clocked about 20 hours), but I just expected this to be…more. The graphics are lavish (the swamps, whoa), but each level plays identical. Choice of weapon makes maybe a 10% difference in success, and each level is simply laser tag. No difference at all. I cannot imagine playing this for longer than 3-5 days, tops.

    I am bored already. I have filed for a refund. I am depressed.

    • Perjoss says:

      This is why we always wait for reviews before pre ordering games.

      • 0positivo says:

        The problem with most reviews is that they stop at a face value, they never dig much into the guts of why a certain game is enticing, and thus very rarely find out that the enjoyement of the title is mostly to be attributed to the novelty and honeymoon period associated with a new game

        Luckily, for the most part, RPS avoids that pitfall

        • Capt. Bumchum McMerryweather says:

          Actually the real problem with reviews is that it’s a big fuck off payola scheme, so (almost) every one you read is horribly skewed.

    • Nat be at says:

      can you please provide a lin k for refund? I think I wanmt to do this as well

      • Geezer says:

        If you open Origin, click on help, go to order history. At the bottom there’s a link “Origin Great Game Guarantee”. Click away.

        It’s pretty easy–they approved my refund within minutes, though they wouldn’t accept “This Game Sucks” as a reason for a refund–just say game is buggy.

    • KreissV says:

      I had this exact feeling during the beta. I played for about 2 days straight before just uninstalling the whole thing. It can only hold your attention for so long, and reducing the gameplay to an arcade shooter is…sad, as it had a ton of potential (not to mention graphics!) I got bored during the beta, and that was enough to convince me that it just wasn’t worth it.

    • Siimon says:

      100% agree. Only difference between me and you is I clocked 5hrs in beta before I grew tired and disappointed of it.

  7. PancakeWizard says:

    I’ve not got the game but everything I’ve read about it: How it plays, the criticisms etc makes me think this is something that would’ve been at home in an arcade rather than the living room/study.

  8. nottorp says:

    Wouldn’t it be more appropriate to say that it has no single player?

    • Riaktion says:

      Well not if it has Bot Support (which it does), that to me can be the single player element. Sadly… the game doesn’t appear to have good bots from what is said… so that’s a shame. However for me, I appreciate the article and saying it doesn’t having single player as a blanket isn’t exactly true (IMHO)

    • Premium User Badge

      syllopsium says:

      Yeah. I’d agree – single player=story, not just replacing human opponents with bots.

      The sad thing is, they could improve the single player experience comparatively cheaply, considering the amount of money they must have spent on it. Granted, there’s a large difference between excellent, good, and passable single player, but there’s a much smaller difference between ‘poor’ and ‘passable’.

  9. thekelvingreen says:

    The funny thing is, I remember the original PS2 games being quite fun in single-player bot-based deathmatch mode. Not amazing you-must-buy-this-game-NOW fun but still well worth playing. Sad am I, that not fun this new one is.

  10. Blippity says:

    Just registered to comment: should have done it ages ago.

    I occasionally break out the original Battlefront on my 360, just to play selected levels against the bots, both Rebels and Empire. I even enjoy the Galatic Conquest campaigns too. Sad to hear that this incarnation of Battlefront is pretty much multiplayer. I’m only of those gamers that don’t like multiplayer (was a WoW player for many years though!) and was hoping BF3 would have some great single player elements. Thanks for saving me $60!

  11. Riaktion says:

    Well not if it has Bot Support (which it does), that to me can be the single player element. Sadly… the game doesn’t appear to have good bots from what is said… so that’s a shame. However for me, I appreciate the article and saying it doesn’t having single player as a blanket isn’t exactly true (IMHO)

    • Riaktion says:

      Sorry this posted in the wrong place… meant to reply to another post, which I now have, so sorry for the duplicate. Mods can delete this and my comment above should they wish to.

  12. Premium User Badge

    Waltorious says:

    We need a feature about the best menus is games. Make it happen RPS!

    • Premium User Badge

      Waltorious says:

      Menus IN games, rather. I must sadly join my voice to the chorus lamenting the death of the edit button.

  13. Elusiv3Pastry says:

    I stand in solidarity with my UK mates across the pond: I ordered from Green Man Gaming, so I will not get my game key until the UK does.


  14. Gibster says:

    Am I the only one who doesn’t understand this disappointment? “It feels gamey” Ok but that’s kind of what I was expecting, that’s exactly how the original Battlefront was, “gamey”. The single-player modes were always more of a power-fantasy, I just call it Bot-Bashing, and I still do it on the original Battlefront. Sure, it sucks that there’s no Galactic Conquest, but I can forgive them for that. As long as they have more of the traditional bot battles (which, based on the article, it sounds like they do). I just feel like people are complaining for no other reason than to just moan and complain. The experience that I’ve had on it (which has been limited to the PS4) has been nothing short of spectacular.

    • Swankertoast says:

      The game actually only has bots for regular deathmatch (not the conquest of old battlefronts like the article implies, just plain deathmatch) and survival (horde mode). There are no bots for any other mode, and the game does not have a proper conquest mode. The conquest mode in this (called Supremacy) is more like Control Point in TF2.

      In multiplayer online, while there are 12 maps scattered across all 9 modes in the game, they are only on 4 planets. Tattooine, Hoth, Endor and Sollust is all you get. Even the 12 maps number is misleading, as most modes only have a 4-5 maps available. So even though walker assault and survival are great fun, they both only have 4 maps.

      I don’t have a problem with the “gameyness” of the game, more its lack of map content and no real conquest mode. Hope this information is helpful to you and any others who are considering the purchase. I was for sure going to purchase it after the beta, but after playing at a friend’s house, I have reconsidered.

  15. Mr_Blastman says:

    We are complaining because the game is dumbed down even compared with Battlefield 1942. Games are supposed to progress and become better, not hollow, shallower and just plain… stupid.

    There’s no… spawn location selection, no map, no way to know where you are, no visible vehicles to jump into, sniper weapon available all the time… no classes… hollow heroes… no server browser, no modding support… the list goes on and on and on and on and on…

    OH. But EA DID remember to do something important. They remembered to monetize the game RIGHT ON THE MAIN SCREEN by saying, “HERE! Buy more STUFF! Get the SEASON PASS NOW!” after buying the full game.


    No thanks. That’s like being a mafia toady and after you shake down a business owner for his protection money you punch him in the gut and demand even more cash.

    EA can suck my balls.

    • vingt-2 says:

      Thank you, sir, for taking this off my chest.
      Although to be fair, it’s clearly not a Battlefield game and comparing it to Battlefield gameplay is unfair. But still, that is not a game. It is a multi-person gimmick with good graphics.

  16. ffordesoon says:

    Here is a comment I wrote a few hours ago and posted on a forum I frequent. Reposting because it resonates with some of what was said here.

    I think I’ve worked out why I’m not all that excited about Battlefront.

    I mean, I hate the $50 season pass, and the fact that most of the goddamn game seems to be hidden behind it, but I’ll forgive a hell of a lot for a high-fidelity and fun Star Wars videogame, and I expect I’ll forgive even more after The Force Awakens hits. But I’ve felt almost nothing for Battlefront since it was announced, and after watching a number of gameplay videos, I think I’ve worked out why: it looks and sounds too authentic for its own good. There are all the famous sounds and music cues and high-fidelity textures scanned from the original props and blah blah marketing spiel blah.

    The thing is, when I see it in motion, it looks profoundly stupid to me, due to a version of the uncanny valley effect peculiar to licensed videogames. The closer the game looks and sounds to “real” Star Wars, the more the stupid videogame bullshit sticks out. Because if you strip away all the insanely detailed Star Wars cosplay, it’s a multiplayer shooter like all the other multiplayer shooters, isn’t it?

    You can see it most obviously in the dumb turret-with-legs movement of the characters, especially the recognizable “hero” characters – watching Emperor Palpatine clomp about like an infantryman in his classic cult-leader robe is especially cringeworthy. There are other problems, too, and if they’re less immediately noticeable, they’re no less troublesome for me – the way all the maps allegedly take place in iconic locations from the films, but the actual level geometry looks almost nothing like the location being mimicked, or the fact that the hero characters weren’t anywhere near the front lines canonically. Even the firing rate of the blasters looks weird. I realize these are fairly nitpicky criticisms that could be applied to just about any licensed videogame with a multiplayer mode, but I feel like the nitpicks make all the difference when you’re selling a game on unprecedented faithfulness to your source material.

    The interesting thing is, the original Battlefronts didn’t bother me in this way. They have many of the same issues, but because they looked very artificial and game-y to begin with, the inherent silliness of the mechanics didn’t stick out. There was this feeling of two kids playing with cheapo Star Wars action figures in the backyard, you know? Which is why I would much rather seen the new Battlefront rock a more stylized, cartoony look, similar to the way the Disney Infinity Star Wars playset looks. As it is, I keep watching gameplay videos and finding myself too distracted by the inherent stupidity of the game underneath the Star Wars skin to buy what’s happening.

    • thekelvingreen says:

      That’s a good analogy. The originals felt like you were playing with toys and while it didn’t feel like a hard-hitting and accurate simulation of future space war, it was great fun.

      • Capt. Bumchum McMerryweather says:

        I agree with this. The crazy thing is that it smacks of a clear lack of effort on their part; the graphics may be amazing, but let’s face it, it’s not hard to overlay a high res texture to a high poly model. Warhammer online (why this game pops to mind I’ve no idea) was a game with superbly unique animations for each archetype, and looked great in the pvp as a result. It just feels like either DICE is being lazy, orEA are cracking the deadline whip too hard.

  17. Creeping Death says:

    “It’s shipped with only the barebones… but tries to carry itself as though there’s something more substantial”

    I’ll be interested to see what you think of the MP because this is kinda my feeling about the whole game.

  18. sebagul says:

    Calling it “not a good game” is an understatement.

    This piece of garbage is like being trapped for ever on a single scene of a FPS.

    It pretends to be a FPS, but is just a ultra generic arcade. A shooter on rails without the rails.

    It is obvious that the “creators” had not even the most basic clue on what to do. Creators implies creativity, by there is zero creativity here.

    What is the most basic idea for a shooter? Put the player on a single room, and trow bots at it. That’s all. There is nothing else (well, nice graphics and licensed overused music, but that doesn’t make a difference).

    They didn’t even tried to make something. This is the most extreme example of trying to squeeze money without even trying to give anything in exchange.

    Any generic shooter is more fun. This is generic, but not even reaches the playability of a generic FPS.

    • drinniol says:

      Did the devs insult your mother or something?

      • sebagul says:

        They paid you to insult the people telling the truth or something?

        You have no arguments, just personal attacks.

      • Distec says:

        Christ almighty, there seems to have been an uptick of people around here who feel so insulted by everything.

  19. Siimon says:

    This game was billed as having single player and co-op campaign. It has neither, it just has multiplayer with bots instead of real people and that over-used, but terrible, wave-fight mode. Bah. This would have been a solid purchase had it delivered on either the SP or co-op that it purported having before release.

    So glad I tried the Beta and got to see first hand what BS the SP/co-op is. The graphics are 925 out of fifteen, but man its just not a very good game unless you’re looking for a Star Wars skin of CoD or BF multiplayer modes.

    • drinniol says:

      Uh, they purported nothing of the sort prior to release. They purported the fact that it was, in fact, a slimmed down BF multiplayer mode.

  20. tonicer says:

    So no server files for my own server on which i can play on with my buddies against decent bots? Well that’s a case of the “no buy” if i have ever seen one.

  21. RegisteredUser says:

    I can’t help but feel this is a bit of a waste of opportunity and assets as well.
    There’s already some intro/outro CGI, there’s the landscapes, the models and the setting, why NOT have a small 4-8 hour campaign where you trudge through forests, swamps and fight in the icy landscapes?
    Surely there’s enough possibility to use classic moments with a bit of creativity to extend simple blastfests into a bit more narrative and experience.
    For fans of Star Wars, I expect most of them to actually want “their own” experience focused on a bit more rather than 40 people slaughterfests.

    No skin off my nose either way, as I never felt Star Wars FX in fighting/shooting/anything really had any “oomph” to it/them, but a friend of mine is pretty sad as a lifelong SW fan and MP hater/incompetent.