Cho’Gall (Two-) Heads To Heroes of the Storm

Cho'Gall in Heroes of the Storm

Blizzard have added a new character to the Heroes of the Storm [official site] roster. Er…two new characters? One and a half?

It’s Cho’Gall, the two-headed ogre magi of Warcraft fame. First announced at BlizzCon earlier this month, Cho’Gall’s either “zany and innovative” or “a stupid gimmick” depending on who you talk to. Why? Because each of his heads is controlled by a different player—one for Cho, one for Gall.

The whole concept is similar in nature to StarCraft II’s new Archon Mode, wherein two players control a single army in multiplayer. Except it’s a MOBA, so controlling a shared pool of units becomes sharing a single unit. The end result is the same though: your friend realizes how bad you are at the game and stops talking to you.

Cho is the meatier character, boasting not just a suite of unique abilities but control over all movement. Gall is dragged along for the ride, trapped in an existential hell watching Cho screw up over and over again while trying to use his own abilities. It’s the equivalent of jumping in a chopper in Battlefield and hoping the pilot doesn’t immediately fly into a brick wall.

Get a good rapport going and some interesting opportunities open up, though. Cho, for instance, tosses a bomb that can only be detonated by the person playing Gall. Or not detonated, as the case may be.

If this all sounds interesting and you want to play Cho’Gall, well, good luck. Those who attended BlizzCon or bought the BlizzCon virtual ticket should already see him unlocked for free. The rest of you need to play and win two games as “the other head” with someone who owns Cho’Gall in order to obtain him permanently, so he’ll spread like some sort of MOBA venereal disease.

Of course, Cho’Gall is only one small part (the most interesting part) of the most recent Heroes of the Storm patch. Also of note: Haunted Mines has been officially taken out of rotation for the moment, with Blizzard basically throwing up hands and saying “We’ve made too many maps.”

You can read the rest of the latest patch notes here.

25 Comments

  1. DingDongDaddio says:

    Cho’Gall is so cool. It’s this willingness to take a big risk and innovate with goofy characters like Abathur and Cho’Gall that makes me really hopeful for the future of HotS.

    • Ansob says:

      It would be nice if they went and made more goofy characters like Abathur/Cho’Gall, rather than more of the same old damage-y warrior/ranged assassin heroes. Where’s my SCV hero, Blizzard?!

      • RedViv says:

        SCV would be an interesting one. Spread some mineral deposits over the map so you can fuel its abilities, repair buildings, maybe build barracks to spawn more and and armory to upgrade minions?

    • Choca says:

      Same, I love when they do weird stuff like that, Abathur or Murky.

  2. Molay says:

    He’s been a lot of fun to play with in quick matches. So far I’ve only faced him in ranked, and he performed rather poorly there. Curious to see if he will see high level play in the coming weeks, he sure is an interesting one!

  3. Perjoss says:

    Blizzard once announced a 2 headed ogre class for WoW as an april fools joke, would have been the same deal, 1 character played by 2 people. Not checked any recent ones but they used to do really good jokes on april fools.

  4. Arathain says:

    Yeah, Cho’Gall is a blast. I had a lot of fun playing both heads, even with strangers. The rolling bomb is most of the coordination you need, and there are nice strong sound cues to let Gall know he needs to be looking to detonate.

    There are plenty of ways to find folk to get him from too. I used the Amove.tv chat channel.

  5. Aldehyde says:

    So, does it turn the game into a 6v5 or does the team with Cho’Gall turn into a 5v5 with only 4 heroes for one team?

    • Heavenfall says:

      The latter.

      • Sic says:

        Really?

        How is that fair? Is he really that good that he can compensate for the drawback of being in one position at all times?

        • that_guy_strife says:

          Yes. Depending on who plays him. I’ve had games where we’d go rescue someone and just murder 3 people while the rescuee ran. Capping objectives and mercs is ridiculously easy/fast.

        • vahnn says:

          I played 6 games last night, every game had a Cho’Gall on the other team, but I never had one on my team.

          A well-coordinated CG can be a mean son of a bitch. He can be very tanky with a great self heal to help keep him in the fight. He can do a lot of damage very quickly, and chase down many heroes, and can usually escape whenever he wants.

          Luckily I was playing with my group of friends on on Teamspeak and we were able to coordinate well. Even then, he was pretty tough when played properly. It really does seem like he has the power of two heroes, or very near it.

          The best part of playing against him is killing him turns it from a 4.5v5 to a 3v5, and it’s a great time to push hard.

          • Nixitur says:

            If Cho’Gall isn’t more powerful than two heroes (if played properly), then there’s something wrong. Two heroes can be in two different spots, so to compensate for that, Cho’Gall just straight up needs to be stronger or they’ll become completely unusable.

  6. EhexT says:

    Please stop repeating Blizzard ridiculous claim that Archon mode is “new”. It existed in SC1, except with more features and without a fancy name.

    Also, Cho’Gall is based on an old WoW Aprils Fool announcement of a 2-player WoW class/race – which would have been pretty cool. Fun to see they’re actually willing to put that in a game for real.

  7. Freud says:

    It’s obviously a gimmicky hero, but awesome fun for friends to play together.

  8. Xocrates says:

    “Haunted Mines has been officially taken out of rotation for the moment, with Blizzard basically throwing up hands and saying “We’ve made too many maps.””

    While it surprises me none, I actually didn’t expect Blizzard to start taking maps out so soon.

    I wonder what this implies regarding the sustainability of continuing to release maps all the time. Will they stop making new maps after a point, or simply cycle them in and out of rotation?

    The maps seem like an awful lot of work for something temporary. Even if they remain in custom games (do they?).

    • Brigand says:

      They added in a new one as well. They’re keeping the map rotation pool at ten for now.
      And yeah, it’s still available in custom games.

  9. Grums McGuff says:

    It’s not a permanent removal; this isn’t the first time they’ve taken a map out of the rotation. Way back early on in the beta, they kept all the maps in the rotation, and this lead to….problems. So they decided to trim it down to four maps in the rotation, with the rotation switching around every patch or so, so expect the Haunted Mines to return in a later patch, with another map swapped out to compensate.

    • Grums McGuff says:

      Oh to wish that the site had remembered my reply choice after logging in!.

    • Xocrates says:

      Ah, I thought this was the first time they’d done it. I haven’t really played since Beta.

      • Freud says:

        Garden of Terror, Blackheart’s Bay and Haunted Mines (the three weakest maps imo) were disabled for a week when they introduced Infernal Shrines.

        I don’t think Haunted Mines ever played as well as it should, so it’s possible Blizzard is taking it into the shop to have some work done.

    • Moraven says:

      Yep. And with the focus on new maps, I figured they would go the way of SC2 anyway and keep rotating maps as one way to keep things fresh.

      LoL and DotA change the jungle, runes, maybe a tree here or there. Changes up the game, but its still the same layout for the past decade.

  10. Moraven says:

    I think describing Gall as a permanent Abathur symbiote is a better description, but with a couple ability coordination (temp speed up, Runic Bomb detonate, timing of each ultimates).

  11. Moraven says:

    Random people have been noting they have Cho’Gall access, with no BlizzCon or Virtual ticket digital code.

    If you help people without Cho’Gall win 4 games (with your Cho’Gall access), you receive 2,200 gold.