Dragon Quest Heroes Coming To PC Next Month

The Dragon Quest series has a long history but most of that history is unwritten on PC. In my mind, it’s the big JRPG series with the cute little Slimes as opposed to the big JRPG series with the giant chicken-things. And then I remember that the Slimes and the Chocobos are all under one roof at Square Enix these days.

We’re long overdue more Dragon Quest on PC and the latest release is coming our way on December 3rd. It’s a spin-off ARPG in the Dynasty Warriors vein, Dragon Quest Heroes: The World Tree’s Woe [official site].

It looks and sounds like a Saturday Morning Cartoon, right down to the cute sidekick spouting inspirational messages. I thought the family-friendliness was somewhat undone by this fella because I thought he had testicles instead of a chin. That’s my eyes playing tricks though. The villain’s pencil moustache is definitely real though and I respect that kind of lip furniture.

Dragon Quest Heroes was actually developed by Omega Force, the folks behind the Dynasty Warriors games. They’ve made several licensed spin-offs over the years, including Zelda-infused Hyrule Warriors and a couple of Fist of the North Star games with the subtitle Ken’s Rage and Ken’s Rage 2. That Ken – he’s absolutely fuming.

The series revolves around Big Fights, in which the player character and their AI chums are heavily outnumbered. Of the PC version, Square have this to say:

“The title comes to life in beautiful high-definition graphics for PC with a host of distinctive characters and monsters designed by world-renowned artist Akira Toriyama. Both Yuji Horii, director and creator of DRAGON QUEST, and Koichi Sugiyama, the composer closely tied to the series since its first installment and creator of countless memorable musical masterpieces, are working on this full-scale action RPG.”

Extras comes in the form of eleven new “gloopy Slime Weapons” and two extra maps.

It’s coming to Windows via Steam on December 3rd.


  1. 65 says:

    Koei Tecmo is porting this, so it’s more than likely going to be awful. Just throwing that out there before anyone gets excited.

    • DanMan says:

      Oi, thanks mate!

    • Ansob says:

      The Dynasty Warriors 8 port was okay. Not the best (PS3 port instead of PS4), but it ran fine and didn’t have any technical issues.

      • Baines says:

        At launch, it crashed if you ran it on an 64-bit OS. Some reviewers weren’t even able to play the PC version past the first mission to review it.

        It took Omega Force around two weeks for the first patch, and they released another patch dealing with more crashing issues a couple of months later. Unfortunately, the game still will rarely crash for no discernible reason, but that seems to be the state of the PC gaming industry in general.

        Empires apparently benefited from patches to the DW8XLCE engine, but it had its own share of issues on PC.

        More worrying is that the current specs for Dragon Quest Heroes calls for DirectX 11. While it is good that this means it is probably a PS4 port instead of a PS3 port, Omega Force arguably has a worse track record with DirectX 11 PS4 ports than it does with PS3 ports.

  2. RedViv says:

    Be a DW8XL port, not a Bladestorm port, okay pls thx

  3. RutigerP says:

    I haven’t played any of these since the first one on NES. Alls I remember is endlessly grinding goldmen in the desert somewhere for hours

    • whexican says:

      That was the JRPG series..this is more of a Destiny Warrior Beat-Em version.

      • RutigerP says:

        Ah. Adam’s mention of the cute little slimes made me think of the JRPG.

  4. Eight Rooks says:

    Yeah, it’s great to see it make the leap, and reviews have apparently said it shakes the Musou/Dynasty Warriors formula up in some interesting ways, but I’m expecting £50/$70 or whatever and a subpar port, going by Tecmo Koei’s record so far.

  5. MadTinkerer says:

    Man, I hate to complain, but…

    We’re finally getting Disgaea on PC. Not a spin-off like Disgaea Infinite, actual Disgaea.

    Lumping Apples, Tandies, C64s, and all the other classic 8 bit home computers under the same umbrella as x86s, we’ve had most of the classic RPG series from “the start”. Ultima, Wizardry, Might & Magic, the Gold Box D&D games, pretty much every non-commercial Roguelike, Krondor, Lands of Lore… Many of these were ported elsewhere. The Famicom port of Ultima III is often cited as being the primary inspiration for Dragon Quest and Final Fantasy. The first major successful serious console RPG port to PC was Final Fantasy VII (I still have the CDs), but over a decade later we still don’t have a PC version of I, II, VI, IX, X, X-2 or XII (and, pedantically, everything but VII and VIII are ports of remakes). Undertale is the closest thing we have to FF6 on Steam right now. Well, other than FF5, but you know what I mean.

    The point is that PC is the home of classic RPGs. PC is the home of RPG Maker! Why don’t we have a single title in the main Dragon Quest series? We have Disgaea but not Dragon Quest. We have Recettear but not Dragon Quest. We have Tales of Zestiria but not Dragon Quest. We have Higurashi but not Dragon Quest.

    Very soon, between me and my brother we will have every Dragon Quest main series game (In English) on Nintendo handhelds. But not on the device most suited for classic RPGs. Gah.

    It’s not that I don’t want to play Dragon Quest Heroes. It’s not that anyone needs to play the main series to understand what’s going on. But if you haven’t played the main series you might miss a joke. I can’t explain all the jokes without ruining them! It’s just terrible, terrible all around.

    • SomeDuder says:

      What jokes? Such classics as the slime? “Haha, look at these slimes, they are in EVERY game! Classic videogame joke!”

      Hilarious stuff. Or is the joke that all these guys look like gokus? idgi

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        DelrueOfDetroit says:

        The characters are designed by the same person as Dragon Ball.

  6. Kitsunin says:

    Oh jeez, am I the only one unreasonably excited for this? I’ve been keeping up with DQ games (sort of) thanks to portable systems, and I was sure this was one I was never going to see, despite really wanting to.

    I can live with the mediocre Tecmo port aspect of things, but do hope Pirate Warriors 3 and Dynasty Warriors 8XL are indicative of steady improvement.

  7. EhexT says:

    “Dragon Quest Heroes was actually developed by Omega Force, the folks behind the Dynasty Warriors games.”
    Oh boy, get ready for some seriously low draw distance and lots of pop-in as well as well-behind-the-times graphics and gameplay.

    It’s a damn shame they’re still making the same game they’ve made since the PS2 days, while their competitors have taken their formula and taken into the 21st Century (seriously, anyone who likes Dynasty Warriors, look up Sengoku Basara – the Wii version looks and plays better than latest Dynasty Warriors – without frame rate issues)

    • Kitsunin says:

      Erm, Sengoku Basara is super similar to the Warriors games. Practically just a more animu version of them, it’s not much better or worse, and it’s not like they’ve been innovating between releases any more than the Warriors games have. Besides, the most recent game hasn’t even seen an English release. And none of them have seen PC releases, so one wonders why you’d be bothering to say this to people who likely mostly don’t own Wii’s in the first place.

      It’s especially funny to be saying this in relation to this game, which is actually quite different while still being the same sort of thing at its core. The draw distance is also finally quite high. Unless they eff it up for PC, which is a very real possibility.

      • Baines says:

        Indeed, Sengoku Basara was Capcom’s We-swear-it-isn’t-a-clone clone of Koei’s Warriors games.

        To be fair, Koei hasn’t really been improving its Warriors series as much as it has simply been bolting new player empowerment ideas onto it. More scripted battles make the player more important. Keeping the AI dull, and sometimes even devolving it, means the player can continue to plow through thousands of enemies. New abilities are about new flashy ways to deal more damage in a game where players were already capable of comboing officers to death.

        Either Koei or Omega Force has decided the safest path is to stick doggedly to established formula. Omega Force only really gets to experiment with its spin-offs, and even their sequels then have a new formula established. (DW6 was the biggest exception, and it was the most misguided thing Omega Force created, and Omega Force has had a lot of misguided ideas over the years.)

        Honestly, in some ways the flash itself has devolved the Warriors games. Extra flash and player empowerment has gone some distance towards eroding the original established roles of each combo the player was given. That, along with weak AI, has reduced the thought that you previously might have needed to put into which combo you wanted to trigger. (At the same time, it has arguably made more combos viable more often.)