Ban The Bomb: Unlocking MGS V’s Secret Nuke Event

We’re about 11,000 nukes away from Snake and pals throwing a shindig in Metal Gear Solid V: The Phantom Pain [official site] – disarming 11k of them, that is. You might’ve seen a while back that folks had uncovered cinematics celebrating nuclear disarmament, but it wasn’t entirely clear what they were or how to trigger them. Welp, Konami have now confirmed that, as guessed, it’ll trigger if every nuclear weapon players have built is destroyed (they’re part of the Forward Operating Base PvP invasion stuff). They’re issuing daily updates on disarmament progress too.

Building nukes in The Phantom Pain gives you a powerful deterrent, meaning only players with a high amount of heroism or nukes of their own will be able to invade you. You can also steal nukes from other players, and disarm them if you want. Metal Gear Solid has always been pret-ty overtly anti-nuke, and Kojima Productions have a treat waiting if the whole world disarms (well, or is forced to).

Konami explain we’ll be treated to the anti-nuke special event – which is not an alternate ending – under these conditions:

1. You must have completed Mission 31.
2. You must not own or be currently developing a nuclear weapon. If you have any nukes in stock, you must dismantle them.
3. Certain conditions related to nuclear proliferation must be met on the regional server for your corresponding gaming platform (PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC(Steam)).
4. All nuclear weapons on the regional server corresponding to your console or platform must have been dismantled. In other words, the amount of nukes on your platform’s server must be equal to 0.

How close are we? PC players owned 36,552 nuclear weapons on November 1st and by the 25th were down to 15691. The Metal Gear Twitter started posting daily updates following this announcement, and the latest saw players down to 11,473 as of yesterday. There was always fewer nukes on consoles, and some platforms are now in double-digit figures. Some players seem to have launched eagerly into forceful disarmament, invading FOBs to steal and break down people’s nukes. Keep up the good work, gang. If you’ve got one yourself, perhaps you’d like to scrap it?

Of course, this isn’t an end. Should folks start developing nukes again after (if?) this is hit, people will be able to trigger the event by disarming again. If you want to skip all the waiting, hey, you can watch the cinematic as uncovered by folks poking around:


  1. dorobo says:

    Thats the spirit! Here’s a perfect example of devs that try to make a difference with their game and not just cashin on the mainstream.

    • ThornEel says:

      It’s na├»ve and unrealistic (this for why), but we must admire them actually making a stand for it, whether or not we agree on this particular solution.

      Though I would re-purpose all those for Orion pulse units and actually open the Sky’s gates, but meh, I guess we can keep getting stuck on this world for a few centuries more anyway…

      • Press X to Gary Busey says:

        The UN just have to gameify it. Give exclusive events and Achievement Badges for disaming certain numbers and reward Peace Points that can be spent on unique hats and pins.

        • jhk655 says:

          Then some young, asshole nation, that just wants to watch the world burn, cheats and nukes everyone for the lulz.

  2. LionsPhil says:

    Is there actually any in-game reason to own nuclear weapons? It doesn’t sound like you’d be able to reduce someone else’s FOBs to atoms.

    • thedosbox says:

      It’s mentioned in the article – it limits who can invade your bases to others who have nukes or high amount of heroism.

      • LionsPhil says:

        Oops, missed that.

        Somewhat ironic, given this will now cause them to make you a huge target rather than keeping people out.

        • Shadow says:

          Intended, perhaps. After all, that’s the irony of nuclear arsenals: while there’s a deterrence factor, having WMDs paradoxically makes you a primary target in the event of global atomic war.

          Moral of the story: nukes never bring safety.

        • ThornEel says:

          I wonder how many players will keep making those just to taunt invaders

  3. Premium User Badge

    Mikemcn says:

    Being anti-nuke is cute and all but Kojima/konami’s obsession with dressing their female characters in outfits made from silly string and air, and then have them roll around like strippers in the rain, is really the problem that needs addressing.

    • Bull0 says:

      RPS have run their fair share of articles talking about that, we are actually allowed to talk about other facets of this popular game

    • horrorgasm says:

      yeah, let’s address that or this guy will have to make a moral stand by like only borrowing the next Kojima game from a friend to play it instead of buying or renting it!

      • grve says:

        I’m boycotting silly string.

        • Llewyn says:

          I (male) shall be making a political point by only wearing outfits made from silly string and air. My customer meetings this week will be interesting.

    • death_au says:

      So there should be another event where you have to invade other peoples FOBs and dress their women?

      • Cederic says:

        That sounds.. excellent. Can we dress the men too? I want people to log on and ask why their butch manly soldiers are all wearing a pink a-line skirt and a lacey camisole.

    • behrooz says:

      …all those moments will be lost, in time, like strippers… in rain…

    • Lord Byte says:

      Ironic isn’t it, that she’s the only character with any real growth and a personality. Though this might partially be due to your own projection since the character doesn’t (really) speak.

  4. Zenicetus says:

    While we’re on the nukes subject… what’s the rationale for showing nukes like the one in that image as huge 1950’s air drop designs, instead of what they actually look like? This isn’t the only game that does it, of course.

    Modern designs like W88 MIRV warheads are fairly small. The tactical nukes you’d want for defense/deterrence on an oil platform could be even smaller. Where are they parking the B-52 bombers to deliver these huge things?

    Are they just exaggerating the size to make them look scarier, as if they were conventional explosives that scaled with volume? I always thought the amazingly small size of modern nukes is what makes them even scarier.

    • Premium User Badge

      Qazinsky says:

      According to it seems the events of the Phantom Pain takes place in 1984. I don’t know how big the nukes were then, but it’s not like the nukes are built by the government, rather by smaller military groups, using what scientists the can recruit.

      • Premium User Badge

        Qazinsky says:

        Edit: That was my second attempt at adding a link to a post here so I now officially give up on that, source for Phantom pain timeline: link to

        • Premium User Badge

          Qazinsky says:

          Oh, you just paste the address and the program makes it a link automatically, no more inept attempts at XHTML code from this guy!

      • dogoncrook says:

        There is a flying unicorn made of flames, large nukes don’t need anymore explanation than kojima wanted them so they are there. This is not a serious game.

  5. King in Winter says:

    Does it only let you develop nukes when you’re open to invading, or are only invadeable people’s nukes counted? As I see it, otherwise there’d be a way to grief the system by building a nuke and never again opening yourself to invasions.

    • welverin says:

      I got the option to build one before the FOB came up.

      SO it would be possible to build a nuke without a FOB, but that would require declining the online EULA, which is require for the FOB, but then you’re not connected to the servers at all and wouldn’t count towards the numbers anyway.