Fallout 4: Robot Retirement

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I’m very close to ‘home’ now, with the only remaining event of note being an encounter with a roaming trader whose Brahmin is stuck in some trees. She doesn’t realise it’s stuck in some trees, however, and as she acts like quite the badass I quietly decide not to prick her pomp. And then, astoundingly, I’m back. Home, sweet never even remotely my home. But it is where I left my power armour and a few of my lesser spare weapons, so the meaning is there even if the comfort is not.

I clamber back inside my battered suit, and an immediate angry beeping reminds me that, unless I find another Fusion Core extremely soon, its time is almost up.

It might get me through one more fight, but that’ll be it. I only have some basic leather armour without it, so life will get very hard very fast. For now though, it’s time to carry on up the coastline. What wonders will I encounter? What terrors will I face down? How next shall I dice with death?

Oh, an old people’s home. A form of looking death right in the face, I suppose.

A cheerful robot mans the front desk, either blissfully unaware that the old duffers in its charge are long-dead or determined to tease the latest battered human to slope through its doors. I slip out of my power armour – every drop of juice counts and use a little of that ol’ Palin’ charm. I successfully convince it that I’m here to visit a relative, and it gives me a copy of the room key I already pickpocketed from it moments ago.

It’s a grim scene in here, old people doing old people things like playing draughts and tending flowers at the moment the bombs dropped, their browning skeletons now frozen into those quiet, lonely moments forever.

One old lady’s cats have survived. It is not clear how, and if they are the same cats as decades ago or their descendants, but I am first delighted to see them and then dismayed that I cannot pet them, feed them or convince them to come with me. You might be last cats in the world, cats. I hate to leave you here, but I just can’t stay.

It’s quiet here. Too quiet. I’m not used to exploring without having spend the whole time crouched and quaking. Order is soon restored. As I’m rooting around, I hear the desk-pot suddenly pipe up. “Ah, more visitors!” My blood freezes. I creep towards the entrance, and hear the tell-tale, insectoid chatter of Synths. Why are they here? What do they want? They’re not the ones I jumped off the roof of the fish factory to escape, are they?

At least I’ve had a brief chance to prepare. I seed the main corridor with mines and retreat around a corner. One, two, three explosions, but still three Synths bear down on me. Two of them, my PipBoy claims, are much tougher than I am, so I sprint away upstairs. Somewhere along the line I picked up a plasma grenade, which I neatly roll down the stairs towards the lethal androids and at last their laser blasts die down. I haven’t taken much damage, but I have used up all the best tricks in my bag.

Creeping downstairs, I get the shock of my life when I see this guy waiting for me:

But he doesn’t shoot. He doesn’t even move. He just stares. I creep closer. Nothing. Part of me wants to go right up to him and see if there’s anything I can say or do, but no, not worth the risk. I take out my worst pistol and finish him with a single round to the head. The Wasteland is making me hard.

Then I become embroiled in a treasure hunt for the residents’ safe keys, presuming some great reward awaits me for diligently combing through their model boats and dirty cat bowls and under their ancient, rotting pillows. Nope, just some pills. Figures – old people, pills. But at least I’m now festooned with drugs and medicine, which will make the road ahead a little easier.

And just as well, because not long after leaving the care home, I’m set upon by a trio of particularly nasty Mirelurks, and it’s at that point that my poor old power suit finally gives up the ghost. A shame: I’d hoped for a heroic last stand, a tragic final resting point for ol’ shellhead, but instead I just have to dump it at the bottom of a fire escape in the middle of a dirty plaza. My long-held fear of this moment dissipates almost immediately, as I adapt to the challenge at hand, and even relish the freedom to sprint around without the fear that it’s sapping precious energy. I’d never expected to find myself with a power suit so soon anyway. Perhaps this is just as it should be.

Farewell.

The Mirelurks are tough, but I’m able to carve them up from the relative safety of a first-storey platform, while an unseen, hoarse voice either eggs me on or admonishes me. Once the Mirelurks are dead, he opens a gate to his house and tells me he’s in the bunker in the basement. Now hang on, I’ve read War of the Worlds – I know that being trapped underground with just one other guy means that guy will almost certainly go mad and become a liability. But hell, no-one else has offered to have a conversation with me. In I go. If you haven’t heard from me in two hours, send help.

The guy has a creepy look in his eye, is quite insulting to me and is really, really into guns. Super into guns. Not enough into guns to want to come with me and help shoot things that attack me, but enough to want to give me a special gun if I go back outside and fix up all his turrets in order to keep the Mirelurks at bay. I’ve already pickpocketed him and found a key to where he keeps said gun, but as his task involves not leaving this general idea and thus not deviating from my route, I might as well.

Holy crap, there are a lot of Mirelurks out there. Tough ones, too. If they swamped me in the open, that would be it. Fortunately Mirelurks are both stupid and wide, so I’m able to run up stairs, go through doorways and generally stand just behind small bits of wall in order to prevent them reaching me. As I slowly power up the five turrets, I have some fearsome help in keeping these crabs at bay too. I’m actually feeling pretty secure and capable, which isn’t quite what I’d expected from the aftermath of losing my powersuit.

It helps that the gun nut had both an armour and weapon station in his house – the first ones I’d encountered. This means I’ve laced my armour with reinforcement and stuck a few neat mods on my weapons, using long-stockpiled reserves of glue, leather and steel. I’m still a rather frail character as all my abilities lie in charm and wits, but my guns are packing a reasonable punch now, which will help with bullet conservation.

Time to move on, and once again I’m almost as far East as I can get. In my rush to reach the shoreline my tale almost comes to an abrupt end when I’m jumped by yet another Mirelurk that erupts from the sand, and one that spits burning poison too.

My health is racing down as the stuff eats into my skin, but a combination of Stimpaks and swigging four bottles of Nuka Cola spares me from death.

And then here I am once more, at the end of the world. The game has changed now, though – I can safely swim without suffering from radiation poison, and I even have a hazmat suit in case I emerge onto irradiated land. So, this time, I could swim out East without chancing almost certain death.

I don’t know what’s out there; I don’t even know if there’s land out there. But I could. Or I could carry on South around the coastline, where there will definitely be stuff and I will be making more progress towards my eventual destination, the very start of this circle. Your choice.

Should Michael continue by…
land?
or sea?

Quiz Maker

38 Comments

  1. HothMonster says:

    “not leaving this general idea”

    You mean area I presume?

    Is it annoying when the first comment is just pointing out a typo that spellcheck can’t find?

  2. MiniMatt says:

    By sea? BY SEA? What kind of weak-willed, lily liver’d cowards are you voters? It’s like you want the terrorists mirelurks to win.

    We shall fight (the mirelurks) on the beaches, we shall fight them on the spawning grounds. We shall never surrender! Though we might run that-a-way rather quickly. For research purposes, you understand.

  3. OscarWilde1854 says:

    Really.. the voters want the sea? He may die on the land but at least it will be interesting. Here’s my prediction for the next one: Swimming. Swimming. Swimming. Bored (or hit invisible wall). Turns around. Goes by land anyway.

    • Chiselphane says:

      Exactly! This way we get both!

      • All is Well says:

        Precisely this. Also, Michaels mission is to explore the farthest reaches of the Commonwealth and if he doesn’t go as far east as he can, there’ll always be that nagging voice saying “But what would have happened if I swam out there?”.

        I mean, there’s nothing there, so he’ll just have to turn around, but this way he can put that whole cardinal direction behind him. Not literally as he’ll probably go south, meaning east will be to the left of him, but you get the point.

    • Cronstintein says:

      Yeah, I’m not going to do that myself, so now I get to find out if there’s anything out there.

    • PancreaticDefect says:

      Thats exactly whats going to happen. He’s going to hit the “you can’t go that way” invisible wall. You can go pretty far outside the map boundary in the Glowing Sea (which is where this tale is probably going to end if he even makes it that far) but thats the only place I’ve discovered where it’s possible (and actually necessary for the story.)

    • Carra says:

      Well, I did find a Chinese submarine. You never know what’s out there :)

    • OmNomNom says:

      No. Drown or nowt.

  4. Zenicetus says:

    The land is far more interesting, and likely to kill him more quickly. So that’s my vote. Not that I want the diary to end, but that’s what a brave traveler would do.

    I’m also glad he’s leaving the stupid power armor behind. I was starting to worry that too much of the diary was being driven by the need to “return to the suit.” Power armor isn’t really that necessary in the game, except maybe right at the start (and he’s beyond that), and in a few special situations if you don’t have a hazmat suit for rads. Which he has now.

    • Floppy the Fighter says:

      Aaaaaand what difficulty do you play on?? Try playing without PA on survival then tell me its not needed!

      • Zenicetus says:

        Maybe, but Survival isn’t the baseline for the game. For Normal difficulty, Power Armor is a choice not a requirement.

        I like that, because I’m more of a light-armored stealthy type. Although… I seem to have drifted into using Ultra-Light Heavy (does that make sense?) Combat Armor towards the end of my current game.

        • thebigJ_A says:

          To be fair, “Normal” hasn’t been the baseline for game difficulty in years. There are precious few games where you don’t want to start at at least the notch above if you want any challenge at all.

          On Normal in this game, *everything* is optional, not just power armor. No chems, no clothes, no stimpacks? No problem.

          Survival should have been a New Vegas style hardcore mode where food is required, and it makes enemies too bullet spongey, but if you care about challenge, or having most of the game mechanics even matter at all, I recommend the step just below it.

    • Floppy the Fighter says:

      Try playing survival without power armour then tell me you don’t need it!

    • Floppy the Fighter says:

      Whoops, didn’t mean to post 2 comments xD

  5. Al Bobo says:

    I want him to go explore sea floor. It’s pretty down there. He just needs to spend a skill point in underwater breathing.

  6. stavin says:

    You may be interested to know that there was a fusion core in the basement of the retirement home.

    • Amstrad says:

      I believe you’re thinking of Mystic Pines near Lexington, rather than Sandy Coves near Salem.

  7. Sin Vega says:

    If you voted ‘land’ last time and ‘sea’ this time, I question your sense of fair play.

    • Premium User Badge

      magnificent octopus says:

      I voted sea last time, when it meant certain death, so I voted sea this time as well, to be consistent.

  8. Beanbee says:

    Aaah! The Mer’s revenge!

  9. LennyLeonardo says:

    P.S: this whole post reads like it was paid for by the New England Crab Catchers’ Union. You should be ashamed of your tainted chowder.

    • LennyLeonardo says:

      This was meant to be a reply to that sexy monster above.

  10. celticdr says:

    Yes! Finally we’ll get to sea Michael swim, I’m far to lazy to swim to the edge of the map myself I’m glad Alec will do it for me. Fair voyage sir!

  11. Krazen says:

    Without the perk to breath underwater I’m not sure what we can expect from swimming along on top of the ocean until the map edge.

  12. Spank86 says:

    Would now be a little bit late to mention you can walk in power armour without the fusion core in it?

  13. ALWAYS_RIGHT says:

    You spelled “armor” wrong. You added an extra letter. If you want to earn respect, learn how to spell.

    • elderman says:

      No, he spelt ‘amour’ wrong. He added an extra letter. If he wants to find love, he should learn to speak French.

      • Breytac says:

        Actually, “armour” is the British/Australian spelling. Just as “colour” is the British/Australian spelling of “color”

    • LennyLeonardo says:

      Actually, they misspelled “armoire”. If they want to order a wardrobe etc.