Deal With The Devil Promises Eldritch Horrors

I got an email about Round Table’s first game, Deal With The Devil, which they’re developing in partnership with Antimatter Games. According to the press info blast they’re aiming to “bridge the gap between narrative-driven experience and first-person horror”.

There’s mention of the roaring twenties, eldritch horrors, Art Deco glamour and ancient, forbidden places in the press release – things which promise much but until you see them in play you (or at least I) tend to be a little wary. In search of a bit more detail I emailed studio co-founder Rich Barham to ask a few questions, particularly on the subject of protagonist Amelia Woods…

On the horror elements of the game:

We’re looking at a horror style which reflects the inspirational authors of the period, primarily Lovecraft, but to some extent Poe and much later King. It’s a lingering, insidious, psychological horror, certainly not reliant on jump scares or gore.

On Amelia:

Regarding Amelia, while not designed specifically for the purpose, she is very much outside of the normal established female protagonist game tropes. Firstly, one differentiator is that she is portrayed in her 30s, with significant character flaws reflected in the way that her persona is manifest in the narrative. Her choices have the option to retain her humanity, or to allow her to truly become the villain, and in her journeys across the world, the ‘darker’ version will have greater access to some NPC and resources, than the ‘more principled’ version, with whom human interactions, allies and information will come easier. It is a balancing act that allow the player to solve problems in different ways, hurting people with rumours or misinformation in an episode, as opposed to making friends with those same persons to gain their aid to achieve the same ends.

On my requests for artwork or screenshots:

Regarding imagery, barring our logo page we’re not yet ready to start releasing our art. However this will be following soon, and for information we’re using a stylised realism heavily influenced by the Art Deco prevalent in the period.

I think a lot of the game’s appeal (or otherwise) for me as it develops will hinge around it’s aesthetic so I’m hoping there will be more to look at soon. I mean the game is billed as “coming soon” and there’s holding text on Antimatter’s website saying more info is “coming soon” so it must be coming soon, right?

12 Comments

  1. Penguin_Factory says:

    According to the press info blast they’re aiming to “bridge the gap between narrative-driven experience and first-person horror”.

    *Leans closer to the screen*

    There’s mention of the roaring twenties, eldritch horrors, Art Deco glamour and ancient, forbidden places in the press release

    *Continues leaning closer forever*

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      Lars Westergren says:

      Yes, this is relevant to my interests. So much I started Googling the peole behind it.

      Anti-Matter Games is the studio behind Killing Floor 1 & 2, and the Red Orchestra expansion Rising Storm. Interesting that they want to branch out from shooters.

      Round Table Games Studio was founded in the beginning of this year by Tanya Krzywinska, the first professor of games in the UK, and Rich Barham, formerly with Blizzard, Riot, and ZeniMax.

    • RedViv says:

      I shall be accompanying you in this leaning now.

    • theblazeuk says:

      I am leaning at a non-euclidean angle.

    • Shiloh says:

      I shall also be joining you in this leaning, albeit at an angle the human eye would recoil from in horror.

    • machstem says:

      Performs a Riker lean because it is incredibly important..

  2. AriochRN says:

    Well, to steal a march on this week’s WAWAPTW? it would seem I’ll now be bashing out a solo play of Eldritch Horror whilst listening to The Nameless Festival on the wireless.

    *joins others in the impression of a skenning Shoggoth*

    • Shiloh says:

      I would join you in a play through of Eldritch Horror but I’m busy this weekend.

    • banski83 says:

      You can play it solo?

      • AriochRN says:

        I’ve played several solo games using 2 or 4 investigators, very easy to manage. It’s one game that I don’t mind losing either, having the game end with broken and gibbering characters seems very Lovecrafty to me.

  3. Shazbut says:

    First-person horror games have always been some of the most narrative driven, so I’d say that gap they’re trying to bridge is maybe a centimetre wide. They could probably bridge it with a toothpick

  4. peda says:

    Game Watcher published an interview a few days ago where they provided more info and even some artwork. Looks good so far!