Guilty Gear Xrd On PC Wednesday, More Arc Games Due

Street Fighter IV brought the 2D sprite fighting game art style nicely into a world of 3D models and swooshing cameras, but deary me the transition in Guilty Gear Xrd -Sign- [official site] is amazing. Developers Arc System Works took a few years longer than Capcom to switch their series to 3D, but ended up with a game looking a whole lot like, well, hand-drawn art. Now it’s coming to PC real soon: tomorrow.

Arc have also announced PC releases for four other games, some they made and some they’re publishing: sports compilation River City Super Sports Challenge -All Stars Special- plus fighting games BlazBlue Chrono Phantasma Extend, Under Night In-Birth Exe:Late, and Melty Blood Actress Again Current Code (what a name!).

So, Xrd’s art. It’s 3D, but looks a lot like really hi-res 2D until cutscenes or fancy moves break out different camera angles. It’s even animated in a way similar to hand-drawn sprites, with a different pose each frame rather than interpolated movements. Check out this GDC talk from technical artist Junya C Motomura if you’re curious.

Xrd -Sign- will be on Steam tomorrow (or very early Thursday morning, for us). Arc have already announced a follow-up for consoles but heck, they’re finally catching up!

As for the other games, River City Super Sports Challenge -All Stars Special- will arrive later this month, BlazBlue Chrono Phantasma Extend [official site] is due in February 2016, Melty Blood Actress Again Current Code in spring 2016 (I believe it’s already on PC, but not translated), and Under Night In-Birth Exe:Late [official site] in summer.

36 Comments

  1. pepperfez says:

    This will mark the first time that BB and GG have PC-console parity, even if only for a little while. Arc are also saying that all the DLC for Xrd will be free for the first month, which is a surprisingly decent move.

    • Ringwraith says:

      Though it’s also important to note the extra characters are earnable in-game (by just setting the story mode to auto-play if you really want to go maximum laziness) instead of being DLC-only.
      So you’re mostly getting all the cosmetic tat DLC, and announcer voice changes.

      • Pfhor says:

        Melty Blood aka the best fighting game. I can’t imagine they are going to do anything besides a standard text english translation, they should honestly get some of the people to integrate some of the addons the community has made to make the game more friendly (netplay, controller config, etc).

        I will (re)buy it to support and hit people with Kohaku’s broom.

        • Pfhor says:

          Also, just ignore the fact that I accidentally replied to the first post.

          I do have something relevant to this thread to say though, @Ringwraith. Xrd has one added character that can be unlocked with in game currency (Sin), and another that you have to pay for on console (Elphelt). Elphelt’s also arguably the best character in the game…imagine that.

          • Philomelle says:

            Speaking as an Elphelt main, she’s not. She’s definitely very high-tier due to her safety and easy execution of her combos, something the community easily embraced because she’s incredibly adorkable (which would be the sole reason why I main her). But she’s generally accepted as sharing third place with Millia, with Zato-1 and Faust sitting firmly above her.

            As far as Melty Blood goes, it’s worth mentioning that this is the first time it’s actually commercially released on PC. The existing PC version was actually merely a bonus bundled with a DVD release of Carnival Phantasm (a comedy anime based on the mega-franchise Melty Blood is part of) and distributed through torrents afterwards. This Steam release would be the first time it’s sold as its own thing.

        • QSpec says:

          They’d be fools not to do something with the fanmade netcode too. That netcode is better than just about any fighter’s netcode outside of those using GGPO.

          But you’re right. It is the best fighter. I can’t wait to blow the dust off of my Warc.

        • Scio says:

          Hear hear!

      • QSpec says:

        Are you sure? Did this change? I’m fairly certain that only Sin was purchasable with in-game points when I picked up the PS3 version.

        • Philomelle says:

          *Sin, Elphelt and Leo can be unlocked using in-game currency, or they can be easily acquired by purchasing their respective DLCs.

          This line is present on the game’s store page. So either it did change or they forgot that Elphelt and Leo aren’t purchasable.

          • Ringwraith says:

            This is what I was going by.
            Seeing as this release is well after the extra characters were done (and Elphelt was freely available to claim upon release for a month anyway as she was done by that time), I’m assuming they folded them all into the same boat as Sin. At least by what that said on the page.

  2. Philomelle says:

    Melty Blood is indeed a mostly PC franchise. Far as I know, Actress Again Current Code has an English fan patch and a mod that replaces its extremely flimsy netcode. There’s been some buzz about how this release will affect the game’s community, since almost everyone plays the modded version and the newcomers introduced to the game through Steam will end up segregated from the game’s more experienced players.

    Granted, Melty Blood is generally weird. It’s a sequel to a somewhat obscure visual novel that is now largely remembered for being set in the same world as another way more popular visual novel (which in turn spawned four animated series, two JRPGs and a bunch of manga adaptations due to its popularity). So it’s covered to the brim in fandom in-jokes that will pass over most people’s heads.

    • pepperfez says:

      That segregation might honestly be for the best, at least in the short term. Being thrown to the sharks who’ve been playing for years would probably drive a lot of new players away immediately.

      • QSpec says:

        I really don’t think so. The people that give up after getting bodied aren’t typically the people that stick around no matter how good the match making is.

        Fighters are simply the type of game that you have to lose 9 fights for everyone 1 you win until you learn the game.

        That said, if they don’t somehow implement the infinitely better 3rd party netcode, the community isn’t going anywhere.

        • Kitsunin says:

          I mean, it depends on the game. Because of the way Melty Blood plays you can learn alright from being bodied, like Street Fighter.

          On the other hand there’s Marvel Vs. Capcom 3, which is just about the worst thing ever if you aren’t good at it vs. a great player. Prepare to essentially watch repetitive cutscenes for 90% of the match because that’s how much of it will be taken up by your opponents’ combos.

    • Alloflifedecays says:

      Kinda hoping the Melty Blood release will prompt an official English language release of the various Type Moon visual novels – I remember reading the Let’s Plays of Tsukihime and Fate/Stay Night a few years back and wouldn’t mind giving the real thing a read (minus the graphic teenager sex scene illustrations, plz).

  3. Pich says:

    Every time there’s a new fighting game i get really, really excited. then i play it and i remember that i’m really, really terrible at fighting games.

    ’tis the Curse of the Scrub

    • Ringwraith says:

      This is why I round up similarly-impaired friends and play character roulette.
      What the match will become, nobody knows!

    • Chillicothe says:

      You’re not a scrub because you said what you said. Go ahead and Have A Fun at one with head held high!

  4. Utsunomiya says:

    Hey, Melty Blood’s really damn good.
    And this almost makes me want to get back into GG again! What a time to be alive.

  5. Dilapinated says:

    This is the good-news pleasant surprise I really needed today.

  6. subedii says:

    How exactly does one pronounce “Xrd”?

    “Ten-serd”?
    “eXerd”?
    “Absurd”?

    Actually I think I like the last one.

    • pepperfez says:

      “EX-urd” or “EX-ard;” it’s Absurd without quotation marks.

    • BLACKOUT-MK2 says:

      I always pronounced it eks-ard. Silly as it sounds at first, it’s worth noting it’s part of the X series, and as the third game in said series they probably decided Guilty Gear XXX would look a bit dodgy to people who didn’t quite know what to expect.

      • Ringwraith says:

        Kinda backed themselves into a corner with that one.
        Although I’m not even they can make their minds up, I swear it’s said slightly differently in different trailers.

        • BLACKOUT-MK2 says:

          I think it’s pretty much to whole tomayto tomarto thing at this point. Depending on who you ask the answer will be slightly different, and everyone’s probably wrong anyway.

    • Bremze says:

      “Anime”

  7. Psychopomp says:

    Xrd is extremely good, and the Dustloop.com forums have all the information you could need for learning advanced stuff. The tutorials, missions and challenges are really good, teaching you everything you need to know to play as/against a character at a basic level.

    • Ringwraith says:

      It’s not quite a Persona 4 Arena for making the hump nice for complete newbies (like by making inputs simpler, good grief), but they certainly make an effort.
      Really hoping Street Fighter V takes the things like easier combo timings, as that’s one of my favourite things about P4A: frame-perfect timing isn’t a minimum requirement.

      • BLACKOUT-MK2 says:

        As someone who has played the beta of Street Fighter V I can tell you that the combo timings are definitely more lax. I remember seriously struggling to get out combos in past Street Fighter games as more of a casual player, but in this one I can actually get them out okay pretty reliably and without having to bend over backwards for 3 hours straight in an attempt to get one of them down.

        I’d say if you can do the special moves already, about 10 minutes of practice is all you’ll need to get a few of them down. It’s actually because of that, that I think SF V is my favourite yet. The people with the skill will most definitely prevail, but it also allows less-skilled players to pull off some nice looking stuff without having to practice their 1-frame links for months on end. I’m doing things I never could’ve done in 3rd Strike and IV. I haven’t played it, but if you’ve played Omega mode and want a frame of reference, the timings are apparently closer to that.

        • Kitsunin says:

          Oooh I’m glad to hear this. After playing Skullgirls and growing accustomed to its relatively lax chains it was soooo frustrating how SF’s far more common links will just ignore your input if you make it too early. All the more frustrating because it’s the only fighting game I could actually play online if I wanted.

        • Ringwraith says:

          My bad, I heard they were good and totally didn’t suggest that I knew they were! Oops.
          But ywah, being able to press buttons for combos early, about damn time.

      • heyheynaar says:

        Fantastic news, I have wanted to get try this for some time, buying a PS4 and a PS4 compatible fight stick are what have put me off.

        It should be less that £20 at launch ($29.99 and 20% week 1 discount) so unless they use some horrible exchange it will be a decent deal, even with next episode Revelator on the horizon.

      • QSpec says:

        Really? I found P4AU to be infinitely more difficult in terms of execution. Yukari’s bnb has a 1 frame link. In order to maximize Rise’s generally low damage, I had to memorize like 5 or 6 combos depending on if I counter-hit them, hit them while crouching, how close they were to the corner, etc.

        • Ringwraith says:

          Timings that don’t require intentional spacing and just need to be hit as fast as possible are the easy ones, it lets you press the button early. Actual combos is not what I meant so much as the ability to mash buttons and they’ll execute as soon as possible as you queue them up.
          Yukari is just hilariously impractical because she requires tricky stuff for optimal play for not actually much comparative gain. She apparently got a lot better in 2.0, but that still hasn’t hit consoles.

  8. malkav11 says:

    This makes me happy. I’m terrible at all fighting games and probably won’t get into Xrd any more than I really got into X or XX, but I loved their lunacy anyway.

  9. MrNash says:

    Really glad about this. Was wondering when Xrd would come to PC. Also quite pleased that Melty Blood is on the way. I have the PS2 version of Act Cadenza, but been wanting Current Code for a while.