Surprise Homeworld Prequel Attack!

Oh, blimey. Suddenly there’s a new Homeworld game right around the corner. Confusingly it’s not set in space, but it’s definitely following the same visual design cues nonetheless. It’s also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not, sit up and pay attention to this.

Homeworld: Deserts of Kharak is released very early next year, and there’s footage below.

This very much appears to be second renaming for the game initially known as Hardware, then as Homeworld: Shipbreakers following an arrangement between Blackbird and current IP owners Gearbox. Now it’s Homeworld: Battle For Kharak, having now fully shed its initially-planned F2P persona in favour of a full commercial release. So it’s not a surprise on that basis, but its prequel nature and new name most certainly are.

The move from space to sand remains an odd one, but despite being land-locked, many of the vehicles certainly evoke the gigantic industrial design of the Homeworld games. You get a ton of new lore too, although it remains to be seen how much it confirms or contradicts what the earlier games established. Also, hey, we don’t get a great many trad. real-time strategy games these days, so that’s something to anticipate in its own right.

It’ll be out on January 20th 2016, which is only a little more than a month away.

The recent remastering of the Homeworld series, following Gearbox’s acquisition of the IP in the THQ firesale, turned out pretty well, so there’s at least some precedent for this being on the side of the angels too – especially as Relic co-founder and Homeworld 1/2 art director Rob Cunningham heads up Kharak devs Blackbird Interactive. Which is also probably why those enormous sandcrawler things look so lovely.

Both land and air combat are promised for Deserts of Kharak, as are big environments, “tactical combat and strategic decisions”, both solo and multiplayer modes and an origin story which concerns “chief science officer Rachel S’jet, the Coalition of the Northern Kiithid sends an expedition deep within enemy-controlled territory to investigate the finding, which could forever alter the fate of humanity.”

If you want to pre-order via Steam – but don’t ever pre-order, yeah? – you’ll get a copy of the Homeworld Remastered Collection for free. Alternatively, if you already own that collection, you get 20% off your pre-order of this. But don’t pre-order. Not even when it’s Homeworld.

But it is Homeworld. Ooh, basically. Ooh. Homeworld’s back. Like, only 50% back, but back.

91 Comments

  1. Werthead says:

    I’m pretty sure Deserts of Kharak is Shipbreakers, just renamed. Or is there some press release somewhere saying otherwise? The Deserts of Kharak trailer is basically the last Shipbreakers trailer with a couple of new bits on the end.

    • Noc says:

      Yeah, I’d assumed it was the same game, too. Unless they’re making TWO surface-based Homeworld prequel RTSs?

    • DoughburtCakesworth says:

      You are correct. Someone else can back me up with all the details as I don’t have time, but basically Shipbreakers was essentially the prequel to the Homeworld games in all but the name and once they (Gearbox and Blackbird Interactive) got the rights to the Homeworld license, that was no longer an issue and… well, here we are.

      • JarinArenos says:

        I think the rename is because “Shipbreakers” was attached to the planned F2P game. The engine is the same, but they opted to build a full campaign instead, and didn’t want confusion with the old announced model.

        • Hanban says:

          In an alpha tester page a dev stated that the name was in part changed to avoid having people think it was set in space.

        • Osi says:

          If my old man memory is working correctly-
          They started shipbreakers as new IP.
          Gearbox bought the homeworld IP when the previous publisher went under.
          Randy Pitchford from Gearbox liked Shipbreakers and politely gave them permission to use Homeworld even though they had no formal reason to.
          Somewhere along the line- Gearbox became the publisher for the game and the title changed to suit.
          Convoluted- but same game, same team, just a different name.

  2. toastie says:

    I got goosebumps from this trailer.

  3. Punning Pundit says:

    I am unreasonably excited for this game!
    I will mention once again the mantra that “every game you preorder is Aliens: Colonial Marines”.

    That mantra is, I think, especially relevant when dealing with a game involving Gearbox.

    • magogjack says:

      Remember that was a game they were contracted to finish, not a project they started.

      • FuriKuri says:

        On the other hand, also remember the faked trailer they put out with Randy Pitchford himself talking us through how amazing it was gonna be? Anyone who preordered that game got well and truly punked.

        Punk me once, etc.

        • magogjack says:

          Didn’t know about that !

          • hamilcarp says:

            Pitchford is occupies the same tier of trustworthiness as used car salesmen and the like. Be that as it may, I’m still probably going to preorder this.

      • SomeDuder says:

        Yes but they also made a remake of the Homeworld games. Remember when they had the idea to rebuild HW1 into HW2’s engine? That worked out FANTASTICALLY well, so much that I, as someone who replays the HW games every year, still haven’t bought these remakes on Steam.

        Also, I’m p. sure that the Kharakian civilization at the time didn’t have access to laserbeams from space. Source? HW1’s fantastically detailed manual. That’s right, Gearbox, keep fucking everything you touch up, I’m sure you’ll be making mobile games and F2P MOBAs any day now.

  4. dwm says:

    Um, “January 20th 16th”?

    • dwm says:

      Ah, I see from the Steam page that it’s out on January 20th, which is slightly more than a month away.

  5. Lord_Mordja says:

    Please please please pleeeeeaaase be good!

  6. EhexT says:

    Note that this Disneys the entire Homeworld 1 backstory – but on the other hand, it’s also a Ground Control clone, and it looks like it could be a very good Ground Control clone.

    But there was absolutely no need to retcon the entirety of the HW1 fluff for something that could have easily been set on a different desert planet, or even this desert planet at a different time. But the exact combination of place and time they chose is stupid.

    • JarinArenos says:

      Could you elaborate on the use of “Disney” as a verb here? I recently played HW1 again, and I don’t actually remember much backstory, aside from “yeah, we discovered this thing in the desert, then somethingsomethingsomething mothership”

      • JarinArenos says:

        Oh, and “gotta find the homeworld”. The only hint of setting was a reference to the idea that the word “pre-dated the clans” which wasn’t elaborated on. I assume it’s those clans that are fighting over the wreck?

        • jetfx says:

          I’ve got questions about how this game will fit into established Homeworld canon as well, since I don’t think there’s anything in the backstory that indicated there was any major conflict on Kharak in this period leading up to the discovery of the Guidestone. But from what I can remember there’s a lot of wiggle room since the back story wasn’t super detailed.

          The original manual, which I’m pretty sure is included with the remastered collection, has got a pretty extensive historical section about Kharak prior to the discovery of the Guidestone. The fan wiki of course has got all the back story too.

        • Premium User Badge

          Phasma Felis says:

          About half the (thick) manual was devoted to gorgeous backstory. Yes, obviously, no one reads the manual. Basically:

          Homeworld: “The Hiigarans believed they were alone in a hostile universe until they discovered a vast and ancient ark buried beneath the desert sands of Kharak, its starmap pointing the way to their Homeworld, and its jump drive showing them how to get there.”

          This game, apparently: “Kharak has a million kabillion alien starships just lying around on the surface, all of which somehow got there without any jump drives at all, since the Hiigarans are still squabbling in the dirt instead of coming together to build a starship.”

          I don’t understand why people do this. What’s the value in attaching a popular license to something that ignores everything behind that license? I suspect the answer is that they know the majority of gamers never did care about anything beyond the name and a vague sense of atmosphere.

          • Nouser says:

            Maybe those ships were like the regular Homeworld ships, which can’t jump by themselves. Maybe this game plot is about one of the factions discovering the ancient mothership which carried the little ones to Kharak, and then realizing they weren’t built in the planet by ancient Hiigarans but came from far away. Deserts of Kharak plot could be about a little clan uniting the rest in order to build the Kushan Mothership.

          • Dave L. says:

            This game, apparently: “Kharak has a million kabillion alien starships just lying around on the surface, all of which somehow got there without any jump drives at all, since the Hiigarans are still squabbling in the dirt instead of coming together to build a starship.”

            The whole ‘fighting over various wrecked ships of various values’ thing was meant to provide the light story framework of the original F2P Hardware: Shipbreakers, which was going to be a multiplayer only RTS. I’m pretty sure that story got scrapped when they changed it to Homeworld: Deserts of Kharak, so now it’s just the Khar Toba that’s being fought over. Which, admittedly, still doesn’t quite jibe with the Homeworld 1 canon (though “even more obscure points of
            theology provided the rationalization for a series of wars, large and small, that lasted almost 300 years and created clan feuds that would not be put to rest until the discovery of the Guidestone.” certainly leaves room for some sort of conflict around the Khar Toba), but then neither did Homeworld 2.

            The thing that worries me most about the trailer is the ending voice over thing, but we’re lacking a lot of context on it. It could just as easily be a recording of Per Doine.

      • EhexT says:

        I say “disney” because it invalidates large swathes of pre-existing lore after an unrelated company acquired the rights and is making a new entry into the setting.

        As for why it doesn’t work, we’ve got detailed, extensive backstory for the exact timeframe this game is set in, and it simply does not fit. The enemies are using the Kiith Gaalsien emblem (while fine as antagonists in the broadest terms, they’re a religious fanatics sect that by the time the game is set is basically erradicated by suicide and the most significant thing they can muster is a single guy burning himself to death at a satellite launch). Also the desert is utterly inhospitable and the Kushan tech isn’t good enough to stay in there for long even (which is why the single archeologist team staying in Khar-Thoba and finding the Guidestone is such a legendary feat).

        Nowhere is military conflict mentioned at the time the game takes place – and in fact it is stressed that there was no military conflict post-Nabaal conquering everything with steam-tech.

        Basically Land-Battleships, Tanks, Hovercraft and Aircraft fighting a major land war on Kharak, between clans with goddamn Ion Cannons firing from Orbit does not fit the lore.

        Hell dozens or hundreds of wrecked spaceships on Kharak does not fit the lore at all. There’s 1 spaceship wreck, buried in the desert and only found accidentally when a malfunction points a satellite at the planet instead of space – if there were dozens of spaceship wrecks on the surface they would have pointed a satellite at the surface themselves instead of it being an accident (there are spaceship parts in orbit though – but not on the planet itself).

        Except of course after Homeworld mission 3 – that potentially deposits large amounts of spaceship wreckage on the surface, but this game is explicitly NOT set at that point – where it would have made perfect sense and no disneying would have been necessary.

        • jetfx says:

          Yeah this sums up my concerns about the lore in the trailer. I’ll give them the benefit of the doubt since the trailer may not be giving enough context and BBI is made up of a lot of the key crew on the original Homeworld.

          I don’t consider this comparable to what Disney did to the Star Wars EU though. Like they just made official what Lucas did anyway, which was ignore the EU when making films. And unlike the Homeworld lore which is pretty coherent, Star Wars EU was a mess and badly needed a reset.

          • Cinek says:

            Star Wars EU was no more of a mess than the movies were in a first place. While at the same time having some stories that were far better than anything ever done in the movies (eg. Thrawn trilogy).

          • Shadow says:

            The Expanded Universe was dense with stories of all sorts of quality levels. You just can’t have any random EU author dictate the course or constraints of the main saga, so disavowing the “canonicity” of it all is only sensible.

            And theoretically, they can contact the authors of worthy stories should they want to integrate meaningful characters (i.e. Mara Jade, Thrawn) into the actual saga.

        • Ericusson says:

          I’m kind of surprised someone would care about how the game can be compliant to the Lore of Homeworld.

          Is there really such a thing as the Homeward Lore and is it of any importance ?
          I kinda just remember I had to find a homeworld and nothing else.

          It’s not like the series is defined by its story or its lore in my mind.

          • Ericusson says:

            Then again, why not also ! But it should not be a big deal for any prequel they want to make if it can give us a quality RTS I meant.

          • jetfx says:

            Well there’s a few of us still kicking around. Since I first played it in 1999 it’s still my favorite space opera setting even though the there’s only three games to establish the lore, and there’s been nothing new since 2003.

            In 1999 it was unusual for an RTS to have such a compelling story, and in the time since there haven’t really been many others that come close in the story department. I think what makes fans such sticklers for the lore is that it is really integral to maintaining the tone of the setting. For examples fans have a love/hate relationship with Homeworld:Cataclysm because it introduced a lot of lore elements that disrupt the tone of the other two games even though on a gameplay level it improved the mechanics of the first.

        • Josh W says:

          I was thinking that, I don’t have a massive investment in Homeworld’s lore, but enough of it has stuck in my mind to allow me to make a split second jump “oh cool it’s set during .. wait hang on, that doesn’t fit”.

          It’s strange because I love the vibe homeworld has, and the first part of my reaction was great, there’s something really good there they could bring out and develop, but doing that means keeping consistency and building on themselves. Otherwise, fitting it in clumsily means they sort of shoot themselves in the foot, because it’s precisely that sense of “taking background lore surprisingly seriously” that gives a game like this potential to do something extra and interesting. That’s the sort of thing that they could be rewarding an investment in.

        • K_Sezegedin says:

          Relic set a low bar when they retconned HW1 with HW2.

          Retconning is something you might have to do when your making the 5th or 6th property down the line.

          But retconning in a direct sequel, gimme a break.

          Anyway I agree this would’ve been best left as a spiritual followup from some members of the original team.

          The Homeworld IP doesn’t need any more mud in the waters.

          I’ll still play it though, looks fun.

          • Cinek says:

            That retconning was done by Relic when they released HW2. All that Gearbox did was confirming what was already an established lore.

        • Tacroy says:

          I don’t get where you’re getting “hundreds” or “dozens” of wrecked spaceships from – the trailer only had one wrecked ship on the planet, and they refer to it as “the anomaly” which implies to me that there’s only the one.

          • Cinek says:

            There’s at least 2 wrecks. Not to mention that from what we know beyond trailers – this game will be all about hunting around wrecks. His post made a very fair assumption, unlike your “one” which doesn’t have any basis in what we know or seen.

        • henrythekittie says:

          Gonna play a little game of “developer’s advocate” here, but there is enough wiggle room in the lore to allow them to still be loyal to the original lore while fitting in an entirely new game. For instance, there could definitely be more than one shipwreck out there, because when the Bentusi fill you in on your past in Homeworld, they show five ships heading down to the planet. And who knows how many limped in behind them.

          The manual also states that “in the past two hundred and fifty years there have been no significant conflicts or bloodshed”. In the grand scheme of things, this game’s battles might not be considered “significant”. It could just be a group of religious fanatics or less well to do clans, spurred on by the martyrdom of Per Doine being toasted under a rocket. They’re trying to prevent you from reaching the wreck of the Khar-Toba, stopping you from “offending the gods”, and bringing about the “tragedy that would befall our people”. And, as further evidence this might be the case, the little blurb at the end of the trailer fits as dogma of sorts.

          So I think there’s the potential to fit this game in the lore pretty well.

        • DixieLandBlues says:

          Except the minor part where as part of Mission 3 Kharak was incinerated – confirmed lifeless and consumed by firestorms.

    • magogjack says:

      I would love a good Ground Control clone!

    • ThornEel says:

      Homeworld, Elder Scrolls, Half-Life, Diablo, Homeworld (again), would you please stop messing with your backstories with prequels? Is it that hard to keep coherence? And yes this includes the good material hidden in those old manuals of yore…

      At least the above didn’t quite systematically ruin their previous backstory in an orgy of bad clichés and violent character derailment like some other (Starcraft 2) games.

  7. Somerled says:

    “…an expedition deep within enemy-controlled territory to investigate the finding, which could forever alter the fate of humanity.”

    But they’re Hiigarans… *sulk*

    • Werthead says:

      There is some speculation out there that all of the humanoid races – Kushan, Taiidan, Vaygr etc – are descended from humanity after they colonised the Whirlpool Galaxy thousands (or millions) of years in the future. Or that humans are actually the Progenitors and the other races are offshoots. The backstory is vague enough to allow for it.

      • ThornEel says:

        I always thought Hiigara is Earth, but this one is interesting.

  8. Zekiel says:

    Is it true that the conclusion was Homeworld: Remastered was a generally good thing? I’m interested to get it since I’ve never played Homeworld 2 (less so for Homeworld since I’ve already played that a couple of times), but I had the impression that reactions were more mixed.

    • JarinArenos says:

      Seemed like a solid update to me. They didn’t change anything unnecessarily, they just made the graphics pretty, tweaked the UI a bit, and made it run reliably on modern computers.

    • skittles says:

      If you are primarily interested in Homeworld 2, definitely go for it. Remastered is just good things for H2. Most of the contention for the remaster stems from Homeworld 1 and the multiplayer. As the remaster broke a number of things in the original in an attempt to bring it into the Homeworld 2 engine.

      • Zekiel says:

        Cool thanks… and is Homeworld 2 actually worth playing (for someone who enjoyed Homeworld 1 10 years ago)?

        • jetfx says:

          Absolutely. The first is the finer game, but the second refines the gameplay mechanics and delivers another epic space opera. Its main flaw is that it’s a bit flabbier than the first, losing the tight story focus of the first for a sprawling, sometimes over the top plot that muddles the tone that HW1 absolutely nailed.

  9. Ur-Quan says:

    Man I really hope this will be good but my spidersense is tingling.
    There had been complete radiosilence about this game and now it suddenly is only a month away from release?
    I’d file that under very suspicious.

  10. vecordae says:

    The move from space to ground environments is a good choice. Space is pretty and watching capital ships go at it in glorious 3D is a treat. From a mechanics standpoint, though, it doesn’t really allow for as many interesting strategic or tactical choices.

    • Rich says:

      Or rather, the strategic and tactical choices that it would offer are never implemented.

      • zaygr says:

        It actually did work fairly well, it’s just that people usually severely neglected above and below them. A lot of ship designs were amazingly vulnerable to dorsal and ventral attacks because of the placement of their turrets.

      • vecordae says:

        There’s not much to implement. Space doesn’t have terrain. Line of site is, nominally, infinite. You cannot box an opponent in, you cannot find defensible positions to enage from. The strategic and tactical options available to the player are relegated to the the characteristics of the ships themselves and whatever economy system their side employs.

        That’s not to say that there isn’t plenty of fun to be had there (Homeworld was amazing). I just feel that a ground-side map and smart unit design gives the developers and players more options than three dimensions of empty space and smart unit design.

        • Rich says:

          Line of sight may be infinite, but the distances are huge. Nexus the Jupiter Incident explored this better than most. Particularly in the first few missions, where you have rocket-powered ships.

        • Alberto says:

          Allow me to disagree. That’s like saying naval strategy is even duller because lacks depth and your linesight is also infinite.

          I remember minefields, gas clouds, the first time I saw an actual tactic use of formations and many other good stuff.

          But I’m really glad they do a land strategy game, and even more a single player campaign.

        • Shadow says:

          Naval strategy is actually deeper than space strategy since you’re dealing with essentially three environments (sub-surface, surface and air) and units specialized for each of them. To some extent, science fiction tries to mimic that in space despite the singular environment, having fighters as well as warships (submarines are harder to translate into space). But in truth, they’re all spacecraft in space. The three dimensions of movement add to the strategy, but only so much.

          Anyway, planet-based strategy is a nice change and is probably deeper than space strategy as well, as contemplated by most games at least.

    • Cinek says:

      The thing about space missions and why HW became as popular as it was is because of it’s full 3D environment and how it completely alters the combat.

      I’m worried that without this it will all boil down to mediocre RTS.

  11. CMaster says:

    It’s more of a reboot than a prequel, surely?
    As there was no modern/near-future era warfare in the Homeworld backstory and no pre-jump alien contact. That said, Kharak is a great setting, so I’m quite comfortable with said reboot.

    • skittles says:

      Not really. There was very little back-story given. What little there was indicated there was conflict in the backstory. The intro delivers the single line that after discovery of the origin stone the “clans were united”. Which indicates things weren’t rosy until construction started on the mothership, and factional clans were present on the planet.

      As for alien contact. It will really depend on what the story of this game will turn out to be. Why do they find a Taiidan craft out in the deserts of Kharak?

      • Rich says:

        The transmission at the end of the trailer looked like the Taiidan telling the Kushan off for developing hyper-drives.

        • Rich says:

          …and it’s set at 1110 KDS, which is 106 years before the Hiigarans got their planet back. It took them 60 to build the Mothership, which they started 40 years after finding the Khar-Toba, and then it took a year to get to Hiigara. So this is set 5 years before they find the Khar-Toba and 105 years before Homeworld 1.

      • CMaster says:

        You didn’t read the manual, did you?
        There’s an extensive history given of Kharak, and details on the several major factions (Kiiths) there.

        There is warfare, but it’s largely ended when one Kiith gets guns and steamrolls the others. Then the discovery of the ship that the Kushan arrives on directs everyone to work all-out on the mothership and returning home, rather than the hell-planet that is Kharak. (Except for the super-religous Kiith, who drown themselves in sand).

        The “burning” of Kharak comes as pretty much a complete suprise. The Kushan were ready to encounter aliens, possible hostile, after they learned that they themsevles were alien to Kharak. But a violent attack for perfoming the drive test was completely unexpected, not something they had been warned against.

        • jetfx says:

          Yeah, this is what confused me a bit about the trailer. Manual seems to indicate that last major war ended 300 years before this game is set, and it was a pre industrial war. Manual does kind of skim over the intervening history up till discovery of Khar-Toba in 1116, 6 years after the game’s stated date. Manual is ambiguous if period after Heresy Wars was entirely free of conflict, as the intro to HW1 says the discovery of the Guidestone in 1135 led to the full unification of the clans. Which implies that while there wasn’t a major war, there was still the potential for minor conflict between the various clans.

          The warning at the end seems to contradict canon though, but it’s lacking context because it’s not clear who’s giving the warning.

          • jetfx says:

            Of course this game could do what HW2 did, and retcon some of the backstory of the first game, like with the whole hyperspace core thing.

        • EhexT says:

          And yet they’re still badass enough to destroy most of the attacking fleet with their defense grid. Which would have been the perfect rationale for this games timeframe – post-HW1 expedition returns to Kharak to salvage stuff from the downed Taiidan attack fleet.

  12. Stepout says:

    Anyone know if there will be a skirmish mode?

    • Cockie says:

      It has online multiplayer, so I guess there’ll be skirmish, since that’s usually so…

  13. haldolium says:

    Hopefully not such a mess like the Homeworld Remastered Collection.

    Given the sudden and near release date, one might be better off waiting the half year patching that follows a premature release…

  14. wombat191 says:

    ok that is not what i expected. i was expecting a game like homeworld not a rts so its a pleasant surprise

  15. Buggery says:

    I’ve not played an RTS since Age of Empires 2 was first released, but I’m intrigued by the concept of the stories of the original Homeworld games. Should I give them a go if I’m not so confident in my RTS skillz?

    • Fenixp says:

      Homeworld games are generally not very difficult – but they’re pretty great at persuading you that they are difficult, which might seem daunting at first. The first missions of both games have a tendency of keeping you on your toes, but they never present you with unwinnable situations – quite the contrary. And later on, after you construct your persistent fleet, the games become a lot easier.

      And if it’s story you want, playing both is so damn worth it. Remasters are beautiful, play extremely well and generally offer a ton of very untraditional RTSing.

      • Buggery says:

        Thanks for that. Every few months I see the remasters on sale and spend agonizing minutes wondering if I should commit the time to buy and play them. I’ll give them a go!

  16. Crafter says:

    This gives me a nice Supreme Commander vibe, I will have to follow it, especially if it is not F2P.

    • Cinek says:

      SupCom? Really? I feel like every RTS would remind you of SupCom if this one does.

  17. EkoAzarak says:

    OOOOOO yesyyesyeyeyeseyesyesyesyesyes TY

    please get the same voice actors and musicians!
    excited

  18. EkoAzarak says:

    nvm just watched the video. LOOKS AND SOUNDS LIKE HOMEWORLD I AM EXCITED!!!

  19. Robert Post's Child says:

    I always felt that the lore given in the HW1 manual was fertile ground for an RPG, honestly, but I suppose keeping it tactical makes sense. Don’t want to completely alienate your built-in audience.

    • whodafug says:

      Or perhaps it has nothing to do with trying not to alienate their core audience, and these guys just happen to like making tactical RTS games over and above anything else?

  20. Siimon says:

    Looks kinda stale, almost like it is lower FPS, doesn’t it? Either way, looks like and made me think of Ground Control – so I’m excited!

  21. Werelock says:

    I’ve been wanting an updated Dune RTS for a looong time now. I can handle this.

  22. pixelworship says:

    I’ll be looking forward to running this at 12 fps early next year, then.

  23. Alberto says:

    I’m generally against preorders, but I’d like to play the remastered HWs and the three games for 45€ is not such an expensive price tag. The remaster is now 30€, so it’s a nice pack and I know 2/3 of it won’t suck.

    Nah. Never preorder. Never.

    • unacom says:

      By all means don´t.
      But: You get a 2/3 good and 1/3 maybe good + ground control inside deal.

      That actually could be the ONE instance in which preordering may be sensible.

      • Ur-Quan says:

        Still not a reason to preorder now when you can wait till the 19th and hopefully read some reviews.

        • balk says:

          ^ This.

          Pre-ordering is a terrible idea, especially for digital downloads. It isn’t going to run out of copies! lol

          FYI this game has been in development for close to 6 years. Gone from an MMO, to mobile, to a tower defense, to f2p, and back many times over. Even the name has changed 3-4 times. A lot of the footage and gameplay is several years old. It could be good, but chances are the silence and lengthily development for a simple RTS shows huge flaws in production/development.

  24. GomezTheChimp says:

    Could it just be coincidence that the names in Homeworld have as many apostrophes as the Protoss?

  25. Nouser says:

    Are you sure this is a Homeworld sequel and not Ground Control III? It looks really good anyway.