These 17 Minutes Of Firewatch Look And Sound Great

Firewatch [official site] looks increasingly exciting to me. It’s the first game from Campo Santo, the studio formed of former Telltale, Double Fine and 2K Marin developers, and casts you in the role of a park ranger attempting to protect a forest from fires, partying teenagers, and maybe sasquatch I dunno. There are 17 new minutes of the game being played by developers Sean Vanaman and Jake Rodkin below.

These 17 minutes are a follow-up to the previous 17 minutes Campo Santo shared via IGN, and picks up exactly where that last video ended. Obviously there are some spoilers, by dint of showing the game and your potential interactions within it, but there are things they’re careful not to show – including certain dialogue options that are marked as “Hidden for IGN” so as not to give too much away.

Me? I skimmed through it, watching parts but not all of it. I already know I’m going to play it and part of the fun of this kind of Gone Home-style adventure game is poking and prodding at the environment and characters and seeing exactly where the boundaries lie.

If you’re not yet so convinced, lucky John has already had his hands on the section from the previous video, and said, among other things:

The reason so many options exist is because Campo Santo are spending a lot of time putting the unfinished game in front of people, and watching how they play. People kept throwing the stereo in the lake, so now that’s a thing. But others think Henry is far more likely to politely place it back on the rock, and calmly scold the distant figures. I did both, after a rather fortunate bug in this early build allowed me a chance to restart and behave far more how I thought Henry might. In fact, you apparently could even pick up their litter, bring it down to the lake, and just start throwing it toward them. There’s a reaction for that too.

Which sounds promising. I’m particularly fond of the first-person animations whenever you pick up and throw items or clamber over scenery. Your character seems to have big, cartoony sausage-hands, and every action is exaggerated in a way that I initially thought would be distracting but which turns out to be simply fun. The game is due for release on February 9th 2016.

11 Comments

  1. mashkeyboardgetusername says:

    I was determined not to watch any more Firewatch when I first saw this was up in order to avoid spoilers, but ended up being weak. So, for anyone in a similar position, having seen it I’d say it’s pretty safe to watch, there was no “I wish I hadn’t seen that before playing for myself” moment.

    February’s looking interesting. Firewatch or XCom 2. XCom 2 or Firewatch. Aaargh…

    • Synesthesia says:

      both!

      • aleander says:

        I’m buying three new screens, so that I can play this, American Truck Simulator, XCOM and KSP 1.1 at the same time.

    • icarium says:

      every video i see of this game makes me more and more intrigued.

  2. Microrocksima says:

    I was surprised and pleased to see that Panic (makers of Mac software Transmit, Coda etc) are publishing/producing this with Campo Santo.

  3. Merus says:

    Bizarre co-incidence corner: Cabel Sassar, head honcho at Panic, is the guy who made the Buggy Saints Row: The Musical video.

  4. Premium User Badge

    Hodge says:

    Yep, want this harder than an airline quiche.

    And for anyone who missed it at the time, Jane Ng’s talk on the game’s art style is one of the best game dev videos I’ve ever seen.

  5. Pizzacheeks McFroogleburgher says:

    It’s slightly off putting that you play homer Simpson voice by Vince Vaughn, but I do like a wander about..

  6. mukuste says:

    Ugh, I kinda want to watch this, but kinda don’t… not particularly to avoid plot spoilers, but simply because it seems like a rather linear game and, as a narrative-focused game, probably won’t be all that long (my assumption here).

    So if this together with the previous gameplay trailer makes most of the first hour of the game feel “deja vu”, a substantial part of the game may already have lost its new game sheen.

  7. draglikepull says:

    I’m looking forward to the game, but the voice actor for the player character sounds . . . off. The delivery seems forced and unnatural.

  8. tonicer says:

    I hope they fix the avatars tunnelvision before releasing it. That and the use of a gamepad made the video almost impossible to watch without getting dizzy.