Last Year’s CS:GO Match-Fixing Bans Are Permanent

In January and February of 2015, Valve handed down “indefinite” bans to a number of players found taking part in matchfixing in professional Counter-Strike: Global Offensive [official site]. Now an update on the game’s blog says that those bans are permanent.

“Our decision was to ban these players indefinitely from involvement in Valve-sponsored events. To clarify, the bans for these players are permanent, and players proven to have taken part in match-fixing will be permanently banned,” explains the post. “As the scene grows, it’s an unfortunate reality that some individuals will seek opportunities to take advantage of their fans. We will continue to take whatever action we think is necessary to protect the entertainment value created by professional Counter-Strike, including, on occasion, terminating our relationship with individuals who have demonstrated a willingness to exploit their fans’ faith in the integrity of the sport.”

The bans technically only apply to Valve-sponsored events, and although there are many CS:GO esports tournaments which aren’t, the ESL and ESEA both said they would ban the same players from their own events.

The original bans were handed down to seven people, after Valve investigated accounts of players involved in a match between iBUYPOWER and NetcodeGuides and found that a number of “high valued items” had been won and distributed between them. If it seems strange that the matchfixing in question was about winning Counter-Strike items, keep in mind that the bets placed were valued at around $10,000 and players received an estimated $7,000-worth of skins for their part in fixing the match.

Zero tolerance for this kind of thing seems the only way to go, so it’s no surprise that the bans won’t be lifted anytime soon.

From this site

8 Comments

  1. Herbal Space Program says:

    I’m still feeling uneasy when digital gun skins cost more than my car. Kudos to valve anyway.

    • 2fangs says:

      A digital skin for a digital ak-47 can cost more than a real ak-47. Brave new world.

    • Devan says:

      “and players received an estimated $7,000-worth of skins for their part in fixing the match.”

      That part made me laugh. I mean, are professional esports players really going to want skins as a form of payment? They may have cost $7k, but they surely aren’t worth that much to the pros.

      • Abndn says:

        Everything about your post is wrong. CS:GO has a thriving skin-betting scene where you can win in-game skins on the outcome of games. These skins may then be bought and sold for real money on Valve’s very own Steam marketplace, or on third-party websites. Their value is as real as any other currency.

        • aew3 says:

          The thing is, it is hard to get your skins into actually physical real money you can spend in the real world. Selling on Valve’s community market results in the money going to your steam wallet. The only way to get money out of valve’s ecosystem is to use 3rd party sites like csgo lounge and trust a random to actually send you the money via paypal or whatever. The chance of being scammed is ridiculously high.

  2. GWOP says:

    The fact that the team is called iBUYPOWER probably should have tipped them off.

    • minichair says:

      you might have been joking but it was called that because “iBUYPOWER” is a pre-built computer company, who immediately dropped them and distanced themselves from this team after this was found out.

  3. Mr_Blastman says:

    Terrorists… lose.