League of Legends: Meet Riot’s “Slowest Marksman Yet”

I went away on a work trip for a week. One single week. Now there is all the League of Legends [official site] news in the universe to catch up on and the EU LCS season starts again in mere minutes. I’m going to start my catchup session by chugging coffee through a Twix (instructions here in case you have never done this) AND talking to you about new champion Jhin The Virtuoso, “League’s slowest marksman yet”.

The TL;DR of Jhin is basically: Let’s hope League of Legends players are good at four-play*.

Oh for goodness sake. I’ve just started reading his passive and it says things like:

“Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.”

Guys, I’m too jetlagged for this. Give me a minute to get another coffee.

Okay. Back now. So the important thing about Jhin is that he has four shots in his gun for basic attacks and that last one always crits and does some extra damage based on a portion of the target’s missing health. I can imagine laning sessions going full Sesame Street as I keep track of my crits. I think Count Von Count would like Jhin.

He also has a bouncy grenade (it bounces up to four times), a long-range shot which can root an enemy (if they’ve already been marked by allied damage, Jhin’s basic attacks or his trap), an explosive trap, and an ultra-long-range ultimate attack which you can fire four times. That ult sticks to the general theme of the character – the fourth shot does massively increased damage and is guaranteed to crit.

As per Riot’s explanation, they see Jhin’s laning combo as follows:

You lay a few traps and then allow the lane to push back towards your tower. If the enemy comes too close they’ll activate a trap and get marked and slowed. Using the shot on Jhin’s W will then root your foe keeping them within the trap’s explosion range. Finish off with a fourth-bullet crit and accept rapturous applause while running about as per the speed boost said crit will give you.

Basically, Jhin’s deal is strategy I think. His low attack speed means you can’t really rely on just bursting someone down if you get caught out and his ultimate seems to freeze him in place as a kind of four-shot turret. You have to prepare battlegrounds so engagements go in your favour (those traps are a big deal, both as control methods in a fight and as makeshift wards/protection devices) and you have to know the state of your ammo. A crit could make a fight and a reload pause could break it.

Here’s the champ reveal page so you can read through Riot’s appraisal in more detail. While you do that I’m going to have a third coffee. This one is a celebratory coffee because Riot seem to be moving away from champ reveals where the artwork has them reaching out towards the viewer like they’re in an early episode of America’s Next Top Model. Hooray!

*I’m not sorry.


  1. Xzi says:

    TLDR: Gotta keep releasing champions no matter how shitty balance is with the current roster. Keep paying us money though cuz eSports.

    • Premium User Badge

      Ben Barrett says:

      – New champions aren’t actually released that often, particularly compared to a few years ago. Months rather than weeks between them.

      – Adding champions to the game doesn’t really have a direct financial benefit. They’re purchasable with in-game currency and large numbers of league players already have an effectively infinite amount of that due to owning all the characters they actually want. Skins would be far more effective for a cash grab of some sort.

      – Adding new champions is actually one way of helping to balance the roster, as they can and often will make an impact as much as tuning a few numbers up or down.

      – There was a patch released literally today with balance changes, and Riot patch more often than any other company I know of, roughly once every two weeks.

      • njury says:

        Thank you, was about to write the same.
        I’d have though RPS was different than reddit, but it seems that no matter what Riot does whine is the answer.

      • Xzi says:

        The roster was already too big to balance years ago. It doesn’t matter how slowly they add champions, because they’re still adding them. Also, Riot is owned by Tencent, the people creating a fascist gamified system for Chinese citizenship. Not only are they bad at game design, they’re straight-up evil too.

        • Premium User Badge

          Aerothorn says:

          Xzi, that story was already partially debunked, which you know because the story debunking the story was linked in a thread you have posted extensively in. Cmon.

      • cleanfun says:

        Don’t kid yourself. They make a tidy sum off every champ release. But the real reason behind this shen/jhin/il champ surge is to force people into the new champ select, which most hate, where they can ban them out.

  2. Senethro says:

    Feels a bit like the designers are trying too hard. Like they’ve painted themselves into a corner where one class has become “auto-attack item holder” with little of the variation that the other classes have. Now when they try to break out of that mold it just reads as awkward.

    • Xocrates says:

      To be fair, they made a “Marksman” overall not long ago because of that. They tried to differentiate the class and itemization more.

    • Xocrates says:

      Though I feel most of the “awkwardness” is because I suspect they’re trying to move away from the randomness of critical hit chance without actually removing it. Jhin is not the first or second champ with special crit rules.

    • scannerbarkly says:

      They have actually done a lot recently to try and move away from that with recent reworks. Lucian, Ez and Miss Fortune are all really reliant on landing spells to be truly effective, Corki and Quinn now provide two options for ADC’s that can have very quick map traversal, Cait and Kalista are more standard ADCs that can be aggressive inlane due to reasonable escape and kite abilities, Graves is just pure burst and aggression and is even starting to show up in the Jungle a bit. That said, they are all largely built around the concept of landing the auto attacks, so yeah, there is definitely gonna be a bit of an achor around the neck of any new one that comes to the game.

  3. Rizlar says:

    Biscuit drinking implements are the best! See also: chocolate fingers and the highly volatile KitKat.

  4. Hieronymusgoa says:

    what ever happened to low-key synergy a la Galio gets more AP because Soraka is close and gives him extra MR :D ?