Scrap Mechanic Creative Mode Out On Steam Today

Crafting games are as common as scrap, but I like the look of Scrap Mechanic [official site] more than most because it has tools to animate the contraptions you make in it with hinges, pumps and wheels. The latest trailer for the game’s creative mode shows this off with buggies which unfold to release drones, AT-ATs that actually stomp and trucks that can be driven into the back compartments of other larger trucks. The trailer marks the game’s arrival in Steam Early Access today.

Scrap Mechanic is ultimately a multiplayer survival game, meaning you’re one day going to be teaming up with friends to build devices that help you gather items and shelter you from monsters. Currently you can only play in Creative Mode however, seen above, with Survival Mode to be worked on in the months ahead. The store page explains:

“Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

There’s no timeline for when the game will be finished, but it’s been receiving updates regularly during its quieter early access release via its own site. It’s currently £15/$20 from Steam or from the developer’s own site.


  1. Windows98 says:

    I’ve been following this for a while, can’t wait to try it out. It looks like a more polished version of the vehicle construction stuff I always loved in Garry’s Mod.

  2. Barberetti says:

    Yeah, I’ve been following this for a while as well. Looking good. Will probably grab it when it’s finished, if it comes to GoG.

  3. baozi says:

    Hope it becomes multi-platform, too.

  4. Crafter says:

    Looking good.
    If they could add support for OsX + Linux & some tight survival mechanics, this could be just my thing.

  5. Kollega says:

    Been waiting for the game since the initial announcement in 2014. Going to be buying it and getting into it as soon as tomorrow. The one thing I’m worried about is the relatively small map size seen in the Let’s Plays. But considering the devs’ promises of survival mode (which the current map is objectively too small for – it’d have to have resources every five metres at the current size, and where’s the fun in that?), as well as the earlier trailer footage that featured massive-looking maps, I hope that the maps will grow bigger as the development progresses. If there’s someone who could clear this up for me, I’d be grateful.

    Oh, and I think that Early Access began on the site and on Steam at the same time. The Steam version of the game is the only version, and there was no “play now” button on the site before today.

  6. rexx.sabotage says:

    I love when devs say:

    Players can look forwards to…

    I can “look forwards” to having a million dollars but, that won’t fill my bank account. those sadistic bastards…

    • mukuste says:

      I’m not a native speaker, but doesn’t “look forward” mean to anticipate something that is at least very likely to actually happen?

      • LionsPhil says:

        Only in the sense that “up to” would imply you might ever reach that threshold if marketing hadn’t used technical correctness to strip it of all meaning.

      • Phasma Felis says:

        It is, yes. Rexx and LionsPhil are being rather excessively paranoid–pre-release feature descriptions are not remotely legally binding, so it wouldn’t make any sense for them to go to the kind of legal circumlocutions they’re being accused of here. If they were for some reason inclined to lie about future features, they could just lie outright.

  7. Kirasath says:

    Actually managed to meet one of the developers of this here in Stockholm, asked him a bit about their thoughts for survival.
    Seems resource-collecting will be mostly scrap-collecting from ruins and such, im hoping there also will be processing of materials in some matter like smelting and such, hope to meet him again at the same venue to ask him more questions about such things next time i go to the same event.

    • brucethemoose says:

      You should mention (Forge) modded Minecraft, Factorio or maybe Fortresscraft if you see him again. I’m a sucker for factory games like that… Combining that with these vehicle physics would be awesome.

      • Kirasath says:

        Will do :D think i discussed some forge modded minecraft last time.
        But i also play factorio and love the factory style there, hope there will be catterpillar-treads/tracks for vehicles that can also be used as conveyors or such, have seen a ropeway in one of the videos, so that bodes well for transportation on tracks and such :D