Mega Late, Man: Mighty No. 9 Delayed Again

Mega Man ’em up Mighty No. 9 [official site] was due to launch in two weeks, but the Man spiritual successor from creator Keiji Inafune has ended up delayed once again. This time, wonky multiplayer is to blame. It’s now expected in spring, which could put it a year behind the April 2015 launch pitched when it was on Kickstarter. Hey, making games is tricky, and not all problems can be solved by exploding robots. Very few can, in my experience. Apparently crying children are not at all cheered by you filling their remote-controlled BB-8 with firecrackers, no matter how colourful the flames are.

The short story is that the online modes aren’t up to scratch, and will take longer to fix than they had hoped. For those who want to get technical, Man man Inafune explained:

“The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.”

He added:

“For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.”

Aw, you’re not going to leave him standing there like that, head turned down, cap in hands, feet shuffling, lip quivering, are you? Go on, hug it you two.


  1. shaydeeadi says:

    Better than pushing it out broken.

  2. KDR_11k says:

    Delayed for online multiplayer. Who wanted online multiplayer in a Mega Man clone?

    • Blackcompany says:

      My sentiment, too. With respect to backers who have my sympathies…glad I am not one.

      Not a dev I ever plan to support.

      • Enkidum says:

        Even if the game is good?

        • Emeraude says:

          How much does it matter if it’s good when it’s not the one paid for?

          I can see it being hard to swallow depending on how you view Kickstarters – from the “it’s a pre-order scheme” side of things especially.

      • Xzi says:

        I’m not a backer, either, but maybe multiplayer was a stretch goal that backers reached because they wanted it? Perhaps they were inspired by the other Megaman-like that’s been successful on Steam, 20XX.

        Regardless, all that matters to me as a non-backer is whether it turns out good or not. I don’t really care about delays, they indicate that the developer is willing to put more work in to make a game worth its price.

    • Pizzzahut says:

      That’s the biggest issue I see. So it’s delayed? That sucks. But what is MP even doing in this game? That MP is there at all strongly indicates to me that the project has been totally mishandled.

  3. ye-ole-PK says:

    It would seem to reason that they should have just focused on single player since it was supposed to be a spiritual successor and then came back to add multiplayer. Especially since their “engine” is not their own.

  4. tomimt says:

    Still not as late as some other KS projects, funded long, long time before this one.

  5. FroshKiller says:

    I’ll say this about Comcept: In terms of the care with which they’ve handled this game and the respect they’ve shown the fans, they’ve truly demonstrated the same love for Mega Man that Capcom has in recent years.

  6. BB Shockwave says:

    Surprised Capcom doesn’t sue their asses…

    Just wish Capcom released that awesome online Megaman side-scroller where you could play as X, Zero, original Mega Man, against bosses from the old and SNES X games