Not Of This World: Devil Daggers Launching This Month

“Ah, man, I don’t know how to start this Devil Daggers post,” I grumbled in the RPS treehouse earlier. “I am excited about this game in a way I’m not usually. I often get excited by ‘oh yeah, this game does that thing I like in a good way’ but this is… it’s in my guts, man.” Solution: quote that watercooler muttering and roll from there.

Devil Daggers [official site] is an arcade FPS which may have parts familiar from ’90s shooters but as a whole feels like nothing I’ve seen (or heard!) before. Now it has a release date and my guts, man, my guts.

Devil Daggers is an FPS where players shoot monsters in an arena to score points that’ll push them up the scoreboards. There you go. Simple. It’s got double-jumping, bunnyhopping and a form of rocket-jumping, which is nice. I do like a zippy FPS with plenty of movement tricks. But my guts, man, here, watch and listen to this new trailer:

Those wibbling, booming, hissing, roaring, wobbing, warbing, whistling, howling noises aren’t just nice touches for the trailer, that’s what it sounds like. Gets you right in the guts, doesn’t it? And I adore the hard-pixelled ‘early 3D FPS’ look, complete with wobbling vertices, paired with monsters far too intricate and organic to have ever come from that era – undulating skeletal hoversnakes, hoverskulls moving as swarms. It looks and sounds beautiful.

And yep, I am certainly keen to circle-strafe shooting at endless skelemonsters and chasing high scores. I may be rubbish at Geometry Wars but circle-strafing I can do.

Devil Daggers will launch on February 18th, developers Sorath announced last night. It’ll be £3.99/$4.99 on Steam.

This and Thumper, man. The guts, you hear me? The guts.

21 Comments

  1. klops says:

    Oooh!

  2. zxcasdqwecat says:

    Mmmmmmh.

  3. WiseGamer says:

    The sound is appropriately spooky, but other than that, it doesn’t look like anything that would be fun for more than a few minutes, if that. I’ll give it a pass.

    • thelastpointer says:

      My thoughts exactly. Still, I never regretted any purchase that had this many skulls in it, so it’s instabuy from me.

    • Turkey says:

      Levels would be nice.

      • zxcasdqwecat says:

        You know how serious sam wouldn’t need pick ups if enemies dropped everything and the decisions come from figuring out what fire to choose to deal most damage? Like, it plays like doom but the game is devil may cry. Idk might be the case.

    • MrThingy says:

      Which is why it’s 3.99, the price of a pint, and probably lasts longer.

  4. C0llic says:

    Ohhh, okay. Me likey !

  5. Sin Vega says:

    I fear this might creep me out too much. And only partly because it reminds me of that bit in Adventure Time (season 6, in case you’re catching up): link to youtube.com

  6. LionsPhil says:

    Alice, if you have daggers in your guts, devil or otherwise, you should probably seek urgent medical attention.

  7. Alien says:

    My dream game:

    Teleglitch with Devil Daggers Graphics!

    Now DD it’s just an arcade “score” game with great art. It needs “real”, atmospheric levels.

    • tonicer says:

      OMFG dude Teleglitch as an FPS would be amazing. :D

      While we are at it … dreaming that is … Project Zomboid as an FPS! Yeah imagine that … sadly it will probably never happen.

  8. Muzman says:

    My understanding is that this is a proc-gen score chaser. If so, that’s a bummer as the look and sound of it is amazingly evocative.
    I wish for some other game where you wander a black and formless hell, largely defenseless against barely glimpsed nightmare creatures

  9. Distec says:

    Love them wiggling vertices.

    I miss when early 3D games characters looked like:
    A) Their skin was violently shifting across the entirety of their bodies.
    B) They were made of sentient Jell-O.

  10. rexx.sabotage says:

    I am feeling that this is only but a hint at the entire fevered dream, a scope limited by the devs resources. If DD really takes off perhaps we’ll be able to explore this nightmare to a fuller extent?

  11. Herzog says:

    Looking very much forward to the review. As others have mentioned I cannot believe this makes fun for more then an hour or two. Even though it has rocketjumps. But rocketjumps were fun because you could reach areas in a level which you shouldn’t reach.
    Still the art and sound design is amazing.

  12. keefybabe says:

    Looks and sounds like the gaming version of a Merzbow/Converter team up. SOLD!

  13. oorn says:

    looks like made on quake 1 engine, nice.