Bust Moves To Save The World In Dance Magic

We’ve gone on a lot about dungeon-crawling, disco-dancing roguelikelike Crypt of the Necrodancer, so today I’m tickled to see a game which also offers rhythm-based combat but with far, far more emphasis on dancing. And tickled pink by this plot teaser:

“What if scientists invented a brand new form of biological energy able to convert dancing moves to real power? Then the fate of the whole human race would depend on the most skilled dancer’s will. Do not let this energy be used for destruction!”

That’s rhythm battler Dance Magic [official site], and it’s now out.

Right, so there are you are, dancing for truth and justice and all that is good. It looks like it runs on real-time rounds, with DDR-style direction chains building into different types of attacks and abilities and combos. So you’re trying to counter your opponent’s moves while keep your move chain climbing to power up attacks and… it all looks quite charming. A bit like Bust a Groove, I suppose?

Look, I’m out of my depth here, but Dance Magic has a succubus who can dance vampirism, and that’s all I need to know.

Dance Magic is £5.94 on Steam right now. The game first came out on PlayStation 3 in 2013 and I have no idea whether it’s any good or not. But, you know, I couldn’t resist posting about it. Because the world-saving dancing, you know. I mean, look at this:

To ramble on a tangent, I’ve always quite disliked DDR-y dance mat rhythm games because they’re so contrary to how I feel and understand dancing. I don’t do any moves, I just clumsily go where the rhythm takes me. I suppose they’re about dancing as a performance rather than dancing in a club with your pals after too much gin, but still, they’re not at all like the dancing I know. Same goes for Singstar – karaoke is about heart, man.


  1. Metalfish says:

    I love the concept (being a dancer to rival Mr Darcy) but I think commentator bloke would do my head in with his stupid barks faster than you can say “DJ atomica”.

  2. RCoon says:

    You spelled Necrodancer as “Necromancer” for some reason.

  3. phlebas says:

    This looks like a camper, fightier version of Before The Echo (formerly known as Sequence), which had a similar idea of increasingly complex combos for attack and defence spells but in more of a grindy JRPG-ish setting. It was a lot of fun. Has anyone played both for comparison?

  4. Spider Jerusalem says:

    Looks like a (much) worse version of the classic Bust-A-Groove 2.

    • wu wei says:

      Thank you! I was trying to remember what that series was called. *So* good.

  5. thelastpointer says:

    Do you really need a plot for this one? Do you really?

  6. Cederic says:

    The problem with these games is that there just aren’t any reasonably priced reliable usable dance mats available for the PC.

    Trust me, I’ve tried. I’ve also wasted £40 on one that has the sensors 90 degrees off (manageable), is designed for children (so no use with my size 9s) and triggers false signals every third beat (utterly totally irrevocably unusable).

    I want a decent dancemat. I don’t want to pay £700 for one.

    • LegendaryTeeth says:

      Red Octane used to make the best high quality soft dance pads, and they weren’t that expensive.

      I guess that’s all I the past now that they’re owned by Activision though.