Lawks, has Galactic Civilizations III [official site] really been out for nine months? With early access blurring the lines, part of me feels like it’s both been out for ages and only just come out. Anyway, nine months is long enough for an expansion (that’s not- this isn’t some baby joke), so here we go! Mercenaries launched last night, adding two new factions and mercenaries who’ll do duffing for you.
GalCiv III is also now fancier for people who don’t have the expansion, as the latest update has brought things like improved AI and graphics to the base game.
Mercenaries are, as you might guess, the big new feature of the Mercenaries expansion. They hang around hidden Galactic Bazaars, and can be hired to help out with everything from research to face-shooting. Remember, kids: in the adult world, hiring someone to do your homework for you is considered clever delegation.
The expansion’s first new faction is the Arceans, an ancient warrior race, while the other, the Torians (returning from GalCiv II), are the center of the expansion’s campaign. The Torians been enslaved by that dastardly Drengin Empire, see, and are calling in mercenaries to help.
We had a quick look at Mercenaries last month.
As for the big update, hit the patch 1.6 notes to see all it brings. In short, it’s balance tweaks, improved lightning and other graphical prettiness, UI changes, and bug fixes. Good stuff!