What Wonders Await? Fallout 4 Mod Tools Due In April

Fallout 4 [official site] players have made oodles of cracking mods for the post-apocalyptic RPG since it launched in November, and developers Bethesda haven’t even released official mod tools yet. Just imagine the wonders we might see when they do! I’m imagining a mod which adds a collectible range of mugs with humourous workplace slogans. Not up to much today, the old imagination. Bethesda had said before that ‘Creation Kit’ mod tools would come early in 2016, and now we have a mirror specific timeframe: April.

“Our goal is between the first two DLCs,” Bethesda’s Todd Howard told Game Informer. “It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it.”

Those first two DLCs, by the way, are a customisable robot buddy and a gladiatorial combat arena. After those, Bethesda are working on a new island to explore with new storybits and whatnot, and other yet-unrevealed DLC packs.

If you want new official things now, now, now, you can have a gander at the public beta version of patch 1.4. Along with performance improvements and bug fixes, it’ll bring new decorative bits to customise settlements.

It is nice that the console versions will be able to use mods made on PC. Howard says support for that will probably arrive on Xbox One a month after the PC mod tools, then PlayStation will get it another month later.

Hang in there, baby!

29 Comments

  1. LimaBravo says:

    GECK = Sexlabs :D

    • Arkanae says:

      That. The only reason I am interested in FO4 is a better engine for Sexout/SexTech and CBBE…
      Worth the $40 in my book, but close…

  2. TacticalNuclearPenguin says:

    Considering it will take some time before that release starts to work it’s magic, one has the time to dump 3 weeks in DS3 while waiting.

    Very convenient!

    • 7vincent7black7 says:

      That depends on whether or not you live in Japan, or otherwise play the Japanese version after buying it from PSN using a Proxy.

      • TacticalNuclearPenguin says:

        Yeah, but that would mean playing the not-PC version.

        Now, before you say anything, i still don’t want to believe they’ll really lock our version to 30 fps. Don’t be evil.

  3. Addie says:

    Perhaps someone can mod in some “role-playing” elements, like a dialogue tree, and missions which can be accomplished by stealth or diplomacy, rather than half-arsed bullet-sponge gunplay?

    • TacticalNuclearPenguin says:

      This didn’t take long.

      • lanelor says:

        Fallout. Fallout gameplay never changes. That is after F3.

        • Stevostin says:

          Yes. Except it’s entirely false.

          Here are 4 random F3 quest:
          link to fallout.wikia.com
          link to fallout.wikia.com
          link to fallout.wikia.com
          link to fallout.wikia.com
          Open the quick walkthrough accordeon box to get an idea of how rich quests actually are. Note that even the unmarked quest offers variation with speech check.

          Here are 4 random F2 quest:
          link to fallout.wikia.com
          link to fallout.wikia.com
          link to fallout.wikia.com
          link to fallout.wikia.com

          This would need further analysis but at least if should put to rest that old saying about F3 lacking depth. In my experience F3 has a lot of depth. Actually I’d be hardpressed to name Something with provided me with as much options, especially considering a lot of them are always present outside of the Scripting. Because F3 has a game engine that handles real inventory for NPC, stealing and planting items through stealth and pickpocketing, physical traps that can used agains foes, friend or foe status with NPC, etc. Can you name any RPG offering that much options, all things considered? I certainly can’t.

          • Flopdong says:

            Compared to Fallout 4, yes Fallout 3 has a lot of depth to the storylines and morality system. However, Fallout 3 does not hold up very well when compared to Fallout 1 & 2. They had far richer dialog and quest options. A no-kill playthrough was actually feasible, unlike F3 where 90% of the enemies attack you on sight with zero dialog options. (Im sure a no kill playthrough is possible in F3, but it would require a lot of running and hiding and avoiding important areas)

      • BobbyDylan says:

        Hopefully neither will the changes mentioned.

        • TacticalNuclearPenguin says:

          You’re right, i wouldn’t mind something like that either.

          Meanwhile, i’ll play and try to think of what they added rather than crying for years about what they removed.

          • Distec says:

            They added settlements. Which do shit.

            I don’t think the tradeoff was worth it.

          • TacticalNuclearPenguin says:

            They added settlements, which bumped up the replayability for me. They also added better crafting among other examples, or better combat and graphics, but you’d have a witty remark about those aswell, as you made it pretty clear you’re not here to contribute.

            Look, tastes might differ, but for me they added replayability even beyond experiencing the different story branches. Even if that feature was better in NV, i have 300 hours on it, i have seen everything and i don’t have reasons to go back.

            Many things are upgraded, crappy old engine included which at least now support somewhat modern shading and provides a better platform for modding. This stuff is not as easy to mod in as textures are.

            Ultimately they took decisions that had a cost, and i don’t agree with all of them, but something has to give. This game lacks features just as much as it gained others, and your sarcasm won’t change the fact that the latter is often ignored in favour of constant moaning about the former.

    • int says:

      My sentiments exactly.

    • Zenicetus says:

      It’s mostly bullet sponge gameplay, but don’t discount the missions (and unmarked events/missions) that actually can be resolved with a dialogue check.

      I think Bethesda made a mistake in how they color-coded the dialogue options with yellow to deep orange/red, in a way that leads the player to think they’ll usually fail, when it can have a much higher chance of success. Especially if you didn’t totally gimp your CHA stat, and carry one or two items that boost the stat. Even just wearing a +1 CHA hat can get you through those dialogue checks.

      Situations that can be resolved that way aren’t very common, but they’re in the game. It’s disingenuous to claim otherwise.

      • TacticalNuclearPenguin says:

        Before the game even launched, i predicted right there that people would see a more refined combat and ancillary features and therefore commit to the atrocious logical fallacy that everything else must have gone to shit to compensate.

        Some would come to this conclusion without even playing the game, others would play with confirmation bias mode on autopilot, and another big bunch would comform to the bandwagon out of fear.

        A most notable example is someone claiming he made a massacre in a specific quest out of other options, while in said quest is actually impossible to not stumble on a speech check even if you didn’t pass an even earlier diplomacy check.

        Priceless.

        /Nostradamus

    • Flopdong says:

      I’ve been toying with the idea of making a Stalker mod for fallout when the mod kit releases. Probably wouldn’t fix any dialog or roleplay options, but I would love to make the gunplay feel more like Stalker. More severe weight restrictions, less sponge-y gameplay, better ballistic physics, food/water requirements, etc.

      Its hard to feel like I’m exploring a wasteland when I’m carrying 12 different guns and thousands of rounds of weightless ammunition.

      • malkav11 says:

        Many of those things will reportedly be addressed by the Survival changes they’re making.

  4. malkav11 says:

    The big thing I’m hoping for is that they can make crafting and settlement building functional and worth engaging with.

  5. Scumbag says:

    Molerats with boobs.
    Nuka Cola with boobs.
    Boobs with boobs.
    Heck, just a world with a giant pile of physics boobs falling from the sky.

    • 7vincent7black7 says:

      Steven Dorsey’s Outline of Future-Released Mods in Projected Chronology:

      Sexy time with Female NPCs.
      Sexy time with Male NPCs.
      Sexy time with Robots.
      Sexy time with Dogs.
      Sexy time with Molerats.
      Hell, Sexy time with Nuka-Cola bottles if that’s what you are into.

  6. Moonracer says:

    If only I could see into the future enough to know if mods can fix the game enough to make the DLC pack worth getting now, rather than after the price goes up.

  7. Turkey says:

    Clean faces mod. Here we go!

  8. racccoon says:

    I haven’t added any mods, I just got to killing all in the institute and about to blow it, there is still loads to do and I love the game the way it is made, Brilliant, This and Witcher 3 are a fantastic hopping fest, other than with gta, that got dusted far too quick. These other 2 games just are able to carry on & on as they have a life of their own. Great work devs..

  9. Wandris says:

    Perhaps the most interesting thing Ive read in the past few days since the announcment of the Season pass increase.

    As for the lack of RP options the game is better off as it is. Alot of the time choices don’t mean all that much in the grand scheme, with few exceptions. Usually you only see one or two different outcomes, and if there are more very few people will ever play through the game enough to see them all. That doesn’t mean more RP cannot be added. Mods could add any number of RP type stuff into the game, and perhaps we could see something like that in that unannounced future DLC.

    • Wandris says:

      Edit:
      Perhaps the most interesting thing Ive read in the past few days since the announcement of the Season pass increase.

      “Q:When I interviewed you prior to launch, you said there was one big thing you didn’t put into the game, but you wouldn’t tell me what it was. Is that something that is in the DLC now?

      A:If it’s the one that’s in my head right now, it’s too big for DLC. [laughs]”

  10. txMaddog says:

    Need Ironsides storyline!!

  11. DrakeDwarf says:

    I am holding out on getting the game before the tools are out. Maybe I should let it stew for another year first.