Shadowrun Devs Delay Co-op Roguelikelike Necropolis

Shadowrun Returns gang Harebrained Schemes will not, as previously announced, release their stylish roguelikelike Necropolis [official site] in March. No, if you want to go hacking through dungeons with your chums, you’ll need to wait until summer. In short, Harebrained have landed a publisher to release Necropolis on consoles too and say they needed to launch straight into working on that, so the PC version wouldn’t get the attention it deserves if they stuck to March. Sure, I’ll happily wait for this one.

Harebrained explain in a post on Steam:

“All three versions of the game will release at the same time this summer. We’ll announce the new date as soon as everything’s solidified. And before it comes up, this wasn’t Bandai Namco’s idea – it was ours. While I hate to slip our release date, I know from experience that doing a console release right adds a significant amount of dev work. It’s work that had to start right away (because consoles require a lot more lead-time for certification) but we didn’t want the console work to shift our focus away from launching on PC. So we believe this is absolutely the right decision, and that the additional time will make for an even better Necropolis for consoles AND for PC.”

As ever, better a game’s delayed than pushed it before it’s ready, yeah? You wouldn’t begrudge them getting their game onto more platforms, would you?

On the bright side, Harebrained do have a new pretty trailer for you to look at now:


  1. Derty says:

    Hopefully they take this extra time to include more than one class rather than releasing all the other classes as paid DLC…

    • Voidlight says:

      That’s a thing? I thought you got a random hero each time, or something like that.

      • Derty says:

        Currently the only class that they are planning on releasing with the game is the blackguard. Any others will be paid dlc.

        Have a look at this thread. link to

        • nottorp says:

          Oh i see history repeating itself here.
          Indie releases awesome titles, builds huge fanbase.
          Indie decides to grow big.
          Indie finds out growing big costs more than they ever believed.
          Indie pisses off part or most of their fanbase with their newly found greed.
          I’m definitely not preordering this one, as opposed to the Shadowrun titles.

          • KillahMate says:

            Is it ‘greed’ if they need that money to finish the game, and know they won’t get it otherwise? Would it be less greedy to not sell DLC for the game – and therefore for the game not to exist?

  2. ecbremner says:

    All 3 of the Shadowrun games were phenomenal I wish they hadnt gotten the wanderlust so soon.

    • draglikepull says:

      I’ve greatly enjoyed the three Shadowrun Returns games, but I’d be perfectly happy for them to take a year or two off making them so it feels fresh again the next time around.