How To Skip Far Cry Primal’s Launch Videos

Far Cry Primal [official site] has now unlocked on Steam and Uplay, but, as has been the case since prehistory, you’re going to spend a lot of time staring at developer and publisher logos when you play. I’ve been fiddling with graphics settings, which occasionally necessitates a swift reload of the game, and in doing so have seen the cave-painted Ubi logo so many times that I never want to see it again. Thankfully, I don’t have to. Pushing a button won’t skip those logos but disabling them is simple enough. Instructions below.

If you’re playing through Steam, as most people will be, the extra load delays are doubly irritating because the game already has to shake hands with Uplay before it’ll launch. By the time it has authenticated that account (and I always have to reset my password because Uplay is used but once or twice a year) and connected to the servers so that your progress can be monitored from on high, precious time has been wasted.

Yes, we’re talking seconds rather than minutes, but every wasted second you reclaim brings you one step closer to cheating death.

To do so, if playing on Steam, simply right click on the game in your library and select ‘Properties’. From there, click “Set Launch Options” and paste “-skipintro”, without the quote marks, into the box. Steam will warn you that the options are for advanced users only so if you weren’t an advanced user before – congratulations. You have levelled up.

Now, when you launch the game you’ll jump straight to the menu once the server validation is done. Phew.

If you don’t want to use Steam’s launch options or are launching directly from Uplay, you’ll need to add the “-skipintro” text to a shortcut linking to the game’s executable. Right click on your desktop and create a new shortcut, then browse to the game’s location on your hard drive and then right click the FCPrimal.exe file in the \bin folder (given standard install direcotries it’ll be either in something like “C:\SteamLibrary\steamapps\common\Far Cry Primal\bin” or “C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry Primal\bin”). Add ” -skipintro”, with that space at the front to separate it from the target location, and double clicking that shortcut should load up the game without those pesky paintings.

Some people have been unable to play due to an instant failure, labelled as “Error Code: 88500014”. Disabling Firewalls (which can be re-enabled after launch) has solved the problem for some but not for others. This Reddit thread is the most active place I’ve seen monitoring the problem so if you do see 88500014 it might be worth checking in.

I’m also going to keep my eyes peeled for a proper mouse acceleration fix – there’s an option in the menus but, as with FC4, it doesn’t actually seem to do anything. Previous fixes don’t appear to help but the combined brainpower of the internet will no doubt find a solution soon.

If you’re still on the fence about this prehistoric spin-off, our review may be of assistance.

Sponsored links by Taboola

More from the web

From this site


  1. Core says:

    There really should be an industry wide policy of doing away with unskippable intros.

    • Jekhar says:

      May days of uninterrupted gaming bliss are long gone, so please add “pausable”, maybe even “rewindable”, cutscenes to that policy. Or just add a damn cutscene gallery to the main menu. It boggles my mind how few games do that.

    • phlebas says:

      Indeed. It’s especially counterproductive if the game’s at all unstable – having had to restart after a crash it then wastes more of your time on reminding you which business entities are responsible for the broken software you’re fuming at. Negative marketing points, right there.

    • DThor says:

      I don’t even know what person, where, thinks that these are *ever* a good idea. Perhaps they feel for the eternally spastic who are constantly bouncing off the walls and accidentally hitting space bars with their foreheads? It’s what I call the Apple Model of User Behaviour: your customer will arrive to your product like a newborn baby – lost, confused and needing the simplest guidance possible – after which they are violently dropped to the floor and lose all ability to make neural connections, locked in a permanent state of Noob.
      My personal fav? Civ 5,when it first released…

    • Perjoss says:

      One of the things that really confuses me about games design lately is how rarely games communicate to us whether its safe to quit out in terms of saving. Its not always clear when the last save occurred or how to save. If games have regular checkpoints or autosaves but no way to manually save we really need something in the quit menu that tells us when the last save took place.

    • C0llic says:

      Yeah, but there’s usually away around them. Either editing an .ini file, or replacing the bink video files with renamed ‘dummy’ files. We shouldn’t have to, but we pretty much always can get around it.

      • instantcoffe says:

        And then came Windows 10 Store, where you cannot even touch any of the installed files. Logos everywhere rejoiced.

  2. jrodman says:

    Was there some sort of interim period between floppy-boot and stupidly pointless intro screens?

    I mean when games took 4 minutes or more to load from floppy disk, a screen or two anouncing who made it seemed to hardly matter. I do remember the number of such screens ticking markedly upwards when transitioning from the c64 to the Amiga, but I barely cared because load times dipped from 5 minutes to around 1 minute. My memory for these things is hazy for the mid-90s msdos era. Perhaps for the games I played there were hardly any intro screens at all, and load times were measured in the tens of seconds at tops.

    So then did pointless drivel of animated blather rise again in the 2000s? Was it just disk space (too much, so they could shove pointless video at us) to blame?

    Other thoughts?

    • Jekhar says:

      Maybe the parade of logos was a legal requirement, dictated by the used middleware (havoc, speedtree)?

      I also remember the disappearance of loading images and music when i switched to the pc. When FMVs became feasible, animated company logos started to appear. I fondly remember the Interplay, Origin and New World Computing ones. But they were always skippable, iirc.

  3. prudislav says:

    seems like Denuvo/Uplay integration didnt went well :-D That error message is tied to Denuvo …. proof: try to and the site the error links to …. both registered to the CEO of Denuvo Solutions :-D

    • Jekhar says:

      uPlay integration causing problems? Never heard of that one.

      • prudislav says:

        nah i meant it as Denuvo’s integration to Uplay

      • prudislav says:

        same error is also happening on Anno 2205’s new patch which introduced Denuvo aswell

        • Jekhar says:

          You’te beeing way too specific. There really is no need to look further than uPlay when troubleshooting. (Also, don’t ruin my personal feud with Ubi’s crapware by provinding facts. Thank you!) ;-)

    • yogibbear says:

      Yeah there’s almost always day 1 crappy performance and bugs and it’s almost always associated with the DRM and post Q&A testing / nothing to do with the version reviewers got crapware. Sooo many game launches RUINED by DRM being a piece of poo. :( There’s still plenty of games where you literally gain 10 fps by installing a cdcrack on your legitimate version of the game to bypass the DRM running in the background. This is pathetic.

  4. mechabuddha says:

    I feel like developer intros and start screens that say “Push START” are holdovers from arcades that just never went away. I mean, they make complete sense in the context of an arcade, but I don’t know why they transferred over to PC and console games.

    • Jekhar says:

      It still made sense on old consoles, to let the system know what type of controller in which port is used by the player(s). But on modern consoles, where you have to sign into your profile first, it definetly makes no sense anymore.

  5. thedosbox says:

    Disabling Firewalls (which can be re-enabled after launch) has solved the problem for some but not for others

    WTF, it’s 2016 – nobody should need to disable their firewall to play a game.

  6. Bobtree says:

    Splash screens and logo videos need to go away entirely, and every reviewer should decry games that waste our time with them.

    PCGamingWiki usually has steps for disabling or removing such annoyances: link to

  7. melerski says:

    That is not the way it’s meant to be played.
    Gaming evolved to this practice years ago.

  8. GallonOfAlan says:


    It’s not complicated and should go as follows:

    Intros and middleware splash screens: un-skippable on first launch, disabled thereafter. If you legally have to namecheck Havok or whatever, do them all in text on the initial loading screen.

    Cutscenes: Always skippable, replayable from the main menu on request.

    Can’t be that hard.

    • LennyLeonardo says:

      Don’t forget pausable. Cutscenes must be pausable! Not necessarily plausible.

    • znomorph says:

      It seems like some people on this thread don’t realize that sometimes splash screens/cutscenes are covering up loading data from disk that can’t be interrupted. Thus, the splash/cutscene can’t be interrupted. It’s actually a more “seamless” experience to be able to watch a cutscene while the next level loads in the background rather than sitting there looking at a static image on a loading screen.

      It annoys the piss out of me when I can’t skip the logos on game launch, but the alternative would be just staring at a blank screen while the data finished loading anyway.

  9. Ransu says:

    You actually can skip the intros. Just keep hitting space bar for a few seconds during the Ubisoft logo and it’ll skip them.

    • ztorm says:

      This. Now may the article be updated and all comments burst into flame.

  10. Keith says:

    Is it just me, or did this stop working on the PC with the latest patch? (patch 2)?