Rollercoaster Tycoon World Trailer Shows Mod Tools

Rollercoaster Tycoon World [official site] will have players create their own parks and rides in-game, of course, but it’ll also let people make brand new things outside the game. The theme park-building game will have simple tools to create new scenery objects and people and doodahs through a Unity plugin then share them over the Steam Workshop, a new trailer explains. Come see how that works below:

The Creature Wearing The Skin of Atari want user-made environments to provide lasting appeal for RCTW. As The Creature’s appendage named Matt Labunka explains:

“User-generated content is really that feature that unlocks the creativity for the player. What continues the game for years to come is user-generated content, it has for the last ten years, it’s what brings the game into the next generation, it’s what allows players to really dream up anything and bring it into the game.

“Most importantly, it has to be something that’s easy for any player to use – from the casual to the most hardcore.”

Speaking to that last part, I’d by no means consider myself “hardcore” when it comes to Rollercoaster Tycoon – whatever that even means – but the five-step process does seem fairly straightforward. As a natural skeptic, I still have my reservations on just how straightforward it’ll be in practice, but it’s nice to know that I can simply grab models from elsewhere online in any event, should I so desire. The fact that Steam Workshop support is integrated directly into the game’s user interface is also a pretty neat feature.

Up to now, Rollercoaster Tycoon World has made its way through three developers since its announcement in 2014, and has been delayed on two occasions. At the moment, it’s clinging to a rather tentative “early 2016” release date, however it is nice to see development coming along nevertheless, given the ups and downs so far. A few preliminary player reviews are up, based on beta versions.

Anyway, are you guys looking forward to Rollercoaster Tycoon World? Frontier Developments have a new theme park game coming this year too, Planet Coaster.


  1. iucounu says:

    Oddly I do find myself craving a Theme Park / RCT kind of game, but what I really want from it is physics/biology modelled well enough that I could build the Euthanasia Coaster (link to

  2. Ayliffe says:

    Question: Why does the framerate look this low so far into development?

  3. MrFinnishDude says:

    I think that they are trying to promote modding due to the game having so little content. I saw some critique about that but I might be wrong.

    • Laini says:

      IIRC when it was announced they mentioned having like 4 themes, when RCT3 had at least double that.

      The Beta weekend in December didn’t have much in it, but it was also a Beta so I wasn’t expecting it to have every ride or scenery piece, although based on the reviews on Steam a lot of people were ¬_¬

  4. Laini says:

    I still don’t hold out much hope for this but Steam Workshop support is never a bad thing.

    But with Planet Coaster doing everything RCT3 did and more and Parkitecht for people who want something more like the first two games RCTW really has it’s work cut out for it.

    • Hobbes says:

      Except PlanetCoaster will be always online and will be a fraction of its’ intended design goals (as is the norm for Frontier products).

      Parkitect, now that one is worth looking at.

    • brucethemoose says:

      Don’t forget OpenRCT2, for people who literally want am improved version of the first 2 games.

      It’s a good time to be an RCT fan. Even if 2 of these ventures fail horribly, the other 2 will be there to pick up the slack.

  5. airknots says:

    2:50 and all they talk about is how user-generated content will make the game awesome. It would have been better if they didn’t release this clip at all.

  6. eightohnine says:

    I hate to be cynical, but this feels like they’ve gone into full damage-reduction mode. I’m not talking about relying on modders to create enough content and pull the game through. But that abysmal framerate is unacceptable, even coming from a development build. They’d never ever show that choppy gameplay I’ve there wasn’t the dire need to. But since they know how the game is currently perceived out there, they’re now trying to make it more appealing, with wishy-washy promises like these.

  7. geldonyetich says:

    This being the Internet, my inner pessimist wonders how long until mods provide the option of purely pornographic theme parks?

  8. socrate says:

    yeah this just sound really bad…shame i was really looking forward to this kind of game and the other alternative don’t make me tick either