Rocket League Official Championship Announced

Rocket League [official site] and Esports may seem like a match made in heaven, yet, somewhat surprisingly, the ball-cage-cars ’em up has gone without an official competitive league since launch last July. Enter the inaugural Rocket League Championship Series, which will see players compete for the first ever Rocket League Championship title and a prize pool of $75,000 (£53 grand).

Whereas other esports organisations have dipped their toes into Rocket League’s waters in the past, such as the MLG, these tournaments have been much smaller in scale with less impressive prize pools. The RLCS, a partnership between developers Psyonix and livestreaming service Twitch, will run over three months with two qualifiers lasting one month each. Winners of these rounds stand to net $10,000 and a place in the live international finals, where the rest of the cash will be up for grabs. Surplus to our PC chums, PS4 players will also be vying for prizes while “additional platform support” will be announced at a later date. Registration kicks off on March 25, when any team of three can enter. If that’s you, best of luck!

Here’s Psyonix’s Jeremy Dunham on the announcement:

“From the moment we hit the pitch last July, we knew that Rocket League was a legitimate Esport. Twitch and its streamers have been an instrumental part of our success since we launched, and that made them a perfect match for us. We couldn’t be more thrilled to be working with a team that we respect as highly as we do Twitch, and we can’t wait to show the world what we can do in esports together!”

A “teaser” trailer snuck out alongside the reveal, which doesn’t really tease much at all:

The trophy looks nice, mind. When the time comes, all matches will be streamed exclusively via the Rocket League Twitch channel.

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  1. Shivs says:

    I always believed that it should be the community and sponsors willing to invest in the scene to push a game into becoming an eSport. I think the fact so many companies invest so much in their game’s competitive scene from the very beginning just so it can become an “eSport” before even allowing the community to grow enough to have interest for it is ruining the reputation of competitive video games.

    It feels good that Rocket League grew into being an eSport, instead of being forced into becoming one. Can’t wait for the Linux release!

  2. linea says:

    I hope they integrate more esports functionality into the game actually- some friends and I are about halfway through our first ‘season’ of a private Rocket League league we’re running currently and we’ve had to set up a website and database to log all the stats and keep track of league placements- it would be really nice if it were possible to set up that kind of thing within the game itself or via the official website.

  3. Lord Custard Smingleigh says:

    I would love to see Rocket League take off as an esport. It is one of the games that you can grasp and watch without spending hours of play and study to follow. BALL. ROCKET CAR. GOAL. GO.

  4. Zankman says:

    Experienced players tell me that 3v3 is the best game mode, but, as someone who just watches the game but hasn’t played it, 4v4 kinda looks and sound better.

    • fabulousfurrygingerfreakbrothers says:

      4v4 is just a bit too crowded in the normal arenas, and there’s more luck – bad and good – involved as result (people tend to get in each other’s way). It can result in a lot more funny moments though, which depending on why you’re watching can be better for the spectator. I enjoy a bit of 4v4 for that chaos.

      • Zankman says:

        My logic was that:

        * 3 Field players instead of 2 means more potential to make some high-skill meticulously crafted plays.

        * A dedicated Keeper means that scoring a goal is more of an achievement.