Hollowpoint Troubled As Paradox And Ruffian Part Ways

Last June, Adam took a small look at Hollowpoint [official site], a co-op 2.5D shooter published by Paradox Interactive and made by the former Realtime Worlds folks at Ruffian Games. And… that was about the last we saw of it. That might’ve been the last we’ll ever see of Hollowpoint, as Paradox and Ruffian have “amicably terminated” their “working relationship” due to creative differences. Hollowpoint is not formally dead, but its future is certainly uncertain.

Hollowpoint, to recap, was a side-scrolling shooter set in one of them there dystopian futures. As a murdersquad of up to four players (or solo, I guess, whatever), players would blast through hordes of men and upgrade themselves with new skills and equipment across their adventures. Look at screenshots and videos, oof, it’s a grim murky-looking thing, but I do like the little Shadow Complex-style trick of having enemies appear in the background, shooting down ‘into’ the scene.

“Today we would like to announce that the working relationship between Paradox Interactive and Ruffian Games on ‘Hollowpoint’ has been amicably terminated,” Paradox told GameWatcher in a statement. Paradox continued:

“After recent ongoing discussions between the two companies, it became apparent to both parties that the creative vision for the project was diverging and so the decision was ultimately taken to cease our co-operation in order to serve the long-term interests of the game.

“We would like to thank Ruffian Games for all their hard work and wish them the best of luck in their future endeavours. Paradox will be re-evaluating the creative direction of ‘Hollowpoint’ internally before making any final decisions.”

That “amicably” is a bit… I can’t say I’d imagine situations like this ever being amicable. ‘Terminated in a professional manner’, maybe? I’d definitely be muttering a torrent of cusses, but probably under my breath until I thought they were out of earshot.

“I’m sorry, pardon?” Paradox would ask as I walked away.

They heard me. It’s fine. I’m great at lying. I can come up with something great on the spot. This’ll be fine. I’ve got this.

“Oh, I was running through birthday present ideas for my friend Mister Falcon. I’m thinking a ship, a shirt, some ducks, the new Absolute Stunting Stunts DVD, or maybe that classic album Funk Funk Mustardfunker Duck Hunt Melon Farmers Hunting Funking FUNK FUNK OH FUNK ME FUNKING HUNTS.”

Nailed it.

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6 Comments

  1. rondertaker says:

    :)

  2. Shuck says:

    “amicably terminated” their “working relationship”
    Yeah… It’s Ruffian’s original game and they’ve had it (and presumably their operating funds) taken away from them by their publisher, who are either going to cancel the game or give it to another studio? “Amicable” is probably the last thing that it is, whatever the details of the situation.

    • klink-mit-panzerslip says:

      “Taken away”? You mean, in fact : they signed a contract and wrote software under a license that the publisher owner of the game, don’t you?

  3. neems says:

    That looks like a screenshot of Gryzor. Or rather, how Gryzor looks in my memory, given that it must be 30 years old if it’s a day.

  4. Leaufai says:

    Not at all unexpected. On the Paradox forums I would often see Hollowpoint pass by in the latest threads, always with the same thread ‘why is not talked more about?’. There was almost no interest for it from the player base.

  5. Malcolm says:

    Maybe Ruffian can go away and create a nice new derivative of Crackdown for me to enjoy on the PC. Really loved that game but my Xbox 360 is long since departed.