Total Warhammer’s Dwarf Campaign Detailed In Trailer

The latest Total War: Warhammer [official site] campaign video shines a light on the proud, stubborn and vengeful Dwarves. Unlike the previous trailer, which examined how best to set up shop on the battlefield, this one kicks off 29 turns in and explores the minutiae of maintaining a war that’s well underway, not to mention why it’s important to keep the dwarf’s Great Book of Grudges in check.

As we join the following overview, the dwarfs – guided by The Creative Assembly’s Al Bickham – have secured treaties with a few of their neighbours and have managed to successfully push back and divide their pesky Greenskin rivals. The dwarfs now have carte blanche in their province and thus can enact Commandments to gain bonuses in the surrounding area, much similar to the system featured in previous Total War games, which is demonstrated by Bickham at around the two minute mark here:

The last third of that there video explains what the aforementioned Great Book of Grudges – or Dammaz Kron, as it’s otherwise known – is all about, which sounds pretty neat. It’s specific to the Dwarven Race, you see, making it a first for the Total War series, and is essentially where you record the crimes committed against your tribe during the course of battle. Besides recapturing fallen Dwarf Strongholds, your remit as a dwarf is to settle said grudges so as to maintain public order and improve diplomatic relations. Fail to do so and you’ll face increasingly negative consequences such as decreased confidence in your leadership.

Add that to researching technology, maintaining cities, waging your own wars and being dragged into your alliances’ battles, and it’s little wonder why dwarfs are viewed as proud, stubborn and vengeful. You can help them out if you wish come April 28 when Total War: Warhammer is due for release. It’ll also be at EGX Rezzed earlier in the month, as will RPS.


  1. WhatAShamefulDisplay says:

    It looks like a reskin of Rome II, so I won’t be touching this with a ten foot bargepole. Which is a real shame, as I love Dark Omen and Shadow of the Horned Rat, but I just can’t bring myself to enjoy this over-designed, joyless system of gradually incrementing minute buffs that CA have been plugging for the campaign map since 2013.

    I wish we Call of Warhammer for M2 was as polished as the LoTR mods. Maybe someday.

    • Rogerio Martins says:

      Was Rome II over-designed? Last one I played was Shogun 2 and that for me was designed to perfection, everything had a reason, not too simple and not too complicated.

      • WhatAShamefulDisplay says:

        Shogun II is indeed superb.

        Rome II is completely different.

      • wombat191 says:

        They basically took everything they learned with previous total war games and threw it out the window and started pretty much from scratch with rome 2. hell units couldnt even be put on a dispersed stance to save them from arrows, something thats been in the game since shogun 1

  2. mashkeyboardgetusername says:

    Well that was all very pretty, if a little short on actual information. Wonder what difficulty he’s playing on to have got that solid situation relatively early in the campaign.

    • Cinek says:

      Yea, that was a really nice touch. Also seems that there’s quite a lot of storytelling behind otherwise boring, tickbox-type quests, which is nice too. I don’t know a thing about Warhammer, but the more I learn about this game the more interesting it seems.

  3. QSpec says:

    I love that the dwarves get the book of grudges with in-game consequences.

  4. khamul says:

    Am I the only one reading “The Creative Assembly’s Al Bickham” as “the Creative Assembly’s AI, ‘Bickham'”.

    Because Bickham would be a great name for an AI. Also, might help with one of the more problematic areas for the series?

    • LennyLeonardo says:

      “Damnit, Bickham! You were great at dressing up as an Alien, so why can’t you learn to push little armies around and… What are you doing with that rolled up magazine?”

  5. Rindan says:

    I can’t watch the trailer now, but have they explained how they handle different races conquering territory? I kind of assume if the dwarves take over a green skin city they don’t try and peacefully rule them and covert them to their religion and culture. In fact, if Warhammer lore is anything like 40K lore, I assume the first thing you do when you capture the city of a rival race is to kill everyone and burn it down.

  6. Chiron says:

    It looks very… World of Warcraft like.

    I mean the mountain of Everpeak is actually studded with glowing gems (and not in a blingy, show off pimp way)

    • Boosterh says:

      Way back in the mists of time, Warcraft 1 was going to be a Warhammer game, but Games Workshop didn’t want to bet their good name on some no-name company that just had only made a couple of side scrollers, and some folks at Blizzard didn’t want to deal with an outside IP owner (they had just finished a couple of DC superhero games, and relations had been testy). So, Blizzard took what they had already made, made it more generic so as to not to be a copyright infringement, but kept a lot of the same aesthetics. So, if TW Warhammer looks like WOW, it is just because they are working off of the same source material.