Ashes Of The Singularity Is Near, Arrives On March 31st

Ashes of the Singularity is aiming to walk in the footsteps of Total Annihilation. The thousands of enormous robot footprints of Total Annihilation, since it’s an RTS about flinging hundreds of fighting machines at your enemies across each of its missions. There’s a new trailer below which brings with it the game’s release date, March 31st.

Ashes has been in early access for some time now, and our Mr. Zacny played it and spoke to the team back around its initial release. He was excited by its inspirations, which include elements of Company of Heroes and Kohan, but found that its iterations on standard RTS mechanics were small rather than the revolution its developers were promising in the wake of the game’s 64-bit architecture. Our own Mr. Meer was slightly more positive but still had reservations, saying:

Only longer-term play will reveal whether Ashes manages the grand tension and master-planning of SupCom: right now I’m a little distracted by what’s different, and really need to get over that. But I am hugely enjoying having Ashes there on my screen, filling a nerdly need that’s been left unfulfilled for half a decade. I wish it had a bit more personality, though: I think Ashes is so determined to be like SupCom and simultaneously so afraid of being identical that it hasn’t quite managed to be aesthetically distinctive in its own right. But fingers crossed that wilder units and factions will show up later in development. With its single faction and handful of slightly plain maps, the current build does feel paradoxically a little small, but that’s definitely going to change – and hopefully improve – before too long.

Since then the game has gone through a number of updates, of course. January’s release of beta 1 introduced a new faction, the Substrate, along with new maps, ranked multiplayer, and a leveling system for your units. Beta 2 in February brought still more maps and improved AI. We’ll have a review of the game sometime around release to see if it lives up to the hopes.


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    Grizzly says:

    Thing is, Ashes of the Singularity (I keep forgetting the “The” in there, but I like that it’s there) doesn’t really have to be groundbreaking or even all that different from it’s predecessors. Consider CS:GO. The game is hardly innovative, rather a refinement of a mod from 1998, but it’s the most played game on steam and has managed to draw in a massive part of the PC FPS gaming audience, as it’s different enough from it’s contemporary competition and simply a good enough an upgrade to it’s predecessors to draw in people from both the older CS games and people interested in FPS games in general.

    Looking at the most played steam games right now, Ashes’s competition will be:
    Starcraft 2 (okay it’s not on steam but this is a sure bet)
    The Total War games
    Europa Universalis 4
    and Age of Empires 2, the HD edition.

    Those are 4 very different games, even though they all are strategy games where the gist of it takes place in real time. Ashes of the Singularity really only has to stand out as different enough from these games, and be better then Planetary Annihilation (And I found Planetary to be a bit dissapointing) to draw in people from it’s predecessors and people interested in RTS games in general. It really doesn’t need to be ultra good, it just needs to be competent.

    Although it probably never will be the CS:GO of RTS games, that honour would probably go to Age of Empires: Sicilian Defence if anyone ever thinks about making something like that.

  2. Mr_Blastman says:

    Question for those who have played this: Is it more like vanilla Supreme Commander, Forged Alliance, Total Annihilation, Kingdoms or StarCraft?

    There are big differences in each.

  3. Smaug says:

    It seems that in the future, wheels are for chumps.

    • polecat says:

      Anti-grav probably helps with carrying the “Giant Laser” – I here they can be troublesomely hefty