The Game Developers Conference 2016 [official site] has started. It’s the 30th year of the event, at which game developers gather to discuss how they made the protagonist’s hair waft around in their last game and how they’re going to make it waft around even better in their next game. It’s a cool show, there will probably be a bunch of announcements this week, and we’ll also learn a lot more about the launch line-up for the Oculus Rift and HTC Vive.
If you already sensed that something was happening, it might be because you noticed all the empty chairs today. Alice, Adam and Pip have all left RPS Towers to travel to San Francisco and attend the show. That means that while they’re interviewing developers, unearthing scoops, exploring new virtual worlds, and eating really large omelettes, the rest of us are here scurrying around and trying to work out how to write news. Where did Alice leave the old box full of headlines? The stationery cupboard is out of ‘Read More’ links.
Oh wait, I found one.
Luckily we have Joe and Melody here to help.
This year’s focus on virtual reality is official, with the inauguration of “VRDC”, which begins today and runs through till the end of Tuesday. There’ll be a lot of new announcements in this period, I’m sure, but GDC is fundamentally an opportunity for developers to share what knowledge they’ve learned over the past year with the rest of the industry.
If you want to read all our GDC 2016 news, you can do so by clicking that link to visit the tag page. Adam and Pip should also have features for us throughout the week, which will also be viewable through that tag.