Last year, when Adam first reported Telltale were developing an episodic Batman [official site] game, he said: “I really really really really really really really hope that 90% of the game has me playing as Bruce Wayne, trying to pick the most obnoxious behaviours possible so as to maintain my cover as the world’s shittiest billionaire playboy.”
While it’s unclear if socialite sabotage will be possible at this stage, it does seem as though Adam’s wish will be granted as Telltale have now confirmed players will spend more time in control of the man behind the mask.
Set in modern day Gotham, Telltale’s “living comic book”-styled take on the caped crusader includes a familiar cast – Alfred Pennyworth, Vicki Vale, James Gordon, and Renee Montoya, among others – but unfolds in a universe separate to any existing comic book and movie adaptations; which means no Robin or Nightwing, so said Telltale during panel at last weekend’s SXSW.
No mention of villains just yet, however storywise the game’s focus is on both Batman and Bruce Wayne and how their lives intertwine, with player decisions directly tied to daytime outcomes via Bruce and scenarios after dark via the Bat. Here’s Telltale on the basics:
Each night, Bruce Wayne chooses to change Gotham for the better. The team wants to explore what the consequences are of the player’s actions when decisions made as Bruce have a critical impact on his nightly crusade as Batman, and vice versa. Certain key situations will give the player the decision to approach a scene as Bruce or Batman, with consequences for both sides.
Drawing inspiration from the works of over 75 years of Batman artists, apparently, the Telltale engine will also be “very upgraded” by the time their episodic slant on Batman arrives this summer. Telltale sadly haven’t released any screens nor videos beyond the teaser that released last year so let’s instead have another swatch at that: