Blight Of The Immortals Remake On Steam Greenlight

Neptune’s Pride got its modern remake in some respects via Subterfuge, but creators Iron Helmet are doing it themselves for another of their games. They’re remaking their co-op strategy game, Blight of the Immortals, and it’s on Steam Greenlight now.

Blight of the Immortals is a similar sort of strategy game to Neptune’s Pride, but you’re working together with other players against a zombie menace in a fantasy world instead of backstabbing one another among the stars. It originally came out in 2011, and designer Jay Kyburz spoke to Jim about it at the time:

“Blight of the Immortals is a bit of a departure from Neptune’s Pride. We wanted to build a game that had a more interesting world for players to explore. We wanted some mechanics that were a little deeper or more complex. We wanted to give the players more to think about. Most importantly we wanted to make a game that was less intimidating than Neptune’s Pride. A game that is less stressful and more enjoyable to play. We decided that the best way to do this was to allow players to work together rather than against one another.”

It’s not clear exactly what the remake changes, but it’s been funded in part by the Australian government. And although it’s not yet on Steam, there’s an open beta you can play right now.

Here’s a video of Kyburz talking through a little of the game, focused on how Hero Powers work:


  1. JFS says:

    They’ve changed the looks quite a lot, haven’t they? Played it in ’11 or ’12, and I remember other graphics.

  2. RanDomino says:

    I played a game of it when it was fairly new and I thought it was okay, but I wasn’t feeling the multiplayer aspect.

  3. Boronian says:

    I played this for some matches in December 2010 with some friends. It was a lot of fun but the need to regular log in to check if any zombie hordes are moving towards your cities and troops was very annoying. Coming back to the game in the morning to find out what the zombies had done during the night was no fun.
    But it was really great to work together to defeat all the zombies. Especially because it is really hard to do so.

    • dontnormally says:

      One of the reworks (I don’t know much about all the rest) is that time can now be incremented at your discretion, eliminating the need to play over a long period of time.

      • Boronian says:

        The problem wasn’t that it took too long to play a whole game but that while we slept the zombies did a lot of things we couldn’t react to on time. It is annoying to lose because you were absent.
        So if time can be incremented, can it be slowed too? Or even stopped? That would be awesome.

        • Kitsunin says:

          Yes, that’s one of the options if somebody has a premium account. I think somebody would have to manually pause each night, but you could for instance play at double time, but pause during possible sleep hours if you wanted to lower the stress without making the game longer.