Consortium is a very RPS-y sort of a game – real-time adventure-o-roleplaying, story branches, a big plane, conspiracy, complex social relationships, fourth wall-poking, a bit of wonkiness, and all that jazz. Here, read this for a short take or this for a longer one. Developers Interdimensional Games fell far short when they tried to crowdfund sequel Consortium: The Tower [official site] – pitched as ‘Deus Ex meets Die Hard’ – on Kickstarter earlier this year, but they’ve since launched a new campaign on Fig and hit their goal. Huzzah!
The Tower, right, sees an agent in the year 2042 dropped into a vast skyscraper in London, where things have gone a bit Pete Tong and he has to sort out a hostage situation. Whichever way you want or can, really, or that’s the plan. You can sneak, you can shoot, you have supertech powers, and you can befriend, trick, and otherwise manipulate people. Oh, and different factions have different goals and an interest in you. It’s a big fizzing bottle of interesting systems which could explode and shower players with all different sorts of delicious experiences. It sounds mighty ambitious, but this is all building on a game they’ve already made.
I’m sure it’ll be a bit wonky – it’s such a big idea! – but I am well up for this. Observe:
Interdimensional Games were aiming for $300,000 (£211,000-ish) on Fig, and with 28 days to go have already gone past that in pledges. Crowdfunding interest is still relatively slim – only about $75,000 – but the Fig campaign is buoyed by loads of cash from financial investors. (Fig’s the crowdfunding site which supports actual financial investment as well as crowdfunding, remember.)
If you want in (they’re already talking about stretch goals like crafting and expanding the simulation), chucking $20 at the Fig campaign would get you a copy of the finished game. Interdimensional plan to launch it in 2018, before the end of March, for Windows, Mac, and Linux.