Man O’ War: Corsair Docks In Early Access

The Warhammer-themed Man O’ War board game may now be discontinued, but, as you may already know, that’s not stopped Games Workshop from licensing a videogame adaptation of its tabletop wargame. With Evil Twin Artworks, the makers of Victory at Sea, at its helm, Man O’ War: Corsair [official site] is a naval combat adventure that’s now cast its net into the seas of early access.

In line with the universally accepted fictional pirate remit, you’ll build a ship and form a resilient crew in Man O’ War: Corsairs. You’ll hunt for treasure, fight other Warhammer-inspired sea dogs and form unlikely alliances. By way of long-range canons or by forcefully boarding hostile vessels and facing off one-on-one, you’ll fight opposing ships until they surrender, bagging you and your comrades a wealth of booty. Watch out for the sea monsters, though.

At present, you’ll do all of this under the banner of the Empire in campaign mode, however full release promises more directly and indirectly playable factions – such Orcs, Skaven, Dwarves, High Elves, Dark Elves and Chaos – as detailed on this Early Access road map. There’s no multiplayer just yet, however Evil Twin plan to introduce a skirmish battle mode at some stage during the game’s planned four month stay in early access.

Man O’ War: Corsair is out now on Steam Early Access for £20.69 with a 10% discount, and GOG’s Games In Development for £20.79. For more info, Evil Twin have put together a handy FAQ and here’s the game’s early access launch trailer:


  1. Shockeh says:

    After Black Flag looked so good in 2013, how, 3 years later, even for Early Access, can this manage to make sure a poor showing?

    GW will quite figuratively license anything right now.

    • maximus says:

      black flag was a multi million dollar deal from ubi, of course it had fancy gfx.

      you cant really compare the 2. i think to do so is actually quite short sighted.

      • Cinek says:

        He is comparing graphics, and you definitely can do that. If anything Black Flag is in a disadvantage, considering the greater scope of that game. If a developer doesn’t have money nor talent to pull it off than he shouldn’t get the license. On most of the screenshot this game looks like some random half-assed indie, and not something with official Warhammer badge.

        Shockeh is very right on this one – it seems that GW will quite figuratively license anything right now.

    • mattevansc3 says:

      Are we seriously comparing the finished result of a AAA, big budget game from one of the biggest gaming publishers against alpha footage of a game made by a small independent developer?

      • Chiron says:

        Of course we are, because all games are just pixels they should all look just as good.


        • JarinArenos says:

          We’re used to major licenses like Warhammer getting something more than a two-dev indie studio turnout. Compare to the Dawn of War series.

  2. Drew says:

    Why oh why are Games Workshop doing this?!
    Why can’t they saddle up behind a “proper” publisher and put some effort into a proper game. Maybe they got burned when THQ went down but Space Marine wasn’t a bad effort. If they took all the time, effort and budget that they’re sticking behind half efforts like this, Armageddon, Regicide, Deathwatch, Eternal Crusade, Eisenhorn (I’ll forgive them Talisman since that was likely low effort anyway) and just picked one they might having something interesting on their hands.
    Some of them, Eisenhorn in particular, look like they might actually have some chops if they had a budget. Imagine a property like that with an EA sized/Mass Effect budget… what a waste.

    • vahnn says:

      Vermintide wasn’t so bad. Is say it was pretty good. I mean I got bored with it in less than 20 hours, but I’d still say it was good. A fun reskin of Left4Dead, at least. Okay, okay, it was alright, at best.

    • lordcooper says:

      While this does look a bit wank, Vermintide and Mordheim are pretty ace, Battlefleet Gothic: Armada is shaping up nicely and Total Waaaaghammer looks like it’ll be a good ‘un too.

    • Rich says:

      Are Games Workshop putting any effort into anything at all? I thought they just licensed out their IP.

      • darkath says:

        A developer confirmed to me that GW is actually hellbent on making sure every asset of the game gets a seal of approval from them. Down to the shape of a barrel, the doors, etc.

        • JarinArenos says:

          How in the heck did they let this trailer get out, then?

    • Boozebeard says:

      Personally I really like Vermintide and I’m super excited fro Total War. A lot of people seem to like Mordheim, though I haven’t played it. Sure there are some duds but just ignore them? Over all getting a lot of decent, varied games in a much shorter time frame than you would get out of one publisher.

      • Thornback says:

        Yeah see this is fair. Having a big publisher is no guarantee it’ll make great games. Back when they were with THQ I really enjoyed Space Marine but it certainly wasn’t some masterpiece.

        They’re really still hitting a pretty average rate of good and bad. For every game that’s obviously a mobile focused cash grabber there’s something like Vermintide and Mordheim providing a really good quality game.

    • Chiron says:

      Big publishers don’t want to rent someone elses franchise and pay them money.

  3. Anthile says:

    Gonna need a bigger budget.

  4. Anti-Skub says:

    Always a good sign when an official trailer features hitching and frame rate drops.

  5. GallonOfAlan says:

    I see what you did there.

  6. Elusiv3Pastry says:

    Is that the original Mount and Blade engine?

    • Elusiv3Pastry says:

      Wow, apparently not, as they apparently didn’t even plan to have melee combat in the game. A Warhammer swashbuckling pirate game with no melee.

      Developer says they’re “looking into what’s possible” based on all the melee requests.

      link to

      • Elusiv3Pastry says:

        Bollocks, wrong link.

        link to

      • Archonsod says:

        Man O War didn’t have melee combat. Boarding was a matter of the number of crew versus the number of cannons the defender could bring to bear; loser removed one crew token.

        • klops says:

          I’m sure the tabletop game didn’t have manual cannon aiming either.

          • Rich says:

            If it didn’t, it should have. That goes for all boardgames.

          • DelrueOfDetroit says:


            I take it Siege is your favourite boardgame then?

        • Elusiv3Pastry says:

          So what happened after those boarders not reduced to a red mist made it to the deck of the opposing ship? Tea and crumpets?

  7. DelrueOfDetroit says:

    My favourite part is how disinterested the captains at the wheel seem to be about all this tomfoolery going on around their ship.

    • JarinArenos says:

      And how they’ll gleefully let go of the wheel to tilt aside – board stiff – if the ship angles too far.

  8. mariandavid says:

    Second best Early Access game I have played – genuine fun with enough reality (tacking, ranging and all that) to give a decent world background.