Iggy & Scorch Singe Their Way Into Paragon

Iggy & Scorch have now joined the battlefields of Epic’s third-person MOBA, Paragon [official site]. They’re classed as a single character but consist of a kind of dinosaur/pyromaniac double act. A dinomaniac, perhaps.

I’ve had a chance to have a kickabout with the pair of them and find out what their actual deal is so here’s the skinny. The 411. The lowdown. The field report. The… what do young people say when imparting information nowadays?

Okay, so the dinomaniac’s deal is all about using the power of fire to control a lane and to trap enemies. The character is kind of what a mage is in other games so you benefit from cards (they’re the equivalent of items) which increase your mana pool and your energy damage.

The abilities are as follows:

Left mouse is for basic attacks as with other heroes (you’d probably have assumed that anyway)

Right mouse has you secreting a trail of oil behind you and increasing your move speed. Best not to ask where the oil is coming from because I’m thinking the answer might be butt-centric. You can ignite the trail with your basic attacks or any other fire ability which I totally forgot about but I think it would be handy to deter pursuers. I did use it to chase kills, though.

Q is for flame turrets. The tutorial video advises using these to help protect yourself from getting ganked but they were also generally useful for grinding down people’s health during team fights and keeping your foes low on health and reluctant to put themselves in harm’s way.

E is for a ground targeted oil slick which you can then set on fire. I was mostly using this to deal with the waves of minions in lane and keep pushing up against the enemy tower.

R This is the ultimate. It’s where you turn your dinosaur into a flame cannon for a few seconds and burn everything in a cone ahead of you. At the end of the fire breathing the dinosaur burps which knocks back enemies still in front of you.

I dunno, you guys. I’m kind of not feeling this at the moment. It’s a dinosaur that breathes fire and I’m just not excited. Something’s gone wrong. It just doesn’t seem fun, you know? I was excited about the game at the preview event and that excitement has faded a lot. I don’t really feel any pull to play. I think for me that’s linked to the art style which makes the MOBA seem more serious than it should. I don’t dislike the art, it’s just that it’s not reflective of that daftness or spark or variation which I like about MOBAs, and the more I see it the more I feel like there’s a tonal mismatch.

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  1. Al Bobo says:

    In Paragon, there’s many heroes that left me cold, but Iggy&Scorch lighted fire in my heart. His abilities are very strong and if I manage to flank enemies and put down a few sentries before popping my ultimate, I can make things difficult for the whole enemy team.
    As for the art style, I love it. The game looks pretty as a picture and is a joy to play.
    Iggy&Scorch might be the second hero that I end up playing alot along with Rampage – the bunny-hopping tank.

  2. RaoulDuke says:

    It’s funny you should say about not liking the art style Pip, because I’ve never been a MOBA player at all but I think the art style [Lighting in particular] of Paragon is absolutely amazing, I’d love to just watch the character move in slow motion, 0.1x speed match or something ha. Although, yhats not good news for them though, since it’s graphics are attracting people who want to play a different game, I’d love a SP game where you burn hordes of enemies as that comedy duo.

    Overwatch is really nice looking don’t get me wrong, but its art-style is kinda meh to me, just looks like a sharper, more-shaderific TF2. I know that’s selling it short, but now I have had a taste of PB Rendering/Lighting I want it in everything. I still think AC:Unity is a contender for best faces/lighting realism, I was just looking at bullshots of the Witcher 3 2016 DLC and its fantastic looking, but it just doesnt have the anything close to the realism of the lighting I saw and loved in Unity.

    TL;DR – Graphics good! Genre bad!

  3. sysdefect says:

    I have to say I was excited by the prospect of another game incorporating just about as many shooter to moba elements as Super Monday Night Combat but something about the visual design puts me off. It is all brown and grim. I don’t know if it’s just UE4 or Epic but it looks like Gears of War puked all over it.

  4. ts061282 says:

    Really like the memory hole front page… makes old posts seem new again!

  5. plugav says:

    For an brief but interesting moment, I thought the character could block lanes by placing “flame turds” in front of enemies.

  6. OmNomNom says:

    I love the way Paragon looks but is it only me who just doesn’t like how slow and unimpactful the gameplay feels? Nothing seems to carry any weight, everything takes forever to die.