Stealthy Seven Sneaks Out First Trailer

You wait all bloody day for a stealth ninja to show up and then three come at once – what are the odds? With Shadwen, Aragami and Seven [official site] all perched on the development horizon, arms stretched aloft their heads, one knee pulled tight to their chests, it seems the future is shaping up rather nicely for fans of the sleuthing genre. Seven, you may already know, is a Thief-inspired isometric RPG that’s being made in collaboration with some former Witcher devs and now has its first trailer.

By way of the folks at IGN, here that is:

Seven’s multi-tiered “beyond post-apocalyptic” world looks lovely – and perfect for parkouring, I might add – but beyond all that isometric running, jumping, zip-lining and murdering, exactly what it’s all about is a bit unclear. Neither IMGN (the team behind Kholat) nor Fool’s Theory (a relatively new studio founded by a few ex-CD Projekt Red fellows) have let much else slip beyond the vague plot synopsis offered via the game’s fact sheet. That however doesn’t seem to have stopped them from engaging in a bit of preemptive posturing:

“Seven is a Thief-inspired, 3D isometric RPG, in which you take on the role of a lone traveller. You’re going to explore a nonlinear, sandbox world – the Empire of Vetrall.

“Classic isometric gameplay is going to be redefined. We have created a parkour climbing system that gives you the ability of free-traversing obstacles, of any height, horizontally and vertically.”

Whether it redefines how isometric games function or not remains to be seen, however Seven is a game I’m very much looking forward to seeing more of down the line. Still no word on a release date for now, though.


  1. ZXDunny says:

    How the hell is that even vaguely like Thief?

    • noodlecake says:

      Or isometric for that matter?

      Looks good though… At least the trailer makes it look good. :)

      • ZXDunny says:

        Whenever I see something that’s “Inspired by Thief” I get all excited and wonder if, finally, someone has actually managed to pull it off. Sadly though, good as this looks – no.

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        ooshp says:

        Well to be fair, they do go on to say “Classic isometric gameplay is going to be redefined.”

        I’m assuming they’re also going to be redefining “Thief” and “RPG” at some point to justify the rest of their silly pitch.

        It does look like it might be fun, it just appears to have been described by a PR person who doesn’t hold much interest in games. Or geometry.

    • empty_other says:

      Its inspired by Thief the same way Hollywood script writers get “Inspired by a true story”. :P

      Might just be they tried to create Thief as a top-down-camera game but it later evolved into something more action-y. Looks cool anyway.

    • InternetBatman says:

      Yeah, it looks good, but nothing like thief. Waaaaay too much fighting in the trailer.

    • Sabbatai says:

      “Inspired by” doesn’t mean “just like”.

      Maybe they have water arrows. Maybe there is some element to the gameplay that is lifted right from Thief, which we are currently unaware of.

      Maybe they just made a stealth game that plays nothing like Thief, because Thief made them want to make a stealth game.

  2. foresterr says:

    That somehow reminds me much more of Dark Earth than of Thief.

  3. shagen454 says:

    Doesn’t reveal much but it looks exciting, love that isometric view.

  4. jaimi says:

    First, that’s not Isometric. That’s simply a third person overhead view. You can tell it’s not isometric because it has perspective. Second, the game looks great.

  5. LennyLeonardo says:

    What’s in the box?!

  6. Jediben says:

    Struggling to see how this is an RPG as well. Look like a button basher in the same vein as smash tv.

  7. aircool says:

    Kinda reminds me of Shadow of Morder with a Borderlands vibe. I hope its control system is up to the task.

  8. Zenicetus says:

    The mechanics look good. Let’s hope the world-building and writing are on the same level.

  9. KenTWOu says:

  10. Darth Gangrel says:

    I haven’t played either of these, but I did like Pazaak in the Knights of the Old Republic games, though racing was a faster and more fun way to earn money.

    • Darth Gangrel says:

      Lol, that was supposed to be in the RPG Scrollbars article, but nevermind, no one cares about my comments anyway.

  11. jonahcutter says:

    All the people harping on the Thief reference… “Inspired by” is not a direct comparison.

    It very well could be inspired by Thief. In the large, open, vertical, natural environments that you can sneak around as you choose. Natural in that they seem to exist as actual places that you can sneak around in, not game levels with specific paths designed for you to sneak through. I’d say it gets far closer to Thief that respect than the latest iteration of the series.

    Even in elements like the lore and tone, it could draw inspiration.

    This looks potentially very satisfying to play. Though it might be nice if they allow the camera to zoom in or out as the player prefers, depending on situation. Combat for example, might be feel better if the camera comes in a bit closer. Plus mimicking your overall awareness narrowing as you focus on the immediacy of the fight.

    This looks potentially very satisfying to play.

    • jonahcutter says:

      Unnecessary repetition. Pre-coffee brain loop.

      Ah edit button… Where for art thou.

  12. kud13 says:

    Aesthetic looks post-apoc steampunk-ish. Me likey.

    Combat looked diablo-like. Meh.

    Cautiously curious would best describe my impression from this trailer.

  13. Jay Load says:

    Pfft. There’s about as much Thief in that as there is in Mario Kart.

    And where’s the stealth, exactly? Wasn’t so much as ‘blink and you’ll miss it’ as ‘Do you guys know what the word ‘Stealth’ means?’