Doom Will Have Plenty More Options Than Open Beta

Our Adam didn’t dig id Software’s new Doom [official site] over its recent open beta weekend, and I gave up and went to look at trees after Doom blustered past my proper monitor to insist it would run on my diddy second screen. That’s not meant to be a cutting dismissal: I really like looking at trees, and was planning it that day anyway.

Back on point: while Adam’s shootybang concerns are unlikely to be addressed much, given that the game comes out in three weeks, the technical side certainly will be shored up. Expect plenty more options, buttons, sliders, and so on at launch, id say.

The Doomsters “got a lot of great information” from the open beta test, chief technology officer Robert Duffy explains in a blog post, and the servers held up fine. They also got plenty of feedback on PC-y features which he says “weren’t emphasized in the Beta for various development reasons”, like multi-monitor support, uncapped framerates, and squillion of graphics options. But just because they “weren’t emphasized” doesn’t mean they won’t be there. Duffy continues:

“So to clarify: At launch the PC framerate will not be capped. Further, the PC version of DOOM will expose a comprehensive set of advanced game and rendering options that will allow players to dial the experience up or down based on their individual desires or hardware capabilities.

“PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.”

He then offers a big long list of options it’ll have, from an FOV Slider to a Chromatic Aberration Toggle. Check to see if your favourite is there!

If I can’t play with gl_texturemode GL_NEAREST_MIPMAP_LINEAR I’m out, man.

From this site

32 Comments

  1. FurryLippedSquid says:

    “wanking to options menus”

    Tricky, that.

    Not impossible, mind you.

    • Smoky_the_Bear says:

      Also known as “TotalBiscuit porn”

      • Riaktion says:

        Although I understand your just being flippant, I have never understood the strong stance against TB for his views on 60fps gaming etc. I’m certainly not part of the “PC Master Race” crowd, but then I don’t think TB is either.

        Unless I am misunderstanding him, I have always thought he has just said some genres play better and are better experiences at 60+ fps and I agree with him. Racing games and First Person Shooters, in general, greatly improve with higher smoother frame rates, at least in my opinion.

        However I don’t understand why some people are shouting for 60fps in Hyper Light Drifter for example or would never demand Nuclear Throne be at anything higher than 30fps, it plays fine.

        I would always want graphical settings to be available in a PC game, I know there are people who want to burn game studios down if they can’t choose what kind of Anti-Aliasing they implement in game, but I think most of us are of the same opinion aren’t we?Having graphics options for tweaking a game to the right balance of fidelity versus performance is a good thing? Benefits everyone right? (even those that would use it to ensure they get 60fps).

        I’ve never understood the borderline snobbishness of some people that roll their eyes at people that like graphics options in their games for a variety of reasons and equally I have never understand the stance of the PC purest demanding every game supports every bell and whistle their PC hardware and deliver.

        60fps and graphics options in general are a good thing, and something I would expect in a PC game, but it isn’t always required in every title, and that’s ok too.

        • Razumen says:

          I just think it’s annoying that it takes him thirty minutes to get from the main menu till he’s actually playing the game. It’s like fine, I care about options as well, but you don’t need to go through every single flipping one. Just mention what’s missing and any notable extras and get on with it already.

          • Assirra says:

            If only there was a way to skip it eh. He even makes a single button “skip to gameplay” if you don’t want to see the options/menu.

            I for one approve of the slowly talking about options to see what is there, which version it is, any special thing that is pretty rare and others.

          • Press X to Gary Busey says:

            He’s got a big channel with over 2m subscribers. With 500k people watching port reports there are going to be lots who goes in without knowing what an AA even is and some just want a confirmation that the FPS didn’t run out half-way through.

            It’s better to be thorough or less knowledgeable viewers are going to have more questions than before and the content will be there years from now and people will keep stumbling by with the same annoying question.

          • Razumen says:

            Sure, but I didn’t notice that option for the video I saw.

            As for information, you’re better off looking on the internet for what options like MSAA or HBAO do. It’s nice to know if they’re there or not, but dwelling on technical options is not the point of a game review unless it drastically hinders or enhances the main experience. Same goes for 30fps VS 60fps.

          • Assirra says:

            First of all, It should be in every video in an annotation with a name like “skip to gameplay” and it skips the video forward. Possible tough that in the one video you watched it is not there but usually it is.

            Second, it is NOT a reivew. TB made this clear and even named it different to WTF. It is a first impression view in the style the giantbomb quicklook hence there no standards he should follow.
            You say i should use the internet, well guess where his videos are. I know what the AA options do but i want to know which AA a game contains and other stuff you won’t even find anywhere else like extra audio options or a colorblind mode.

            Third, the frame rate. The second there is ANY animation anywhere, 60fps is better and 30fps will be noticed. Hell just moving your mouse on the desktop at 120fps vs 60 is a massive difference.

          • Razumen says:

            There’s wasn’t that option in the video I watch.

            Sure, it’s not a review, but in my opinion it’s not conducive to a quicklook video either. Small technical details like that should be left for the nearer to the end, once he’s already done actually telling you WTF the game is about. It’s just a bad organizational format having to click on a link to get to the actual point of the video.

            60fps is not necessary for every game, regardless if it has animation or not. I can think of countless games I’ve played that 60fps would add NOTHING at all to the experience.

        • GWOP says:

          Correct me if I am wrong, but doesn’t TB blacklist games with capped FPS through his Framerate Police curator page? Maybe that’s why people find him insufferable? I remember the
          Guild of Dungeoneering (a 2D TBS dungeon crawler) devs faced a lot of abuse from Framerate Police goons.

          • Riaktion says:

            Yeah you’re right there, my understanding was that “The Framerate Police” was supposed to be an “funny” name, kind of taking what people said about him and making it his own, but it probably just confirmed a load of pre-existing perceptions about him for some people, which is fair enough. I think the group was supposed compile a dispassionate factual list of games that had a sub 60fps lock in place, and I think every game on there is factually correct, but in a lot of cases it kind of serves no other purpose than to allow elitest gamers write games off that in truth don’t need 60fps, such as Guild of Dungeoneering as you say. So for that alone I can understand it, but I think the group itself was rooted in good intentions for the most part, although how much it was really needed is another debate.

        • wcq says:

          Maybe that’s because TB is one of the people you just described, who refuse to play Hyper Light Drifter because it’s 30 FPS. He said this in a podcast.

          So, while I wouldn’t say “strong stance against”, I think people have a valid reason to poke fun at him once in a while.

          • Riaktion says:

            Did he? That’s a bit silly then, but I don’t listen to his co-optional podcast so maybe more of his off the cuff remarks make it into that. I’m a Crate & Crowbar man myself.

  2. Spacewalk says:

    If OpenGL murders fullbrights then I’m out.

  3. Xipheas says:

    More importantly, does idspispopd do anything?

  4. Riaktion says:

    I’m really looking forward to Doom (4)… more than I was expecting.. at all. I guess I must be in the mood for some FPS action that doesn’t involve shooting men and has power ups :)

  5. unraveler says:

    Meanwhile, John Romero and Adrian Carmack are making new FPS link to kickstarter.com

  6. ZombieFX says:

    Awwww… no Cinematic 24fps?

    Besides: the biggest issue here (according to forums n such) are the finisher moves and all that.
    Being locked in 1 position, doing the ever same animations – in a fast paste game…

    Why do i feel the need to smash some ones head in with a brick all of a sudden!? Oo Huh… odd.

    • derbefrier says:

      i guess no one in the forums read the response to those worries. that finishing moves take no time to do and you can cancel out of them and are optional.

    • Premium User Badge

      Nauallis says:

      The smashing urge is the result of all that glue you’re sniffing

  7. Premium User Badge

    Elusiv3Pastry says:

    That’s nice. Will all these options make the multiplayer not suck? Will there be an option to change the tone of the po-faced announcer?

    • Distec says:

      Pretty sure the MP is a loss at this point unless it can be significantly rejiggered by the community to behave more like… I dunno, anything else. I say this as somebody who didn’t mind the beta, but also felt it had no identity or staying power. I’m a also a little resistant to calls for Doom’s MP to be more “more like Quake”, because I feel like a Quake game needs to be offering in that.

      I also recognize that this responsibility unfortunately fell on Doom just because there’s been no movement on the Quake front for a long time.

    • Razumen says:

      It doesn’t suck, it just needs a few tweaks here and there.

  8. Razumen says:

    At this point, all I want them to do is have plans to release the actual editing tools to the community after release. There’s no way they can claim to continue in id’s legacy otherwise, not to mention if they don’t this game’s lifespan will be extremely short.

  9. Press X to Gary Busey says:

    Grampa Doom why are you wearing that Black Ops baseball cap sideways? And why all the bling? And those baggy pants… Oh my god! Did you get a Master Chief tattoo!?

  10. Kinsky says:

    It’s horribly depressing that Bethesda (yes, Bethesda) canned the original Doom 4 for being too much like Call of Duty, only for it to be replaced with this. id, aufwiedersehen.