Massive-o-Spaceship Game Dreadnought Gets A Beta

Two years, man and boy, I’ve been excited about Dreadnought [official site], the giant huge spaceship battle game from Spec Ops: The Line devs Yager. Haven’t heard much about it for around year though, and now that I look again there seem to be two other developers in the mix (with one Greybox now seeming to be frontman) and a torrent of mildly alarming in-game payment options. However, it is about to enter a closed beta, which you can pay to get into if you so wish, so soon we’ll finally know if that old dream of Megaships At War can really come true.

Here’s the most recent video – promoting the Founders Pack – followed by a few that we missed from last year’s GamesCom.

And some older stuff which shows off a bit more of the game, plus one developer’s He-Man arms:

If only the ships seemed as massive as those arms: in my head, the titular Dreadnoughts had been absolutely enormous, but perhaps two years of fading memories have perverted the truth. Still looks like an intruiging war of spaceships, a sort of middleground between dogfighting and RTS – very different from the twitchy pew-pew that is the space sim norm.

It’s a multiplayer game, and involves various payment options if you want to get in deep. To whit,

“Beyond guaranteed access to closed beta, the $9.99 Hunter Pack delivers one uniquely designed and preconfigured Medium Dreadnought Hero Ship – the Morningstar – as well as 500 Grey Box Points (GP), which can be used to buy ship emblems, decals and much more. It also provides seven days of Elite Status, granting more experience and Fleet Points (FP) per match, when the game launches later this year. Finally, the package includes an exclusive Hunter Pack ship decal, emblem and coating, plus two Fleet Recruitment Packs, which let owners give two friends guaranteed access to closed beta, the Morningstar Hero Ship, 250 GP and a Fleet Recruitment Pack ship decal and emblem.

“The Mercenary Pack ups the ante with five Hero Ships – the aforementioned Morningstar (Medium Dreadnought), Outis (Medium Corvette), Silesia (Light Artillery Cruiser), Huscarl (Heavy Destroyer) and Kali (Heavy Tactical Cruiser) – as well as 3,000 GP and 30 days of Elite Status at official game launch. It also grants four Fleet Recruitment Packs and an exclusive Mercenary Pack ship decal, emblem and coating, all for $39.99.”

Er, OK. Paintjobs are all well and good, but bit worried about this ‘Elite Status’ option – sounds like paying for an in-game advantage, no?

The closed beta begins on April 29th; you can sign up here but it’s unclear what your odds of getting in that way are – but as mentioned above, you can buy your way in if you so wish. More details/payment thingers here.


  1. Askis says:

    Elite Status just sounds like the usual Premium time you can find in most F2P games.
    Assuming Fleet Points are a currency of course.

    • FuriKuri says:

      Ah, the tacit acknowledgement that at least some parts of your game are [deliberately] unfun to the extent people are willing to pay to bypass it…

  2. A Sunfish says:

    This sounds a little like World of Tanks in space. I’m guessing the FP is the standard currency that you earn through battles, experience is used to research upgrades and ships, and GP is a ‘premium currency’ that buys cosmetic effects or other conveniences. Elite status would perhaps let you progress faster, though hopefully without giving you an outright in-game advantage?

  3. ludde says:

    Also, the notion that premium time doesn’t equal any ingame advantages is completely false.

  4. SomeDuder says:

    i just dont get the dreadnought theme – the ships themselves seem too small, and an actual dreadnought wouldnt even be a class of ship you’d use inside a planet’s atmosphere. i guess its a marketing thing, since RAWRRR DREDNAWT sounds omg cool!!1 instead of “floaty subcapital piece of shit”

    it’s okay tho, noone will be playing this game anyway after the initial hype wears off.

  5. Blutsuechtiger says:

    I play it since Alpha and must say…I’m very disappointed.

    But first let me lift up some fog about those Hero ships.
    Yes, at a first sight they look awesome. But compared to the regular ships you have one great disadvantage. You can’t customize them.

    With the customization comes the good and the bad part in my opinion. Beside Matchmaking(I hope they finally sorted this) you will notice in many early games quite a disadvantage against people that have access to more/other equippment, leading to frustration and the “I-need-to-grind” effect to stay in the competition.
    And speaking of balance… I still dont know why they have included a Corvette and artillery Cruisers.
    I think its their attemp to do the rock, paper, scirssor, lizard, Spock thing…but IMHO it deeply fails due to the fact of customization and DPS.
    You will notice games where 2 coordinated Corvette Pilots simply blaze one ship after another out of the sky, thanks to an incredible damage burst.
    You think you sit in a Dreadnought and can take a punch?
    Then wait for the first Blitzkrieg of a Corvette, shooting you down to 50% in a blink and the second one just eats you up before you can say the F-Word.
    Also, based on the two mentioned classes the map design is more like a hide&seek instead of the real deal…big brawls with big ships that exchange salvo after salvo the way we have seen in so many space movie operas.
    But I will not let out all the cons…because some Pro things are there to mention too.
    I love the graphics and the effects. Looking at the launch bay of your missiles when you hit the button is just awesome and the classes are (beside those two) in good balance.
    Compared to Fractured Space I would say it is way less balanced. If I had to choose between those two, I would go with FS.

    In short:
    Good game but has too many balance & mapdesign issues.
    regadring Payment/Microtransactions… its up to you if you really need a decal…