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Mable & The Wood Lets You Avoid The Boss Fights

It has finally happened! I have used my powers successfully, and can hang up my cape. Whether for good or for evil is for you to decide, but forthcoming pixel action-exploration game Mable & The Wood [official site] (just about to ding its Kickstarter goal in the final 48 hours) is going to let you choose between battling boss monsters, or working out how to avoid them entirely. And apparently this is in response to my excellent Guacamelee review! It’s also, we’re told, driving backers to poetry. Is this a force that can be stopped?

There are many interesting ideas present here. Mable can shapeshift into the forms of the creatures she’s previously killed, which is neat, but also apparently very dangerous. It seems that Mable’s powers are what is destroying the world she’s trying to save, and the more of the game you play – levels chosen in you order you wish from an overhead map – the worse the situation gets and the harder it is.

Play fewer areas and you’ll have fewer of Mable’s abilities, play more and the difficulty will hike in response. Gosh, this is interesting stuff, right? This goes for the boss monsters, selectable from the map, but also yours not to fight – however, if you don’t, you won’t gain their abilities that could prove useful for combat elsewhere. And the combat is looking pretty neat too – take a look at the pitch video which begins with lots of in-game footage:

And if you want even more, there’s a demo on Itch.

The game is aiming to be out next February.

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John Walker


Once one of the original co-founders of Rock Paper Shotgun, they killed me out of jealousy. I now run

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