Static Scares: Check Out Doom II Level Dead.Wire

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

dead.wire has… not really a gimmick, because ‘gimmick’ implies superficiality, whereas dead.wire’s monsters being invisible and quiet dovetails wonderfully/horribly with its strange static vibe, whispering, and new music. But I’m getting ahead of myself. We must always remember to consult the readme file:

You are an engineer employed by the UAC to
investigate the source of a strange signal
originating from an abandoned facility.

This wad tells the tale of what happens next…

The lesson is never to take any job with UAC.

Dead.Wire’s a tricky level. I died an awful lot, though I am rusty with Doom in general – let alone maps made for modern players. I quite like its replacement weapons, mostly familiar yet different enough to be Doomy but Notdoom. It can really flood enemies at times, but mostly it’s fiendish and unpleasant and oh god something’s snuck up on me again. I’m deeply out of touch with the state of Doom mapping, but this was a fun one for me. You might like it too?

If you’re interested, download it over here and load it up with Doom II through GZDoom.


  1. Kaeoschassis says:

    Oh yeah, I remember reading about this one, being excited, and then I guess I promptly forgot about it. Definitely gonna give it a go when I’m less sleepy. Lord knows when somebody like Xaser gives you a gift you don’t say no, and the theme is great.

    Are we doing wad recommendations now? Ancient Aliens. I’m just getting this in before somebody else does, because it’d probably only take about 120 seconds for that somebody else to get to it. It’s that hot right now, and for good reason.

    • sincarne says:

      I’ve been trying that one, but I can’t get it to work. The scenery is different, but the sounds mostly aren’t playing, and the ones that are are the DOOM II sounds. The monsters are also DOOM II monsters. What am I doing wrong?

  2. zxcasdqwecat says:

    thanks alice

  3. Ansob says:

    In completely non-spooky (but still Doom modding) news, the new version of Trailblazer came out this weekend and it’s glorious: link to

  4. GWOP says:

    The sky above the port was the color of television, tuned to a dead channel.

  5. Premium User Badge

    Serrit says:

    Doom Notfour

    Nice, between this and Tom Francis’s suggestion of “Hitman: Episodes”, I think we’ve covered off sorting out popular-franchise-naming confusion for the first half of this year at least.

  6. Xaser says:

    Thanks for the kind words! Surprised to see something of mine on RPS — hope that means folks are enjoying it alright rather than bashing their ghost-heads against their ghost-keyboards.

    Just be thankful I didn’t get around to re-adding that ghost Pain Elemental I “misplaced”.

  7. dethtoll says:

    It’s so weird to see user wads get covered in mainstream outlets, especially oddball ones like this one. It’s because of D16 I’m sure, and Ancient Aliens suddenly actually trending on Facebook certainly helped, but still — weird!