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Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

In an interview with gamepressure.com, Feargus Urquhart stated the obvious:

Obviously, as you’ve probably guessed, we’re starting to move forward on [Pillars of] Eternity II. That is probably something that we want to look at [in terms of crowdfunding]. I think people felt like we delivered on our promise, and then that felt like we could go with Eternity II and people would support us again, because they trust us.

Eternity II is not announced, [but] it seems silly for me not to acknowledge it, though. If someone asks “Are you working on it?”, I respond “Well, wouldn’t you work on it?”. So then they say “So you must be working on it”, and then I’m like “Well, yeah”.

That the game exists doesn’t surprise me, but I’m always slightly surprised when companies return to the crowdfunding well for a second dip on the same series. I guess it makes sense from a financial perspective, but I suppose I hoped that the first game’s profits would fund the sequel while crowdfunding was left to new ideas.

New ideas which it seems Obsidian are also working on. In the same interview, Urquhart apparently mentioned “that there’s a small group of people within the studio that’s working on something completely new, but he didn’t want to share any details yet.” Tim Cain and Leonard Boyarsky, designers of Fallout and Vampire: The Masquerade – Bloodlines, “came up while talking about this project” and “it might have something to do with the prototype based on the Unreal Engine.” Hmm!

Obsidian are already working on a properly-announced new RPG called Tyranny, in which you play a bad person in a world where the villains have already won. Adam wrote about that back in March.

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Graham Smith

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