Explore Mirror’s Edge Catalyst’s City Via Interactive Map

I like that Mirror’s Edge Catalyst seems to be a second take at the same ideas that drove the original, rather than a significant departure. Example number one: the pristine white city model that featured in the original game’s menu backgrounds is now an explorable map of the game’s open city. It’s also now an interactive website you can explore ahead of the game’s release.

Clicking around the City of Glass isn’t as fun as I hope leaping and mantling around the city will be, but it’s whet my appetite for exploring more of the place. Cities are great generally; cities of bold colours and grappling hooks doubly so.

Only one district of the game’s city is yet filled in on the map, but there are some things to click on that fill in detail about the world. For example AllCom, who “own the communication facilities and operates the Grid – the data network accessed by all employees in Cascadia.” (I do not expect to play Catalyst for its plot or writing, based on trailers released thus far.)

The original Mirror’s Edge was pretty divisive, and I think even RPS staff is pretty split on it. I loved it for its freerunning and for its world and was happy to tolerate its awkward and sometimes painfully fiddly combat. From what I’ve seen so far I half expect to feel the same way about the sequel, which has revised the combat system dramatically but which still seems to clumsily interrupt your momentum anytime I see anyone playing it.

We’ll find out for sure when the game is released on June 7th, which sounded like a long way away till I realised it was almost the end of May.

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  1. Hyena Grin says:

    I played in the beta and the game actively wants you not to slow down when fighting. You can stop and Duke it out but staying in motion gives you a kind of ‘dodge armor’ that keeps you from getting hurt until the bullets whittle it down. And there are plenty of free-running combat maneuvers that will one-shot an enemy. So it rewards you for finesse in a way that requires some skill but has a great payoff. I liked it, anyway. It felt kinetic and good, and I actually found myself seeking out the few combat encounters in the beta’s limited open world.

    • kud13 says:

      How annoying is Origin integration? Do you have to be online to play?

      Unlike many, I don’t hate Origin unconditionally, and may get this close to release as long as I can play single-player without the game bugging me to be “social”.

      • Dave L. says:

        Beta was online only, but the ‘unable to connect to server’ message did explicitly state that in the full version you would not have to be online to play.

      • Mokinokaro says:

        Online integration is optional and pretty minimal.

        Playing online adds leaderboards to some side activities and the ability to create and share timed parkour races.

  2. KastaRules says:

    I’d like a city like that in Dying light…