Pac-Man 256 Coming To PC With Local Co-op

The murder screen...

After making Frogger’s car-dodging into one of the biggest games going with Crossy Road, developers Hipster Whale turned to jazzing up another vintage arcade game, Pac-Man. This time, it was official. Pac-Man 256 [official site] is an endlessly scrolling version of ye olde dotmunching, with Patrick Mann (that is his real name) chased by glitches from Pac-Man’s Map 256 kill screen (hence the name, yeah?). Following its debut on pocket telephones last year, Pac-Man 256 is now headed for a PC release in June. This version will have four-player local co-op too.

Pac-Man 256 sees Patrick Mann undone by his own greed, trapped in an endless hell with the world falling away behind him and innumerable ghosts before him. You can run, Patrick, and you can munch on pills and power-ups, but one day your mistakes will catch up to you and end you, leaving only a high score behind.

Now, while I might normally be found down the Shady Scarts Video Game Retirement Community screaming “GET BACK, YOU VULTURES!” at the publishers trying to creep in with new contracts, swinging my beating stick wildly, I’m curious to check this one out. Yes, Bandai Namco have approved decades of Pac-Man garbage, but this method also gave the world the surprising Pac-Man Championship Edition. I suppose I could download Pac-Man 256 to my pocket. Nah. That seems too easy.

Pac-Man 256 is coming to PC via Steam on June 21st. It’s co-developed by 3 Sprockets and the Crossy Road mob at Hipster Whale. No word on a price yet. Here, some moving pictures with sounds too:


  1. Hideous says:

    If only it was any good, then.

  2. Frank says:

    Hope it’s a hit so bomberman has to follow.

  3. Henke says:

    I played a bit of this on the iPad and it was NOT BAD. I even liked it better than Pac-Man, but then again I’ve never really been a Pac-Man fan(or a Pac-Fan, if you will). In other Pac-Man news: DOT GOBBLER! link to

  4. Merus says:

    I found Pac-Man 256 got stale much quicker than Crossy Road did – there’s not much to Crossy Road’s gameplay loop, but the transformative effect of many of the playable characters kept it fresh enough after the gameplay became rote. Pac-Man 256 has a little more going on – there’s a building combo if you unwaveringly follow a dot chain for 256 dots, but when it comes to a choice between keeping your combo or avoiding almost certain death, it’s almost always worth more in the long run to drop the combo. So the only thing really changing the core gameplay loop are the powerups, and for the most part they fall into two buckets – the ones that let you kill ghosts if they approach you, and the ones that let you avoid ghosts, and because you’re constantly putting ghosts behind you, those two things are basically equivalent. So after you’ve unlocked a couple of those, there’s not much more that’s new.

  5. KFee says:

    Why no online multiplayer, WHY? :(