Although I’ve sunk over 100 hours into Terraria [official site] over the years, it’s a game I seem to spend long stretches of time away from because there’s just too many games and not enough hours in the day. Every time I return, though, I’m always pleasantly surprised by how instantly familiar everything is yet how fresh its updates make its sprawling sandbox feel. And then I’m hooked again.
After celebrating its fifth birthday last week, Terraria’s latest patch 1.3.1 is out now bringing with it a host of new features and big improvements to its wiring system.
This introduction on how the new wiring mechanics work in practice does a far better job of explaining it than I could ever hope to. Adding to the massive list of tweaks installed by patch 1.3, 1.3.1 also introduces new items such as projectile pressure pads, conveyor belts and geyser traps. The update also adds controller support as well as a meaty list of bug fixes. Oh, and the formidable baddie Medusa is now resigned to Hardcore mode and can no longer petrify players above her. Which is nice.
Much like past patches, developers Re-Logic have listened to player feedback about what they might like to see added to the game, however they do acknowledge the relatively narrow scope of this particular update. They say:
“Trust and believe we fully understand that not everyone is excited for controller support or new wiring mechanics. When we design updates we try to accommodate our fan base as a whole. With these two updates out of the way we will happily begin focusing on more mainline content-driven updates for 1.3.2 and beyond. That said, we think you will find what is now possible to be pretty cool indeed.”
Terraria’s patch 1.3.1 is out now – the full changelog can be found here.