Chime Sharp Peals Out Of Early Access In June

Music puzzler Chime Sharp [official site] now has a release date. Well, a release month. That month is June which I guess would make Chime Sharp either a Gemini or a Cancer.

Asking Alice to check the horoscopes for the game in the most recent edition of our favourite “true ghost stuff” magazine I can advise the following for the game this summer:

If Gemini

A childhood sweetheart will pop back into your life and Mars will dive into your relationship sector in August. Sexy texts “keep the thrill of a relationship alive”. Hot summer dates are June 20, July 16 and August 10. Your best herbal tea is Peppermint.

If Cancer

June is when you can head abroad for hot holiday passion but August looks a bit rubbish. You also “have a soft underbelly” like an actual crab. “Mars in your Romance Sector controls your love switch – it’s off then on then off again.” Kind of like a cooker that’s on the blink, I guess. Hot summer dates are June 17, July 4, and July 17. Eucalyptus is your plant but I’m not sure if you’re allowed to just substitute in some Olbas Oil.

I suppose this is the part where I talk about the game and not sexy ghost astrology.

“Described as a crossover between a music sequencer and Tetris, Chime Sharp tasks players to place various shapes together in a race against the clock, while the passing beatline reads the blocks as notes, remixing melodies from various pop songs. The goal is to cover the whole playing grid by completing quads of 3×3 or more and generate points while enjoying melodic works by musicians from around the world. With a brand new song list, fifteen unique levels and experimental modes, the beloved Chime is finally back and ready to shine in its complete makeover.”

Chime Sharp is currently in early access so June is more of an official statement of finishedness than an availability thing. Fancy a trailer?

[Disclosure: Ste Curran was creative director of the original Chime and now of Chime Sharp. I sometimes guest on the radio show he runs with Simon Byron and Ann Scantlebury, One Life Left. I have also attended Eurovision parties with him (not this year), chatted with him about Taylor Swift and Justin Bieber on multiple occasions, and we have also partaken of a cheeky Nandos along with our mutual friend, James. James owns laser gloves and his own smoke machine. He is a ledge and the archbishop of banterbury etc etc. I forget where I was going with this. Oh yes. Basically that’s a disclaimer of some kind: Ste is a friend but he has also sometimes puts me on The List. That is a bad thing. I have also never played Chime or Chime Sharp so I guess I’m going to be back on The List for a long while yet.]


  1. The First Door says:

    Ooooh, well this is delightful news! I absolutely adored the original Chime and played it for ages. Well, actually I played the Orbital level for ages because I adored how that song worked in the game. Still though, yay!

    • The First Door says:

      Oh, hey it has a demo! A demo I just easily sunk half an hour into, which is probably a good sign.

  2. iainl says:

    I’ve been playing the Early version (disclaimer: Kickstarter backer, know Ste well enough to say ‘hi’ in a pub) and it’s exactly what I wanted; more Chime with new grids, new music, and improvements to the graphics and general UI readability (not that the old one was really a problem).

    I really like it, I’m still rubbish at the game, but I still enjoy listening to the music it makes as I play. If you like the old one, you’ll like the new one. If you didn’t, then I think you’re wrong, but I doubt this will persuade you unless the specific thing you didn’t like was Philip Glass or Paul Harnoll. Though if that’s what you didn’t like, then you’re twice as wrong as I thought before, so that’s not helping.

    • Jalan says:

      Leading off with this, just so it’s clear: I bought the first game, enjoyed it more than I thought I originally would.

      That said, I can see how people could dislike it. It’s really limited in its options. You’re stuck with the very small set of tracks it gives you and even if you’re the most forgiving music fan in the world, you’re eventually going to grow tired of hearing the same thing over and over again.

      Shutting off the sound, something that’s so integral, if not crucial, to the game might help but then you’re left with the option of: why am I playing this when I could play Tetris/etc?

      The obvious issues aside, there’s also the bizarre way the game was presented in the trailer. Attempting to capitalize on that nauseating fad brought about by Jonathan Coulton’s musical contributions to Portal, the trailer gives the impression that there’s more depth to the game than what’s actually there because – HEY! – Still Alive is a playable music track and you can hear Portal sound bytes in-game!

      And not to forget the bizarre way the developers just sort of ignored the PC release after dropping it out there. Their barely there presence on the old Steam forums suggested that maybe there was something to be gained from giving them feedback, but apparently all of it was put toward the console releases which weren’t going to see the light of day on PC.

  3. iainl says:

    Oh, and Alice: Chime Sharp’s not even born yet. It’ll be far too young for sexytimes, even in August.

  4. Jalan says:

    Forgot about this entirely.

    That first review in the list is interesting though: “Within a couple of hours of this review being on Steam, the dev released a notice to Kickstarter contributors asking them to review the game positively on Steam, and to note that some things just were not possible.”