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Collect 'Em All: The Witcher 3 Adding Gwent Card Finder

Already got 'em?

Yes, yes the Blood & Wine expansion sounds great, but here's the really exciting thing coming to The Witcher 3 [official site] next week: a magical book which tells Geralt where to find every Gwent card. A treasure worth more than any gem! Oh, yeah, and I guess patch 1.20 will improve the interface and add an option to enable difficulty upscaling if folks want a tougher time but LOOK magical Gwent book is what matters.

The patch isn't out yet, but I wanted to be the one to break the good news and I'm on holiday next week so! Developers CD Projekt RED today dropped a wee forum post with a link to the patch notes in PDF format. Here's the magical one:

"Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad."

For the longest time, I was methodical in my approach. Every time I entered a new town, I'd visit every merchant to check for Gwent cards and seek out opponents. Then I took a break for a few days. By the time I returned, I'd forgotten where I'd looked and then mistakes spiralled outwards and I don't know, I just don't know any more. Finally, this shall save me.

Oh, and I suppose you can expect welcome changes like this:

"Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored)."

And:

"Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats."

A saucy one:

"Fixes issue whereby Geralt's clothing was not properly restored after sex scenes."

Also an end to bookhell:

"Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary."

Good things, those. These will be applied to all of The Witcher 3, including the first expansion - it's not just for Blood and Wine. Those changes are only a fraction of what's coming in patch 1.20, so get stuck into the notes yourself for the rest. The patch will arrive "just before Blood and Wine", CD Projekt say on Facebook.

Blood and Wine adds a new Gwent deck too, you know.

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The Witcher 3: Wild Hunt

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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