From its 2014 prototype, to its full release earlier this year, the ultra-cool time-manipulating FPS SUPERHOT [official site] has went from strength to strength. Just ask Adam. Just ask Graham. Just ask anyone! (Although ask Adam and Graham first because they’ve written good words on the subject.)
The first post-release dev blog from developers SUPERHOT Team has now revealed two important things: one, that the game’s first batch of DLC will come free-of-charge in the coming months; and two, that an Oculus Rift exclusive VR edition is expected to release later this year.
VR plans were teased via a Kickstarter backer update earlier this year, however the latest blog confirms SUPERHOT’s Rift headset exclusivity, and that it’s been redesigned and is being built from the ground up. “We’re now working super close with the guys at Oculus to release SUPERHOT VR later this year,” reads the post penned by SUPERHOT Team’s PR person Szymon Krukowski. “The level of game immersion that you get from playing SUPERHOT in VR is simply crazy. Recently, we played around with holophonics type of sounds in SUPERHOT. Thanks to that you will be able to for example ‘locate’ a passing bullet just by the noise it creates.”
Over on Reddit, Krukowski also noted that Oculus is their focus “for now”, however didn’t say if support for other devices was in their long-term plans. What he did say, though, was that the hardware’s motion controllers will be directly tied to SUPERHOT’s stop-start mechanics. “Actually moving your hands or head moves time in real time,” he says. “So you really NEED to stand still while playing to keep the time still.” Which sounds super exciting, assuming you’ve got the means to splash out on a Rift. This could very well twist my arm.
On the DLC front, it’ll be free and will introduce new levels and game mechanics. The devs reckon it’ll be SUPERHOT as we know it, but “with a cool new twist”. More info on both the DLC and the VR edition will feature in future dev blogs, so say SUPERHOT Team.