Zeboyd’s Cosmic Star Heroine Blasting Off In Summer

Zeboyd Games, the folks who redeemed one of the world’s greatest monsters in Cthulhu Saves The World and revived the Penny Arcade Adventures, have announced that their next retro-styled RPG is coming this summer. Cosmic Star Heroine [official site] is an intergalactic RPG about a space-super-spy on the lam, and Zeboyd namechecked inspirations like Chrono Trigger and Phantasy Star when they Kickstarted it in 2013. It won’t be long until we see how it’s worked out but, for now, we can have a peek in a new trailer:

Not bad, yeah? Those are the adventures of Alyssa L’Salle, a top space-spy who stumbles across a conspiracy and is exposed by the government. Which means the public now know who’s been foiling all the space-baddies, but so do the baddies.

Zeboyd spit out this feature list, which I feel deserves more exclamation marks:

“Gorgeous pixel art. 3 exotic planets to explore. 11 colorful characters to lead into battle with hundreds of abilities to master. More than 100 minutes of amazing music from HyperDuck Soundworks (Dust: An Elysian Tail). An innovative turn-based battle system. Aliens. Robots. Magic. Forbidden technology. Ruined Worlds. Ghosts. Long-lost secrets. Conspiracies. A galactic threat. And one brave heroine to make things right.”

“Aliens! Robots! Magic!” is the sort of nonsense I’d go for with my ‘endearing’ abuse of the English language, pretending words soar from my lips like birdsong on the summer breeze rather than slam to the ground like tombstones.

Cosmic Star Heroine will cost $14.99 when it arrives this summer. At the time of its Kickstarter, Zeboyd planned to launch the game in 2014 but hey, better finished than not, yeah? The plan, last I heard, has been for Mac and Linux versions as well as ye olde Windows.

I’ll only show you this half-hour of old gameplay footage if you promise – proper pinky swear – to understand that it was from an early alpha version back in 2014 and a lot could have changed since then. I… can’t see if you’ve pressing your pinky to your screen like I am, but I’ll assume you are. A bond is made. Don’t think I won’t collect – a gory necklace of broken pinky swears is v. ‘in’ this summer.

From this site

5 Comments

  1. J. Cosmo Cohen says:

    “Don’t think I won’t collect – a gory necklace of broken pinky swears is v. ‘in’ this summer.”

    I missed you, Alice. I hope you enjoyed your time off.

  2. draglikepull says:

    I’m a Kickstarter backer of this game, and so far it looks like it’s going to live up to the promise of being a great throw-back to 16-bit RPGs. One of my most anticipated games right now.

    • Mandrake42 says:

      I backed this too. Its looking SO good! I was actually worried for a while as it was beginning to seem like it might never come out. Zeboyd are a proven developer though and it’s certainly looking like it was worth the extra time.

  3. geldonyetich says:

    That certainly is a strong Chrono Trigger resemblance, although the battle is not real time so much as hard turn based, and the graphics are higher resolution.

    I have been noticing an interesting trend where games seem to be getting back to basic. I look at the game at the top of the list on Steam right now, it’s practically 8-bit, granted many of those thumbs up might have been done ironically. Look at something like Stardew Valley, Starbound, or Undertale – all runaway successes in their own ways – or even Minecraft: they all have this laid-back, not-at-all-even-trying-for-photorealistic, 8-or-16-bit aesthetic.

    Is this simply what people really want in computer games? Is this as good as it got?

    • Waltorious says:

      People want lots of different things from games. Sometimes they want a beautiful and huge world like The Witcher 3, and sometimes they want something more stylized that is interesting in other ways (spending less money and time on visuals allows more time and money to be spent on other things, like writing or interesting systems design, see e.g. Dwarf Fortress). There’s plenty of room for all types of games. To ask “is this as good as it got” doesn’t make much sense. It’s better now than ever, we have tons of different kinds of games available, and I for one am glad that the older and simpler styles are not being wholly discarded. They still habe a lot to offer.

      For a while, people complained that things like intricate, turn-based RPGs we’re being lost in favour of flashy, photorealistic shooters; now we have both and more besides. It’s great!