Battlefield 1 Devs Talk Weapon Changes

Abandoning modern warfare for the brutality of World War I was a bold move for Battlefield 1 [official site], and now developers DICE have revealed more details on how that change in setting will affect what Battlefield does best: shooting. Along with a small teaser trailer earlier this week, DICE have posted a Q&A with weapon designer Julian Schimeck hinting at some of the more nuanced changes.

“The weapons of Battlefield 1 are a bit more specialized,” Schimek said. “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation.”

While many wrongfully think that World War I was an era of crude bolt-action rifles, heavy machine guns, and little more, DICE are really pushing to emphasize the diversity of weapons that will be present in Battlefield 1. So far, they’ve said that we can expect everything from shotguns to sniper rifles, but also submachine guns, light machine guns, semi-automatic, and a host of new melee weapons to boot.

Weapon customization will also be making a return: “Most weapons will allow you to equip bayonets or alter their handling, as well as changing your weapons sights’ magnification,” says Schimek. DICE have stated that these mods are intended to be more meaningful and focused than the shotgun blast of granular decisions present in Battlefield 4, which sounds great to me.

Interestingly enough, one of the key changes across all guns is an increase in bullet velocity because it “speeds things up and makes the gunplay feel more authentic.”

Another intriguing change is coming to sniper rifles, with Schimek explaining that “the biggest change is that you will actually be the most effective when you stay at the right distance to your target. It’s not all about being as far away as possible. You’ll want to make sure you’re not too close, but also not too far away.”

The Q&A also dives into melee weapons, talking about how Battlefield 1 will be doing more with them than ever before. Schimek says that there will be multiple types of melee weapons to use each with their own attack speeds and damage output. Some will also double as tools to let you cut through barbed wire or even damage light vehicles.

If you’re interested, there’s some more broad strokes comments about gadgets and smaller changes to gunplay in Battlefield 1 that you can read in the Q&A. Otherwise you can wait to see how it all comes together on October 21 when Battlefield 1 releases.

From this site

15 Comments

  1. OmNomNom says:

    Please, please, please don’t make this another BF: Hardline or Battlefront.

    • cakeisalie says:

      Not having rentable servers, like in BattleFront, might also kill the game on PC. It’s hard to build clans and communities without. Plus a well admined server is worth it’s weight in gold. There’s no relying on EA to deal with racism, homophobia and general hate talk, not to mention cheaters and glitchers.

      • OmNomNom says:

        I really hope they do and that they continue to use Battlelog as it is actually a really great tool.

        They just need to be a little clearer with the way filtering works and configure some more varied ‘default presets’ so it is easy to tell at a glance if a server is running custom vehicle spawn times for instance (pet hate of mine)

  2. Legion1183 says:

    Interestingly enough, one of the key changes across all guns is an increase in bullet velocity because it “speeds things up and makes the gunplay feel more authentic.”

    Not sure I really understand this, speed things up in what way?

    • Legion1183 says:

      This is the paragraph I’m referring to over on their Q&A:

      They feel fast because they are.
      If your weapon of choice is an automatic rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, we increased the bullet velocity. This speeds things up and makes the gunplay feel more authentic.

      Oh no, please no. If I want a faster pace I’ll go play bloody COD, it just sounds like BF is getting worse and worse with each release. I haven’t even bothered to play Hardline or Battlefront from the things I’ve heard, especially After BF4. BC2 is still the best BF in my opinion, alongside BF2 of course.

      • CallMeIshmael says:

        Wait wait wait, you’re taking umbrage with bullet velocities being increased?
        Bullets are fast things, you know, often achieving speeds upwards of seven hundred meters per second (the M98 clocking in somewhere a little over a thousand meters per second). The average bolt-action sniper rifle in Battlefield 4 was firing at about half that on average (between the high 400s and mid 500s). I can see absolutely no downside to making bullets travel faster; it makes me feel like I’m not playing airsoft.

        • aepervius says:

          Most WW1 weaponry used munition which had a muzzle speed of 750-1000 m.s-1. But this was war and people were a a few dozen to hundred of meter away (while there were area where it was lower, it was mostly at this mid distance). We are speaking of a game where the distance will be much shorter and something like “gameplay” has to be taken into account. Make the distances too short or the bullet velocity too big and you may as well change the weapon with instant firing, not carring about bullet velocity.

          • aepervius says:

            Oh and about submachine guns : while there were a few of those at the end of the war, the bulk was done with bolt action rifle and heavy gun emplacement (not counting artillery and the explosives/grenades like the F1). So breaking the mold and having sub machine gun widely available it sounds to me that it may be simply a reskin of the WW2 battlefield rather than a WW1 trenchwarfare battlefield really. Which may or may not be good for gameplay but will in most probability not be anywhere near what WW1 was.

      • Hunchback says:

        I agree with you about BF Hardline etc, even 4… Haven’t touched those either, i am too pissed at how they have played it out.
        Still, bullet speed actually means nothing on it’s own, it’s all about how it actually ties up with the map size, player movement speed etc…
        I sure do hope they FINALLY manage to create a decent BF and stray away of their console mediocrity with COD-like play and no dedicated clan servers.

        I really miss shooting bolt-action rifles in an online shooter.

      • Winstons says:

        Some of the bullet velocities in BF4 were so slow you could literally see the bullets travel. This sounds like a move to greater realism to me, if anything.

      • vahnn says:

        Missing a shot at 30 feet because the target stepped sideways and the bullet missed due to travel time is bogus. Increased bullet velocity is a welcome change.

    • DarkLiberator says:

      Might make bolt action rifles nastier wouldn’t it?

  3. Premium User Badge

    Oakreef says:

    I was hoping that main weapons would be bold action and not automatic but sounds like everyone’s getting automatic rifles and submachineguns :(

  4. AskForBarry says:

    Are we going to see the LaserKraftWerk, or did that not arrive before 1945?

  5. tigershuffle says:

    Recommend you give Verdun a try.
    Have a look at Squireflyers youtube vids too :)