How to Counter Every Hero in Overwatch

Overwatch [official site] has been out for just a few weeks and already forum boards and comment sections are exploding with new tactics and complaints about one hero or another. As unbalanced as you might think a hero is, each one has a hard counter that can shut them down with a little finesse and strategy. Yes, even Mei and Bastion can be made useless with the right team composition. As a companion to my expansive character guide, here’s a guide for how to counter any hero in Overwatch.

Click each hero’s portrait to open their specific entry in the hero guide or scroll down further for a brief explanation on how to counter each hero.

Genji Good Against Weak Against
Mercy Mei
Bastion Winston
Widowmaker Zarya
McCree Good Against Weak Against
Winston Widowmaker
Tracer Hanzo
Reaper Genji
Pharah Good Against Weak Against
Bastion Soldier: 76
Junkrat Widowmaker
Mei Roadhog
Reaper Good Against Weak Against
Bastion McCree
Mei Pharah
Winston Junkrat
Soldier: 76 Good Against Weak Against
Mercy Roadhog
Pharah Lucio
Torbjorn Mei
Tracer Good Against Weak Against
Mercy McCree
Zenyatta Symmetra
Bastion Soldier: 76
Bastion Good Against Weak Against
Winston Genji
Mercy Junkrat
Reinhardt Widowmaker
Hanzo Good Against Weak Against
Bastion Widowmaker
Mercy Genji
Junkrat Good Against Weak Against
Bastion Pharah
Mei Winston
Torbjorn McCree
Mei Good Against Weak Against
Genji Pharah
D.Va McCree
Lucio Widowmaker
Torbjorn Good Against Weak Against
Lucio Winston
Tracer D.Va
Symmetra Widowmaker
Widowmaker Good Against Weak Against
Bastion Genji
Torbjorn D.Va
Pharah Winston
D.Va Good Against Weak Against
Pharah Mei
Reinhardt McCree
Widowmaker Junkrat
Reinhardt Good Against Weak Against
Widowmaker Reaper
Soldier: 76 Roadhog
Torbjorn Tracer
Roadhog Good Against Weak Against
Reinhardt D.Va
Pharah Reaper
Lucio Mei
Winston Good Against Weak Against
Genji McCree
Hanzo Reaper
Widowmaker Bastion
Zarya Good Against Weak Against
D.Va Pharah
Genji Roadhog
Winston Reaper
Lucio Good Against Weak Against
D.Va Mei
Reaper McCree
Winston Pharah
Mercy Good Against Weak Against
N/A McCree
N/A Tracer
N/A Widowmaker
Symmetra Good Against Weak Against
Genji Pharah
Mercy Roadhog
Lucio Junkrant
Zenyatta Good Against Weak Against
Mercy Widowmaker
Symmetra Tracer
Lucio Genji


Genji is an agile hero with a strong counter to projectile-based weapons. Take away both of those factors, and he becomes almost entirely negligible. His Deflect ability can send your projectiles back in your face, so use heroes like Mei, Winston, and Zarya who use non-projectile weapons to make Genji relatively harmless. Mei is particularly effective because her Endothermic Blaster can freeze him for an easy kill, but Winston can also give chase with his Jump Pack if Genji tries to run away.


Countering McCree relies a lot on dictating distance and keeping him from using his ultra-deadly Flashbang combo. If you get too close, he’ll stun you and then use Fan the Hammer to deliver six shots that will kill all but the toughest heroes. While he can still be effective at range, he’s no match for Widowmaker or Hanzo’s sniping capabilities. Likewise, you can bait out his flashbang as Genji and rush in for an up close kill or use Deflect to turn McCree’s trusty pistol against him.


Pharah is a high risk, high reward type character that often relies on being extremely vulnerable in order to do the most damage. When she flies in the air, just about any hitscan gun (where damage is applied instantly) will be her bane. Soldier: 76 and Widowmaker are naturals at clipping Pharah’s wings, but Roadhog’s Chain Hook can pull her out of the sky for an easy kill. Just remember to follow up your first shotgun blast with a melee hit. Pharah’s ultimate, Barrage, is extremely deadly but also leaves her vulnerable to any direction she isn’t facing. If she begins casting it, use Chain Hook to pull her down and save your team.


Reaper is a deadly close combat hero that can be surprisingly slippery when things go bad for him. Killing Reaper requires timing and knowing how to keep him just out of his effective range. His Wraith Form will let him escape a bad situation, but a well-timed Flashbang from McCree can cut off his escape. Likewise, Reaper is completely useless against an airborne Pharah, so consider just bombing his ass from above.

Soldier: 76

The more traditional pick, Soldier: 76 is great in a variety of situations and has a powerful self-heal that can keep him and his team fighting. While some heroes have an inherent advantage against him, in the right hands he can duel just about any hero one on one and come out on top. So bring an Endothermic Blaster to a gunfight and freeze him solid as Mei. While supports rarely act as hard counters, Lucio’s passive heals can be surprisingly effective at countering Solder: 76’s damage, just watch out for the burst damage of his Helix Rockets.


Tracer’s greatest strength is her extreme mobility. She can blink around you with ease, and if things get too dangerous she can simply warp back in time to regenerate lost health and escape. No matter which hero you’re playing, always keep your calm when fighting Tracer, as good players will know her greatest weapon is confusion and frustration. McCree’s Flashbang can put an end to her shenanigans, but Symmetra can be effective against Tracer’s guerrilla tactics. Setting up your turrets in a side passage that Tracer is exploiting can have her thinking twice about flanking your team.


Ah, Bastion. Right now he’s the poster child for being unbalanced because of his ability to eviscerate entire teams in seconds. But the truth is, Bastion is an easily countered hero once you understand him. No matter which hero you’re playing, as soon as Bastion sets up in Configuration: Turret mode, you’ll need to avoid his sightlines like the plague. Genji can use his Deflect to kill a excitable Bastion with his own bullets, but might have a harder time with more experienced players who know not to shoot at Genji. Your safest bet is to distract him so Widowmaker can set up two quick shots to put him down. Likewise, Junkrat can often bombard his position from safety. If Bastion has a Reinhardt protecting him, consider using D.Va’s Self-Destruct ultimate to send them all to hell in a fiery explosion.


Hanzo is a lethal sniper with a surprising sting for anyone who gets close with his Scatter Arrow. Like any sniper, unpredictable movement will make his life miserable. If you fancy a battle of skill, Widowmaker or Hanzo are both effective counters but only if you’re actually a better shot. Playing it safe might be smarter, and both Genji and D.Va provide great options. As Genji, try and flank Hanzo and get him from behind. If that’s not your style, rush him head on as D.Va using your Boosters and Defense Matrix to protect yourself from his shots. Up close, blast away and ruin Hanzo’s day.


Against a Junkrat, the environment will become your greatest enemy. He can bounce shots off walls or suppress entire passageways with his grenades. Taking to the skies as Pharah where his grenades can’t touch you is a fantastic counter. If that’s not an option, Winston’s high health can absorb a few direct blows while you leap onto Junkrat and quickly blast him with your Tesla Cannon. For other heroes, avoid Junkrat altogether or engage him from angles which will test his ability to lob grenades like distant or high perches.


Another controversial hero, Mei has a ton of utility and survivability. Countering her will require careful timing and, above all, patience. Her ability to freeze any enemy at close range coupled with an Ice Wall that can counter snipers makes killing her a game of baiting out her abilities until she has nothing left to use. Pharah’s ability to attack from above makes Mei’s Endothermic Blaster and Ice Wall useless, but she can still hit you with her alternate fire icicles. If you can, hit her for a few shots to force her into her Cryo-Freeze self-heal, count to three, and then use your Jump Jet to get a good angle and finish her off with another series of blasts before she can retreat. If you fancy a duel, engage her head on as McCree and Flashbang her before using Fan the Hammer to quickly kill her while she’s stunned. If all else fails, put a bullet in her head as Widowmaker or Hanzo. Just be ready for that Ice Wall to obstruct your view.


Torbjorn is great at entrenching himself and his turrets are surprisingly lethal when positioned properly. But that static positioning makes him ideal prey for snipers or any hero who can get in close and take a few hits on the way. And always focus on Torbjorn before the turret, especially if he’s actively repairing. Winston’s area-of-effect Tesla Cannon makes him a natural counter because it can hit both Torbjorn and his turret at the same time. Leap onto his turret and drop your Barrier Projector just in front of the turret (so it can’t shoot you from inside of the shield bubble), and unleash hell.


Overwatch’s classic sniper, Widowmaker, presents a sizeable threat in the right hands. But if you adjust your strategy to avoid areas she has covered, you can quickly close the distance and take her out. If you fancy making her feel pretty stupid, rush her as Genji and time your Deflect to hit her own bullet back at her and kill her in one shot. If you’re not skilled enough to pull that off, D.Va and Winston are both quite capable of rushing Widowmaker and scaring her off if not killing her outright.


D.Va is a versatile tank that can push deep into enemy territory and hold her own. Her Boosters give her a surprising amount of mobility, and she’ll constantly be harassing your team from several fronts. Just when you think you’ve got her, she’ll eject from her mech and escape to fight another day. Or worse, she’ll use her ultimate and make the whole thing blow up in your face. Fortunately, D.Va can also be countered pretty easily as Mei. Freezing her so your team can quickly destroy her mech will reduce her effectiveness a great deal. McCree can also use his Flashbang to stun her, Fan the Hammer to eliminate a huge chunk of health, and then follow up with a Combat Roll to reload and a second Fan the Hammer. It might not kill her outright, but she’ll just close enough.


Reinhardt’s big shield is actually pretty clever because it lulls more than a few players into thinking that’s all he’s good for. Truth is, Reinhardt can dish out a ton of pain to anyone who gets too comfortable hanging out in front of him. In many cases, bursting down his shield will reduce his effectiveness because he’ll often use it to shield softer allies like a Bastion or push objectives. Bastion is a natural choice. A much better alternative is to flank Reinhardt and hit him from behind, which is something both Tracer and Reaper excel at. Roadhog can heavily counter Reinhardt’s pushing capabilities with his ultimate, Whole Hog, which will push Reinhardt back and quickly shatter his shield by spraying a continuous blast of shrapnel.


Roadhog is a force to be reckoned with no matter what character you play. His shotgun-blast damage is unparalleled, he has an incredible self-heal on a quick cool down, and a Chain Hook that can pluck the softest heroes from safety to be slaughtered. In many cases, taking him on from a distance is the most effective, but Roadhog can also be quickly overwhelmed with a concerted effort. D.Va’s Defense Matrix, for example, can completely negate his Whole Hog ultimate. Likewise, Mei can freeze Roadhog and follow up with a few headshots to quickly chew through his vast restores of health.


The most aggressive tank in Overwatch, Winston excels at leaping forward into combat, dropping a shield, and electrocuting everything that moves. But I’d argue that Winston’s greatest weapon is fear. His ability to rush can often cause less experienced teams to scatter, but close-range offensive heroes can go toe to toe with Winston pretty effectively. As Reaper, blast Winston away and use Wraith Form to catch your breath while the rest of your team punishes Winston for overextending. As should be no surprise, McCree’s Flashbang combo will also mop Winston up in short order. Finally, Bastion might seem like a bad pick against Winston, but if you manage to open fire before he has a chance to jump, you’re likely to kill him before he ever touches the ground.


Zarya’s a hybrid support/tank that can cast shields on herself and her allies and absorb that damage to power up her own weapon. In the right hands, her damage output can become lethal—but that’s only if she can stay alive long enough to farm it up. Unlucky for you, she has some great ranged capabilities that let her hang back. So why not bring the fight to her? Reaper and Roadhog can both get up in Zarya’s face and quickly overwhelm her, but you’ll need to be quick to hold fire as soon as she casts her shield. Pharah is also a fantastic counter because Zarya’s ranged attack is a lobbed energy grenade that you can easy dodge. From above, rain down fire and watch Zarya melt away.


Lucio is without a doubt the most effect healing support in Overwatch. While he can’t compete with Mercy’s raw healing power, his ability to passively heal his entire team means he needs to be priority numero uno when picking targets. Fortunately, Lucio’s playstyle favors being aggressive, which means he’ll often to be an easy to hit target—especially if you’re cooling him off as Mei. Use your Endothermic Blaster and freeze Lucio for an easy kill. And, unsurprisingly, McCree is once again a fatal counter to Lucio with his Flashbang.


Mercy is tricky because her role in Overwatch is so passive that you’ll rarely be fighting enemies like the other supports. That means that Mercy really isn’t much of a threat to any hero, but she can certainly make other heroes an enormous pain in the ass. If you’re quick on the trigger, Widowmaker can send Mercy to the morgue without much effort, but any hero who gets in close won’t have much difficulty taking Mercy down either. Unfortunately, there’s no real way to counter her Resurrect ability. It casts instantly and it’s not uncommon to see Mercy over extend and sacrifice herself to get her team back into the fight. Your best bet is to always play somewhat conservatively around Mercy and know that just because you won the fight doesn’t mean she won’t revive her whole team to mop you up.


To be honest, Symmetra might as well not even be a support. Sure, she can give allies a small shield, but it’s her deadly weapon and turrets that really bring the pain. While killing her could be considered a counter, Symmetra’s ultimate is a far more dangerous threat as she can open a portal for her teammates to get back into the fight that much quicker. Tracer and Genji are both great at sniffing out where her Teleporter is as it’s often just behind the frontlines. Killing her, however, is better done at a distance. Her weapon becomes more powerful the longer its tracking beam is on you, so naturally Pharah and Junkrat are great at taking her out. Fortunately, Symmetra is also about as strong as a wet napkin. Roadhog can easily hook her and deliver a fatal shotgun blast to shut her down.


The ultimate high risk, high reward support, Zenyatta can be lethal but, in turn, is the weakest hero in the game. Without any mobility options and a paltry amount of health, Widowmaker and Hanzo can counter Zenyatta incredibly easily. If he sticks an Orb of Discord on you, just break line of sight with him for a few seconds for it to wear off. It’ll be worth it because that orb increases the damage you take by a whopping 50 percent, and even the toughest heroes will melt while they’re inflicted with it. Beyond sniping him, both Genji and Tracer can deal with Zenyatta without breaking a sweat. If you get in close, he’s basically dead.


  1. Nauallis says:

    How to counter every hero: shoot them in the face.YMMV.

  2. Cooper says:

    Pharah & Widow are an odd one. A decent widow is a bane to Pharah, but a decent Pharah and a mediocre Widow and the Pharah can harass the widow enough to neutralise her…

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      gritz says:

      I think this assumes equivalent skill levels, under which Pharah’s slow, predictable floating outside of cover makes her an easy kill for Widow.

  3. Shake Appeal says:

    McCree is a counter to Genji, not the other way around. Just throw the flashbang at his feet instead of right at him. Or to his sides. Or over his head. He can’t deflect it if it’s not straight at him.

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      gritz says:

      A McCree who knows the maps is virtually uncounterable 1 on 1, and his super high usage in competitive play reflects this.

      • Arathain says:

        This is absolutely true, and we’ve been told to expect some McRee nerfs. However, you’ve highlighted the main way to deal with him- don’t let him catch you alone. Listen out for his movement, and if you’re trying to solo flank back off and find a safer route, or go find a buddy.

        He’s a peerless duelist up close, but any disruptive ability will foil his attempt.

  4. Author X says:

    Thanks for this guide! Some of these are suggestions I hadn’t considered, and some of these heroes I just don’t know how to directly counter, so I’m going to keep these in mind the next time I play.

    (I realize you want to limit the suggestions for each counter and couldn’t mention every possibility, so in addition) I actually consider Dva and Winston strong counters to Symmetra, not because they can kill her but because they can clear her turrets easily. Winston can instantly sweep them and Dva can boost around most chokepoints and shoot them from the other side.

    Similarly, at least in pickup games, Symmetra is a good counter to Reinhardt. If she sets up several turrets behind a gate, there’s little Reinhardt can do about it besides charge through and make himself vulnerable and take damage, setting himself up for disaster on the other side. Of course, on a competent team it’s not hard for someone else to jump over the gate and clear them.

    Not that I’m bitter. Not at all.

    • Person of Interest says:

      I played against a Reinhardt that had no trouble wiping out my turrets on the Hollywood map: his hammer can wipe out a room of turrets in a couple swings, and he has the health to tank a half dozen of them.

      Maybe I’m not spacing my turrets far enough apart?

  5. Jetsetlemming says:

    Couple of notes:
    Mei has the lowest damage output of any defense character, including widowmaker’s SMG and Torbjorn’s rivet gun. You’re just screwed if you get frozen, so don’t let her freeze you: The counter to Mei is to keep and eye out so she doesn’t sneak up on you, much like how you watch out for Tracers and Genjis trying to strafe you. A surprise Mei is brutal. A Mei foreseen is NBD.

    When you’re Lucio, and a roadhog grabs you with his chain, use your alt fire as soon as you arrive in front of him. It’ll almost completely negate the shotgun blast, throwing him backwards and making him mad :3 That blast is also a must when a McCree charges you, hopefully before he can stun you.

    • Premium User Badge

      gritz says:

      Mei’s biggest benefit is momentarily neutralizing a turret/bastion/widow nest and shutting down flank routes.

    • Mayama says:

      Roadhog has always the first action after a hook, means you cant use lucio’s alt fire bevor he shotguns you. Its a known bug that you can often perform an action like mei’s ice block or genji’s reflect bevor he can use his shotgun. Dev’s posted about it in the official forum.

  6. gou says:

    the problems only really start out of 1v1 situarions. a reinhardt shielding a bastion is a tough nut to crack and a halfway decent zayra with perma-mercy attached is nigh invincible

    • mrbright01 says:

      A *good* Reinhardt and Bastion can be tough, because they’ll know good places to set up to minimize surprise attacks, take advantage of the shield properly, and maximize range. A *bad* pair is easy to separate with Pharah’s concussion blast, assuming you can’t literally drop on them from above, flank them, or just Junkrat them.

    • Arathain says:

      I like to play Zarya, and playing her with a friendly Mercy is an absolute joy.

  7. Jac says:

    Likely a mistake but Tjorborn is down as being good against Lucio twice.

    • Steven Messner says:


      Thanks for pointing that out.

      • Jac says:

        No worries.

        I play quite a bit of Zenyatta and find he’s pretty good at melting D.Va’s and Roadhogs if you can maintain your distance. Makes a great combo protected by a reindhart as well, until they drop their shield for a split second and you take a bullet in the head from Mercy.

        Didn’t know the orb of discord gave a 50% damage buff though, that’s huge. Wish Blizzard gave stats on the additional damage zenyatta and mercy can contribute.

        • Premium User Badge

          gritz says:

          Yeah, I’m surprised Zenyatta isn’t listed as “good against” any of the tanks. Orb of Discord is almost as much of a tank melter as Fan the Hammer.

          Roadhog especially has no way of blocking it or running away from it, and his self-heal can’t soak it.

          • DelrueOfDetroit says:

            I play and can confirm that yes, Zens are a pain in the ass.

  8. naetharu says:

    For anyone not already playing with the RPS group we have a very active bunch of players that are playing together most evenings. We often have up to three or four full games at a time. The atmosphere is fantastic too so please do come and join us no matter your experience.

    • laotze says:

      How does one go about joining in?

      • naetharu says:

        Just hop into the RPS mumble chat (check the forums/sociability for details) then just pop in to the Overwatch section and say hi. We’re playing every evening and quite often during the day too.

  9. laotze says:

    As a wise woman once said, the best counter to Widowmaker is a better Widowmaker.

  10. Kirudub says:

    I only tend to play Lucio for support these days. You neglect to mention his wall-ride ability, which allows him to get as high up in the maps as anyone. Practicing
    the move really changes his usefulness (there are tutorial videos with examples).

    By strafing back and forth while firing, his primary fire is a good way of keeping enemy heads down at halls or other choke points. His “boom bap” is great for forcing enemy out of a point, or off of ledges. Very fun to bop a Reinhardt out of the fight, and bapping a low health enemy will kill them.

    Correctly timing his heal amplify during a team push will save the day, and using the speed amplify will get you and your team back in the fight fast. His ulti can let everyone in LOS get a nice shield, which can turn a battle if timed right.

    Mercy can be fun, and I’ve taken down a good number with her pistol. If you have good aim and a quick clicking finger, it can dish out some hurt since it has a pretty big clip. People never expect a Mercy to hunt them down, tee-hee.

  11. SaintAn says:

    This is why I don’t like these counter lists popping up on these blogs, because they’re usually wrong, or incomplete, or don’t go into detail explaining how counters are situational so my teams that use them are going to be useless and arguing against real counters because they read some list on a blog.

    Winston is majorly strong against Symmetra. His aoe lightning kills her turrets instantly in an area, and he can kill her fast too without worrying about her killing him faster. Not sure how Winston could counter Widowmaker since his leaps are limited and Widowmaker is usually up somewhere out of his reach.

    Symettra is strong against Reinhart because her charged balls go through his shield and everyone behind them. So when there is a Bastion behind a Reinhart use her to counter it. Had an enemy team struggling to counter the Reinhart + Bastion combo yesterday and almost just outright told them to use Sym to counter us because it just wasn’t fun wiping the floor with them.

    Phara is both weak and strong against Bastion. If you use her flight ability Bastion will kill you almost instantly. If you’re on the ground popping around a corner shooting rockets you can counter him.

    • DelrueOfDetroit says:

      Pharrah can be useful against Bastion because his “head” is the blue light on his back when in gun mode so the only way to get a headshot on him is to get behind or above.

  12. Procrastination Giant says:

    Since I’m one of those weirdos with 20+ hours invested in D.Va i simply have to point out one thing: Winston really, REALLY should be on the list of things she’s good against.’s probably one of the hardest counters to Winston in the game right now.

    She doesn’t care about his shield since she’s fighting (and very good at getting into) melee range anyway, doesn’t care about his weapon, since it barely does any damage against her due to her natural armour (in a straight up 1v1 you’ll usually take 100-200 or so damage in total while killing him) and if he’s in ult form she can just scamper until he calms down. Bumping him off roofs to waste his jump cooldown is also a hoot.

    Once the announced McCree nerf makes its way onto the live server she probably should take his place in winston’s “weak against” list.

    • Premium User Badge

      gritz says:

      Suit D.Va yes. Naked D.Va is a snack for Winston though.

      • DelrueOfDetroit says:

        Naked is a snack for anyone. When you’re out of suit you want to hang back as far as possible and aim for the tanks to boost your new mech ASAP.

  13. Leprikhan says:

    The points about Tracer are not… really correct. Symmetra does next to nothing to stop a good Tracer for much the same reasons that Bastion doesn’t. Tracer’s worst nightmare by far is Hanzo, closely followed by Pharah- her biggest weakness is her 150 health, which both of those characters can eliminate in one solid body hit, negating her ‘oh crap’ button. Torbjorn and Junkrat are also strong because of turrets and traps. Symmetra is no problem at all- just dash through her short ranged nest, or out of range of her beam.

  14. SuddenSight says:

    This is a fun list, I like having this stuff.

    However, my experience with Zarya is that Roadhogs are not a problem. The shield bubble is effective at shutting down Roadhog’s hook, and Zarya has better dps at close range and long range. In fact, I would pick Zarya over any tank in a 1v1 setup.

    The bigger issues with Zarya is her low health (for a tank). So she suffers against anything with high DPS (including Pharah, Junkrat, Reaper, McCree, Widowmaker, the list is long), especially if she doesn’t have healing support. She can unseat a solo Bastion with a well-timed shield, though.

    • Arathain says:

      I worry that as time goes on players will instinctively stop shooting at anyone in a Zarya bubble, making it increasingly difficult to get a decent amount of charge.

    • Mayama says:

      Roadhog has the most damage of any Tank, followed by Reinhardt. A Roadhog needs two shotgun blasts to kill a Zarya including Shield.

      • SuddenSight says:

        Hardly. He does 160 damage/shot on average (source). Zarya has 400 hitpoints + 200 for the shield means Roadhog needs to land all 4 shots (and every pellet of every shot) to take her out.

  15. aircool says:

    Symmetra > Everything else!

  16. Gengar says:

    I’d be curious to know where that “Road Hog is weak against D.Va” is coming from. It’s been my experience that Hog is a hard counter for D.Va. At close range, his shotgun blasts burst her down a lot faster than she can burst him down, after which Hog can follow up by easily hooking the ejecting D.Va before she hits the ground and killing her with a shotgun blast + melee combo.

    I’ve logged more time on Hog than any other hero and I always wreck D.Vas in one-on-one fights. Maybe they’re all just bad D.Vas?

  17. AlexStoic says:

    This thread is a good example of how everyone thinks everyone else is wrong about balance without considering anything but anecdotal experience. For example, pro players never use D’va because she can’t tank as well as Reinhardt or flank as well as Tracer and Genji. But on a quick match with normal players she does fine and can even do better than a bad player with a “better” character.

    This comparison chart isn’t so bad, but there’s too many other variables to lock any of this down. The best thing you can do is put in time with every character and learn what feels good and bad. It’s a surprisingly big commitment, but not as huge as most MOBAs, and rounds only last 5-10 minutes.

    • Procrastination Giant says:

      Not such a great example, really. D.Va currently doesn’t get picked at the start of matches/as an actual part of the comp since she doesn’t fit into the whole rigid double McCree meta of the pro scene, which seems to make double Winston a necessity and leads to incredibly static compositions in general. Right now she does occasionally get picked as a counter to certain last minute defense changeups, though. Cloud9 use her as a Bastion counter on payload maps for example.

  18. Z. Chocobo says:

    Worth noting McCree is extremely good against Roadhog. Since Roadhog is so big, Mccree’s fan attack destroys his HP.

  19. Ahtaps says:

    Pharah is super vulnerable to Torbjorn’s turrets. If you get into the sky anywhere near those things you’re dead.

  20. Jackablade says:

    Seeing as people seem to know what’s what here, can I ask a potentially dumb question – does D.Va actually take longer to heal with Mercy than equivalent heroes, or am I just imagining things?

    • SuddenSight says:

      If you had asked me off-hand, I would have agreed with you. The answer appears to be no, though. here is a website with all the Overwatch health rules you could want to know.

  21. AlexStoic says:

    Kinda making my point though.

    My anecdote was absolutely true pre-launch, and now it might not be, same as everyone else’s opinion on balance.

  22. webwizard1990 says:

    I made a free iOS app which can help with team hero counters for overwatch