Street Fighter V Story Mode Arrives End Of June

I will admit that my interest in this story mainly stemmed from the header image which I saw out of context and thought maybe there was a He-Man game about Skeletor having a clone army. BUT! it is infact the news that Street Fighter V [official site] is finally getting that promised story mode as a chunk of free DLC at the end of June for those who own the game:

“The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.”

So it’s Street Fighter 3.5ish and involves a big old conflict between Shadaloo and the World Warriors.

Here’s a bit more in the way of detail:

“Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?”

The story mode will also act as an opportunity to play several characters ahead of their release into the wider game (Balrog, Urien and Juri) although they’re being caveated as not the definite final iteration of those characters. Essentially they mgiht get tweaked a bit more before their full release so don’t take them as tournament-ready and start mastering them assuming nothing will change.

There are also some changes to the way the in-game currency system works including the axing of Zenny. Zenny was the proposed real-money option where you would use actual currency to buy Zenny for use in the game as opposed to the Fight Money which you earn by playing. That doesn’t mean microtransactions are going away, just that you’ll pay for things directly via the Steam purchase system instead of performing the intermediate step of buying Zenny.

For further info on the June update there’s a roundup on the Capcom blog.

And for those who were more excited about Skeletor:


  1. Minsc_N_Boo says:

    Less muscle bound boobs, more Skelator!

  2. shyguybadman says:

    I think, actually, people just want Arcade mode…considering it’s the first SF ever without it….. Kinda just sucks that it wasn’t in from the beginning…not like it shouldn’t be hard to do. But, as always, these companies “know” better and “know” what people want. Not.

  3. XxBrentos9xX says:

    I really hate this type of structure of releasing games by their fragments. It’s just like the new Destiny DLC coming out, costing 30 dollars and not being a part of the Season Pass. Does anyone remember when companies starting selling season passes and different versions of the same game, stripped of content? Combine this with the push to make everything digital forever, and I don’t like where the gaming industry is going. It’s too easy to be controlled by companies and their servers and having to always be online to play.

    Please stop

    • Det. Bullock says:

      SFV was anticipated because they wanted it to be used in the next tournaments, which is kinda worse than intentionally sell it a slice at a time, because that way it could go the Quake III Arena route when it became QuakeLive and become completely noob/scrub-unfriendly.

    • Harvey says:

      Yeah, I sometimes wonder if the industry could ever crash like it did in the 80s, and if it could, what it would look like.

      If weird stuff like this SFV piecemeal game became the norm I suppose it’s possible the people would just stop buying the games. I know if I don’t know how good a game is gonna be when it’s complete OR when it will ever *BE* complete I just won’t purchase it.

      Then again I may be in the minority.

      • pepperfez says:

        If there is another crash, the games will be sufficiently DRM-ed and online-only-ed that there’ll be nothing left.

  4. Harvey says:

    So, can someone more familiar with fighting game culture explain the allure of buying SFV in what appears to a layman like myself, an alpha state?

    Is it to learn the new fight mechanics in anticipation of the next tournament? What’s the point?

    • Det. Bullock says:

      “Is it to learn the new fight mechanics in anticipation of the next tournament?”

      Yep, Capcom just forgot that there are countless players without superhuman reflexes that play the game mostly in single player and decided to pander to the tournament and multiplayer-only crowd that don’t know what to do with the single player content.

      • pepperfez says:

        I don’t think they forgot so much as deliberately dismissed. Single-player is much harder for a company to control and monetize, and it costs more to make. Better to convert as many of those players as possible to competitive multiplayer and cut the rest loose.

      • Det. Bullock says:

        I don’t think it was this deliberate, the most vocal fighting game fans tend to be very focued on the competitive aspect and often ignore or openly despise the “casuals” who play only the arcade mode with the occasional couch match with a friend, Capcom was pandering to those fans and got burned.

        • pepperfez says:

          In the lead up to release they talked more about making the game appealing to casual players than I’ve ever heard from a fighting game developer. They seem, though, to define “casual” as “mostly plays competitive free-to-play games.” In my imagination they looked at LoL and thought, “What if we did that, but also charged all those players $60 up front?!”

    • pepperfez says:

      Everyone else was doing it, essentially. It’s the only SF on a new console, which is still the center of gravity in the fightman world, so if you want to keep up with the community you buy in to the janky new $60 F2P mess.

    • Ringwraith says:

      Fighting games are mostly played for their actual fighting, and Street Fighter V has that down incredibly strongly.
      However, all the things surrounding that are unfinished and busted, including rather sustainable things like the netcode, so it’s a very hard sell unless you’re going to get deep into experimenting and mastering systems. As even the tutorials are pretty rubbish.
      It was a local-tournament version of the game, and if it was labelled as such (hah, fat chance), it would’ve done a lot better.

      • pepperfez says:

        And it’s even hostile to local tournaments by dropping matches when wifi is lost. Capcom invents new ways to be incompetent all the time.

        • Ringwraith says:

          Of course, you can’t just flip it into offline mode yourself can you? Not without starting it up disconnect anyway. Uggggh. (Also having the game offline makes all load times much faster, even if they’re offline training or the like).
          Why it even boots you when you’re in a purely offline mode with no rewards tied to it (like verses) I have no idea.

    • Chillicothe says:

      It’s fun as hell to play, even if you play all rubbish (but getting less rubbish by the month).

      Music’s good too.

  5. Premium User Badge

    keithzg says:

    Still waiting for the Linux port; fingers crossed that the radio silence since around February has just been the traditional Capcom inability to communicate, rather than that plans have been scrapped.

  6. NephilimNexus says:

    I’m just looking at that picture and asking myself “How can I get paid to do drugs, too?”