Giant Cop’s E3 Trailer Depicts Long VR Arm Of The Law

Giant Cop: Justice Above All [official site] is a game that understands what it is. It’s named Giant Cop because you play as a giant cop. Reminiscent of a 70s cop show, you band around a faux west-coast American town named Micro City as its lone law enforcer and, using a VR headset and motion controls, pick up criminals and literally throw them in jail. It’s as tongue-in-cheek as it sounds and developers Other Ocean Interactive dropped a new trailer at E3 this week. Observe:

That one’s more of a tone-setter, though. The following gameplay trailer that surfaced earlier this year gives a better look at what it’s all about. Picking up drunks and streakers, grabbing helicopters in midair, and ripping trees from their roots are just a few assignments that befall Giant Cop’s less than orthodox beat. Giant Cop even rips a huge tennis racket-shaped sign from atop a sports shop at one stage, before batting a large golden dome into the ocean. As he or she is wont to do.

While Giant Cop’s Steam page lists both Oculus Rift and Vive support, Other Ocean recently confirmed it’ll launch on Oculus first as a timed exclusive when it arrives later this year. This decision has been met with a degree of backlash, however Ryan Hale, Other Ocean’s studio lead, has since explained the decision was made with the game and its community in mind. Speaking to Upload VR he said:

“We were always planning to release on one platform first. We have chosen to make that platform Oculus because we’re a small team and making a video game is a huge risk. You’re basically fronting money for a product that isn’t going to pay you anything back for years. For us, it really came down to the fact that we needed a partner. Having Oculus support us and make us a part of our marketing process significantly increases our chances of making Giant Cop a success for the community, and for the people dedicating their time to build it.”

Giant Cop is due to launch later this year.

Don’t miss the rest of our E3 2016 news this week.


  1. Astatine says:

    I played this at Rezzed and it was loads of fun. As a Vive owner, I’m well disappointed Oculus have bought exclusivity — I’m certainly waiting for it to come out for Vive. I don’t even have the option of buying a second headset, my glasses don’t fit inside the Oculus CV1!

    • BobbyDylan says:

      Indeed. I can not believe that PC gamers are falling for this exclusivity bullshit. What’s next, Battlefield 1 exclusive to Samsung monitors, or Walking dead 3 only on Nvidia cards.

    • dongsweep says:

      Agreed, putting walls up will only hurt PC gaming. I will not support a company like Occulus actively dividing an already minority userbase. VR has a better chance of surviving open source and the tactics they keep using (this is not their first time) is something everyone, Rift owners and Vive owners, should do their best not to support and make vocal that they do not.

  2. Gnoupi says:

    Justice picks from above!

  3. Christo4 says:

    Am i the only one dissapointed that you can only destroy set pieces and no the whole thing?

    Just saying, imo it would be more fun if you could destroy stuff and get penalties if you destroy too much or kill innocent people. You should also be careful for media helicopters and other stuff. And maybe block rpg’s with your hands.

    • DrollRemark says:

      Yes, watching the gameplay demo just made me want a Godzilla simulator.

  4. Ethaor says:

    “We were always planning to release on one platform first. We have chosen to make that platform Oculus because we’re a small team”

    That make perfect sense, they’re a small indie dev team and need to reach as many potential buyers as they can, that simply cannot be achieved by supporting openVR since it would mean everyone could use it, Oculus and Vive users.

    • Clavus says:

      In exchange they got funding from Oculus, which probably brought in more money than what they expect to miss in Vive sales because of the later release. Most game companies are constantly searching for funding to still be around by the end of the year, I really can’t fault them for going down this route. But they probably shouldn’t have had pre-orders beforehand, because people expected them to launch on the Vive first.

      • Astatine says:

        I smell some cancelled pre-orders.

        It will surely play better on Vive too, on the end. The demo gameplay was all about being able to reach around, and the Vive has a larger tracking volume than the Oculus Touch.

      • Ethaor says:

        I completely understand that, but the problem is that they have to say it out loud and straight to their community. They instead seem to come out with plenty of invalid excuses even before anyone asked them about it.

        Afaik these guys had direct Vive support and dev kits to build their game, got offered a Vive and demoed with a Vive in multiple public events.

        Then Facebook arrives, hand them a pile of money in exchange for Rift exclusivity.

        That’s something I can understand, that’s not something I want to support and promote.

    • Person of Interest says:

      Hey, there’s no shame in working for Facebook. Okay, maybe a little shame. But the long term success of VR as a gaming platform isn’t Other Ocean’s fight.

  5. k47 says:

    This looks great, but it just made me realize how much I want a Black & White 1 VR version. Even though I know it’s not going to happen, that would be the real VR ticket for me.

  6. LegendaryTeeth says:

    Seems a lot of similarities to one of their previous games: link to