DoD-y Day Of Infamy Goes Commercial With Valve’s Help

Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:

New World Interactive tell their tale in a blog post:

“After the mod version of Day of Infamy launched, we reached out to Valve to get their thoughts on the project. The original DoD creators checked it out and gave us their thumbs up. Valve offered to license Source Engine again to us so we could make the DoD-inspired game. They also encouraged us to make maps inspired by the classic DoD maps and provided permission to use art from their games. Although we had considered commercializing the game from the beginning, Valve’s positive response and licensing offer made the project a no-brainer to us. We had the opportunity to create an openly spiritual successor to the de facto WWII game many of us grew up on.”

So having now hired some community modder chums, they’re making their own take on the class-based, control point-capturing FPS. They’re not using all the assets Valve offered, but they are planning maps based on DoD classics like Ramelle, Caen, Avalanche, and Thunder. They’ve got their own their own original maps too, obvs.

Day of Defeat started out as a free mod itself, for Half-Life, before Valve bought it up and expanded it for a commercial release in 2003. Day of Defeat: Source followed in 2005 and gosh, it’s been a while. The PING! of its M1 Garand firing the final bullet of a clip is one of those video game noises forever lodged in my brain.

Day of Infamy is due to hit Steam Early Access for Windows and Mac in July.

Most of New World are still working on Insurgency: Sandstorm, a follow-up to their modern-day multiplayer military FPS – this time with a story mode which supports co-op. That blog post has progress updates on that, as well as competitive matchmaking for regular Insurgency.

Do check out the rest of our E3 2016 news, previews, odds, ends, and gubbins.


  1. GallonOfAlan says:

    Excellent! I love DOD, still play DOD, there are still quite a few servers out there, even for the pre-Source engine DOD 3.1, in fact there might even be *more* servers active for the latter.

  2. Spakkenkhrist says:

    Had a lot of fun playing the mod, just lacked in maps so will be nice to see that fixed.

  3. Abacus says:

    Loved Day of Defeat: Source, and someone told me this is taking pointers from the Source mod Resistance and Liberation. Resistance and Liberation was great, it was one of the few games in which smoke grenades were incredibly useful plus it featured localised VOIP- if you and your teammates were talking over your mics, an enemy player on the opposite side of the wall would be able to hear you. Made for some really tense gameplay.

  4. Monkeh says:

    On the one hand I love Valve for being so open and helpful towards fan projects of their IP’s, but on the other hand I hate them for doing so little with their IP’s themselves.

    *cough* Half-Life *cough*

  5. theapeofnaples says:

    Glad to hear it. Enjoyed the mod for an hour or two but there was certainly a lack o’ maps.

  6. unacom says:

    Loved DoD. If you wanted to rile up some saxonian nazis on a friday night in 2003, that was your going to.

  7. tongsama says:

    Big fan of DODS. But the game is gonna be based on DODS with same source engine. What the point?

    I myself am waiting for Days of War. Will be similar to DODS but with Unreal Engine 4. Modern graphics.
    link to