Fallout 4’s Contraptions Workshop DLC Released

The fourth load of Fallout 4 [official site] DLC is here and it’s another small one. Following the big new hunks of story and land in Far Harbour, they’ve gone back to small mod-like stuff with the Contraptions Workshop add-on. Released last night, it adds new mechanised doodads for settlements like conveyer belts, logic gates, and so on for your architectural amusement. But if you want more quests and whatnot, the next big DLC for you will be Nuka-World in August.

Here’s the blurb from Bethesda:

“Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more!”

It’s not big or exciting but I do still like the idea of Bethesda making mod-like stuff at professional quality with art assets which fit right into the game’s style. Though some player reviews are griping that some of the Contraptions Workshop’s additions are buggy which, er, isn’t great. Come on, gang, do it right.

Next up is the Vault-Tec Workshop DLC in July, which will let folks design their own Vaults and run little social experiments on settlers in that cruel Vault-Tec way. Then August will bring Nuka-World, a ruined amusement park ruled by bandits. Oh, and apparently you can “Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will.” Okay, that sounds pretty cool.

Contraptions Workshop is on Steam for £3.99/4,99€/$4.99. It also comes in the DLC Season Pass which costs – lawks! – £39.99/49,99€/$49.99.

Here, you can see bits of this and the future DLC in Bethesda’s E3 presentation:


  1. Turkey says:

    I dunno. Kinda done with survival sandbox games. I’ll check it out once it leaves early access.

  2. dontnormally says:


    i would prefer to have deeper, more meaningful quests

    i would prefer to have a modern, stable engine supporting fuller cities, richer environments, and more emergent behavior

    • rommel102 says:

      Play a different game maybe?

      Look, the reason that Skyrim is coming out with a remastered version isn’t becuase of the amazing story, dialogue, or characters. It is because the modding community has turned it into a game that is nearly as possible today than when it was released. Bethesda is catering to their fanbase.

      • a very affectionate parrot says:

        The best mods for skyrim and the bethesda fallout games are those that add more life to the world. So far most fallout 4 mods have been boob armor, jokes and crafting.

      • keefybabe says:

        Sorry, but no. Skyrim was incredibly successful on the consoles which had no mods at all, the mods for the ps4/xb1 are just the cherry on top, the base game was excellent. I’m not (personally) finding that with Fallout 4.

    • JakeOfRavenclaw says:

      You’re not going to get any of that from Bethesda, and I say that as somebody who really likes Bethesda.

    • Marclev says:

      Sadly the solution appears to be to replay Fallout NV.

      • Ginsoakedboy21 says:

        This is basically tha answer to any Fallout related issues, it makes me weep how many people either skipped or disregarded NV, it surpasses both FO23 and 4 in so very many ways.

    • keefybabe says:

      I’d settle for just being able to play as a loner dick who doesn’t care about any of this shit, you know, like in most of the old Bethesda open world games.

  3. Yachmenev says:

    Isn’t building your own Vault just Bethesda giving the middle finger to everyone wants Fallout to be Fallout?

  4. Chaz says:

    I’ll buy it when the GOTY comes out. I recently bought the Skyrim Legendary Edition which includes the full game and all dlc, because it was cheaper to do that than it was to buy the 2 bits of dlc I wanted for the copy of Skyrim I already owned. Go figure.

    So for Fallout 4 I’ll wait until it’s all done and dusted and available in one package thank you very much.

  5. Anti-Skub says:

    Hey Alice, can you explain that first sentence to me please. I think you accidentally a word.

  6. NephilimNexus says:

    A thought occurred to me today: Forget ARMA, Fallout 4 is the best modern counter-insurgency training game for military recruits around. Why? Ask Dr.Thomas Barnett.

    In FO4 it’s not enough to just go into areas and kill a bunch of dudes. You need to protect & expand your settlements of friendlies. Win the hearts and minds of locals by helping them make better lives for themselves.

    Sure, you go in and take out clusters of raiders now and then, but the real focus is on what happens between those battles. The part where you help build defenses, establish infrastructure (housing, water, farms), repair the economy (open stores), and generally show the locals why you’re the good guy/girl (raise morale).

    And then you’ve got to protect them (or do you?) when the raiders come in and try to wreck all of your work. What’s more, with the Gen3 synths infiltrating and starting chaos you’ve even got a good simulation of what it’s like to deal with sleeper agents and “hide in plain sight” enemies – just the like the real military does today.

    You have to juggle destruction of enemies in one hand with constantly handing out aid in the other. And then you realize that the place is you just chucked a mini-nuke into is the same place you’re supposed to build a farm later. Doh!

    See? It’s perfect!

    • Nauallis says:

      Alternately, you can ignore all of this and the ending is still the same.

      • Press X to Gary Busey says:

        We will never know that for sure though since nobody has ever seen the ending of a Bethesda game.
        500 hours of building settlements and the BoS just showed up in my game. They seem like a decent bunch.

  7. badmothergamer says:

    I’m not sure if Bethesda’s quality is lacking or the mod scene simply caught up with them, but other than Far Harbor the FO4 DLC strike me as little more than polished mods. Given the head start they always give themselves over modders by delaying the creation kits, it’s frustrating.

  8. vorador says:

    If Nuka World allows me to shut Preston up i’m in.

    • Rizlar says:

      Some steam comment said that this DLC allows you to put Preston Garvey in stocks. Leading a gang of raiders to pillage the Commonwealth sounds pretty rad though.

    • Zenicetus says:

      There’s a mod for that. Although it broke when I added the Far Harbor DLC.

  9. Barberetti says:

    Is the E key still hardcoded, or has that been patched out now?

    • Dominare says:

      It was never hardcoded, the function of the button changes when you rebind it. What doesn’t change is the on-screen prompts, and that still hasn’t been fixed as of a couple weeks ago, which is quite shocking.

  10. Flea says:

    I just couldn’t care less about these small DLCs. I have a Season Pass, but I honestly don’t understand what the point is in making contraptions. I’d get it if this was an MMO of sorts and you could stumble upon other players contraptions, but this I don’t consider fun. I’m waiting for another big DLC with new story…

    • keefybabe says:

      I don’t get it either. Minecraft and Space Engineers (amongst 5 million others) are already great at this, it’s just not for me.

      Bethesda lost their free pass for me with Fallout 4, and I speak as a Fallout fan since the first one and an Elder Scrolls fan since Daggerfall.